Runy reports: Wenn man ein Ball von Pets auf ... #3845
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
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4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#3845
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Runy reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
well, the balls despawn if the puppy doesn't pick them up, because the ball is just a regular dropped item. i seem to recall that they despawn quicker than normal dropped items, but i'd need to check that. i don't think hay has any special logic w/ it though.
what's really infuriating is that a puppy won't pick up and return a ball item on the ground.
The ball despawned directly after contact to the hay. Could be happen at other grounds may be too, but after loosing two balls was no more fun to give it a further trial series.
the ball isn't physical:
cd06d123ca/petz/api/api_squareball.lua (L73)
so i bet it went through the hay because of lag.