mr_block reports: make doors and other nodes wit ... #3418

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opened 2023-01-03 00:12:24 +00:00 by yourland-report · 1 comment

mr_block reports a bug:

make doors and other nodes with similar functionality work with the screwdriver. Currently, the screwdriver doesn't function on doors. Please add, it would be cool to have doors of different rotations. Maybe use the same code that makes it two blocks tall to make it also two blocks wide or long.

Player position:

{
	x = 283.35800170898,
	y = -37.499000549316,
	z = 23180.240234375
}

Player look:

{
	x = 0.4903567135334,
	y = -0.70327061414719,
	z = 0.51474338769913
}

Player information:

{
	lang_code = "",
	minor = 4,
	ip_version = 6,
	max_rtt = 2.9019999504089,
	avg_rtt = 0.31700000166893,
	min_jitter = 0,
	max_jitter = 2.569000005722,
	avg_jitter = 0.087000012397766,
	connection_uptime = 2689,
	serialization_version = 28,
	patch = 1,
	formspec_version = 4,
	major = 5,
	protocol_version = 39,
	version_string = "5.4.1",
	state = "Active",
	min_rtt = 0.3129999935627
}

Player meta:

{
	fields = {
		yl_commons_player_created = "1652343809",
		yl_commons_player_joined = "1672702242",
		repellant = "0",
		["stamina:level"] = "16",
		jointime = "1652343809",
		["stamina:poisoned"] = "no",
		played_time = "633037",
		digged_nodes = "53045",
		placed_nodes = "8378",
		died = "133",
		["ocean_build.last_warning"] = "1.671e+09",
		crafted = "6089",
		["ocean_build.ocean_built"] = "6",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		xp = "29596",
		arenalib_infobox_arenaID = "0",
		bitten = "0",
		["signslib:pos"] = "(314,-36,23188)",
		hud_state = "on",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 12220\", \"3d_armor:chestplate_crystal 1 12220\", \"3d_armor:leggings_crystal 1 12220\", \"3d_armor:boots_crystal 1 12220\", \"shields:shield_crystal 1 12420\", \"\"}",
		partychat = "party",
		punch_count = "4588",
		yl_commons_thankyou = "17",
		inflicted_damage = "80996",
		yl_church = "return {[\"last_death_portal\"] = 1672530750, [\"last_death\"] = {[\"x\"] = -974, [\"y\"] = 6, [\"z\"] = -2006}}",
		["stamina:exhaustion"] = "110.5"
	}
}

Log identifier


[MOD] yl_report log identifier = RG3kH7ROe50jgbjRPvQYHlaYQv7ZvCQz

Profiler save:

profile-20230103T001224.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 10h 55min 3s | max lag: 3.56s | clients (29/42): AliasAlreadyTaken, Azelf, Bailiff, bizon, Boot, copper248, darealbang, daydream, digdeep, dragon014, DragonWrangler1, Elias, ElusiveAstropath, Futureismine, Hamster64, icser, jackofthebean000, Laylem, LeetPeet, mr_block, niceride, ninir, Parrish, rewired_X, Service, shanish2, Sokomine, sparrow, Therottenpotato

Teleport command:

/teleport xyz 283 -37 23180

Compass command:

/give_compass Construction RG3kH7ROe50jgbjRPvQYHlaYQv7ZvCQz D2691E 283 -37 23180
mr_block reports a bug: > make doors and other nodes with similar functionality work with the screwdriver. Currently, the screwdriver doesn't function on doors. Please add, it would be cool to have doors of different rotations. Maybe use the same code that makes it two blocks tall to make it also two blocks wide or long. Player position: ``` { x = 283.35800170898, y = -37.499000549316, z = 23180.240234375 } ``` Player look: ``` { x = 0.4903567135334, y = -0.70327061414719, z = 0.51474338769913 } ``` Player information: ``` { lang_code = "", minor = 4, ip_version = 6, max_rtt = 2.9019999504089, avg_rtt = 0.31700000166893, min_jitter = 0, max_jitter = 2.569000005722, avg_jitter = 0.087000012397766, connection_uptime = 2689, serialization_version = 28, patch = 1, formspec_version = 4, major = 5, protocol_version = 39, version_string = "5.4.1", state = "Active", min_rtt = 0.3129999935627 } ``` Player meta: ``` { fields = { yl_commons_player_created = "1652343809", yl_commons_player_joined = "1672702242", repellant = "0", ["stamina:level"] = "16", jointime = "1652343809", ["stamina:poisoned"] = "no", played_time = "633037", digged_nodes = "53045", placed_nodes = "8378", died = "133", ["ocean_build.last_warning"] = "1.671e+09", crafted = "6089", ["ocean_build.ocean_built"] = "6", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", xp = "29596", arenalib_infobox_arenaID = "0", bitten = "0", ["signslib:pos"] = "(314,-36,23188)", hud_state = "on", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 12220\", \"3d_armor:chestplate_crystal 1 12220\", \"3d_armor:leggings_crystal 1 12220\", \"3d_armor:boots_crystal 1 12220\", \"shields:shield_crystal 1 12420\", \"\"}", partychat = "party", punch_count = "4588", yl_commons_thankyou = "17", inflicted_damage = "80996", yl_church = "return {[\"last_death_portal\"] = 1672530750, [\"last_death\"] = {[\"x\"] = -974, [\"y\"] = 6, [\"z\"] = -2006}}", ["stamina:exhaustion"] = "110.5" } } ``` Log identifier ``` [MOD] yl_report log identifier = RG3kH7ROe50jgbjRPvQYHlaYQv7ZvCQz ``` Profiler save: ``` profile-20230103T001224.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 10h 55min 3s | max lag: 3.56s | clients (29/42): AliasAlreadyTaken, Azelf, Bailiff, bizon, Boot, copper248, darealbang, daydream, digdeep, dragon014, DragonWrangler1, Elias, ElusiveAstropath, Futureismine, Hamster64, icser, jackofthebean000, Laylem, LeetPeet, mr_block, niceride, ninir, Parrish, rewired_X, Service, shanish2, Sokomine, sparrow, Therottenpotato ``` Teleport command: ``` /teleport xyz 283 -37 23180 ``` Compass command: ``` /give_compass Construction RG3kH7ROe50jgbjRPvQYHlaYQv7ZvCQz D2691E 283 -37 23180 ```
AliasAlreadyTaken was assigned by yourland-report 2023-01-03 00:12:24 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2023-01-03 06:18:20 +00:00
Member

re: the code that makes doors 2 tall - there's nothing there that'd help make the doors wider. however, oversword's bigdoors mod exists.

re: can't rotate w/ a screwdriver: doing that is slightly complicated, and no-one has done it correctly, though it was attempted. 6dcf541f6e

re: the code that makes doors 2 tall - there's nothing there that'd help make the doors wider. however, [oversword's bigdoors mod](https://github.com/oversword/bigdoors) exists. re: can't rotate w/ a screwdriver: doing that is slightly complicated, and no-one has done it correctly, though it was attempted. https://github.com/minetest/minetest_game/commit/6dcf541f6e4d0b03d57d36766e7e87641e551837
flux added the
2. prio/good first issue
label 2023-01-03 23:09:30 +00:00
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Reference: your-land/bugtracker#3418
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