Blasts-proof nodes in testing add/remove blast-proof quality #3603

Open
opened 2023-01-23 23:45:59 +00:00 by niceride · 1 comment

Continued from #3588

I think that an ingot eight-stack with additional inventory contents greater than zero being blastproof is actually a good thing for the server. Nine metal ingot input for a user-placed node you can see through partially and is blast proof, but not player-owned? That's great! I pointed out that an ingot eight-stack with zero additional inventory is blast-proof, because it would be silly to have anything less than a full eight-stack be blast-proof.

Ingot stacks greater than eight (that have non-empty additional inventory) I think should be blast-proof but only in nether. Making locked items in nether able to be exploded is probably a good idea. When nether basalt is the only blast-proof material, it leads to conflicts as there's nothing to visually differentiate between someone else's build or some massive nether basalt formation... meaning it is setting up players for failure trying to follow the rule of being excellent to others.

I would also contend that it doesn't make sense activated (invisible) ghoststone can be exploded without implicitly not having a blast-proof version. I find it is more costly to craft ghoststone from all its materials as the effort is to find and harvest nether basalt. If I had a suggestion on that it would be there should be a blast-proof ghoststone recipe of ghoststone + 8 nether basalt = 1 blast-proof ghoststone.

What's easier to obtain, 9 tin ingots or 1 nether basalt? It would be amazing to see player structures skinned in various metal ingot nodes!

P.S. is there a way to make it so that explosions drop 1 ingot out of the ingot stack inventory? Or is that a horrible idea for computation and practicality of implementation? That would make a node that needs maintenance and drops ingots out when it gets hit by an explosion (and is exploded compeltely when less than enough to have additional inventory storage), which would be quite interesting.

Continued from #3588 I think that an ingot eight-stack with additional inventory contents greater than zero being blastproof is actually a good thing for the server. Nine metal ingot input for a user-placed node you can see through partially and is blast proof, but not player-owned? That's great! I pointed out that an ingot eight-stack with zero additional inventory is blast-proof, because it would be silly to have anything less than a full eight-stack be blast-proof. Ingot stacks greater than eight (that have non-empty additional inventory) I think *should* be blast-proof but only in nether. Making locked items in nether able to be exploded is probably a good idea. When nether basalt is the only blast-proof material, it leads to conflicts as there's nothing to visually differentiate between someone else's build or some massive nether basalt formation... meaning it is setting up players for failure trying to follow the rule of being excellent to others. I would also contend that it doesn't make sense activated (invisible) ghoststone can be exploded without implicitly not having a blast-proof version. I find it is more costly to craft ghoststone from all its materials as the effort is to find and harvest nether basalt. If I had a suggestion on that it would be there should be a blast-proof ghoststone recipe of ghoststone + 8 nether basalt = 1 blast-proof ghoststone. What's easier to obtain, 9 tin ingots or 1 nether basalt? It would be amazing to see player structures skinned in various metal ingot nodes! P.S. is there a way to make it so that explosions drop 1 ingot out of the ingot stack inventory? Or is that a horrible idea for computation and practicality of implementation? That would make a node that needs maintenance and drops ingots out when it gets hit by an explosion (and is exploded compeltely when less than enough to have additional inventory storage), which would be quite interesting.
flux added the
1. kind/balancing
label 2023-01-23 23:50:35 +00:00
Member

having some sort of semi-blast-proof nodes that take multiple blasts in order to break, and are repairable in some manner, is a great idea. i'm not a huge fan of that mechanic using ingot stacks though. maybe nether ivory? would be cool once the param2 texture change comes to life, you could overlay cracks as they got more damaged.

What's easier to obtain, 9 tin ingots or 1 nether basalt?

9 tin ingots, by a huge margin, at least for most players.

having some sort of semi-blast-proof nodes that take multiple blasts in order to break, and are repairable in some manner, is a great idea. i'm not a huge fan of that mechanic using ingot stacks though. maybe nether ivory? would be cool once the param2 texture change comes to life, you could overlay cracks as they got more damaged. > What's easier to obtain, 9 tin ingots or 1 nether basalt? 9 tin ingots, by a huge margin, at least for most players.
Sign in to join this conversation.
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: your-land/bugtracker#3603
No description provided.