AspireMint reports: [Voting] Options "FOR" "AGAINS ... #3819
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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3 Participants
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Reference: your-land/bugtracker#3819
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AspireMint reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
having some feedback about what you pressed would be preferable
Would it help if you got a mail or your voting were displayed in your chat like private messages?
having it show up in the NPC formspec would be best. if that's not easy enough, having it show up in your personal chat would be preferable to getting an in-game mail.
Since the NPC json files reside in the worldfolder, we have access to them. We could also gather votes in a local table and display a separate formspec to everyone showing their votes. Unfortunately this would mean storing the votes in a code-accessible way, which I prefer not to.