Zizis reports: sit in chir and do /sit ...
#3313
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opened 3 months ago by yourland-report
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Depends on balancing 1. kind/breaking
something that alters or disables an existing game mechanic 1. kind/bug
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A build needs fixing 1. kind/documentation
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New feature 1. kind/griefing
players despoiling builds or nature 1. kind/invalid
Not a valid report, e.g. created by mistake with no content. 1. kind/meme
issue is mostly a joke 1. kind/node limit
something which works for or against the node limit 1. kind/other
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something concerning how staff should react to player requests, or how players should treat each other 2. prio/controversial
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something players are eager to have fixed 2. prio/good first issue
the resolution to this is could be done by a new minetest contributor, who doesn't yet understand the mod ecosystem 2. prio/interesting
one of us has real interest in getting this implemented or fixed. however, more research might be needed. 2. prio/low
Not so important 3. source/art
art needs to be created or found for this to exist. includes sound and 3d modelling. 3. source/client
Issue is with the minetest client, or with player client configuration or the technical details of their setup 3. source/engine
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Problem and solution exist in-game, e.g. builds or player moderation 3. source/integration
Two or more nonbuggy mechanics conflict 3. source/lag
A problem which is caused or made worse by lag, due to server processing issues, client processing issues, or network issues 3. source/mod upstream
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Affects the website 4. step/approved
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we plan to do this, but other work has to be finished first 4. step/discussion
issue is under discussion, a solution has not been dictated or agreed upon 4. step/help wanted
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the code is fixed, but needs to be tested. 4. step/want approval
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problem is fixed 5. result/maybe
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This won't be fixed ugh/petz ugh/QA main
That's something we can only wait and see whether it hapens again: On the main server ugh/QA NOK
Fix didn't yield the expected results ugh/QA OK
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1. kind/balancing
Depends on balancing 1. kind/breaking
something that alters or disables an existing game mechanic 1. kind/bug
Something is not working 1. kind/construction
A build needs fixing 1. kind/documentation
Needs proper documentation 1. kind/enhancement
New feature 1. kind/griefing
players despoiling builds or nature 1. kind/invalid
Not a valid report, e.g. created by mistake with no content. 1. kind/meme
issue is mostly a joke 1. kind/node limit
something which works for or against the node limit 1. kind/other
Something not within the other kinds 1. kind/protocol
something concerning how staff should react to player requests, or how players should treat each other 2. prio/controversial
not likely to happen w/out a lot of discussion 2. prio/critical
Very important 2. prio/elevated
something players are eager to have fixed 2. prio/good first issue
the resolution to this is could be done by a new minetest contributor, who doesn't yet understand the mod ecosystem 2. prio/interesting
one of us has real interest in getting this implemented or fixed. however, more research might be needed. 2. prio/low
Not so important 3. source/art
art needs to be created or found for this to exist. includes sound and 3d modelling. 3. source/client
Issue is with the minetest client, or with player client configuration or the technical details of their setup 3. source/engine
Issue is due to a bug or feature of the minetest engine 3. source/ingame
Problem and solution exist in-game, e.g. builds or player moderation 3. source/integration
Two or more nonbuggy mechanics conflict 3. source/lag
A problem which is caused or made worse by lag, due to server processing issues, client processing issues, or network issues 3. source/mod upstream
Problem is upstream (not engine/client) 3. source/unknown 3. source/website
Affects the website 4. step/approved
Alias has approved this feature, someone should implement it 4. step/at work
Being worked on 4. step/blocked
we plan to do this, but other work has to be finished first 4. step/discussion
issue is under discussion, a solution has not been dictated or agreed upon 4. step/help wanted
Need some help 4. step/needs confirmation 4. step/partially fixed
this is mitigated or partially solved, but more work needs to be done 4. step/question
More information is needed 4. step/ready to deploy
has been QA tested by another person. has no outstanding issues. may be installed but unverified on prod 4. step/ready to QA test
the code is fixed, but needs to be tested. 4. step/want approval
Someone can quickly implement this if Alias approves the change/feature 5. result/cannot reproduce 5. result/duplicate
This issue or pull request already exists 5. result/fixed
problem is fixed 5. result/maybe
Needs more research 5. result/wontfix
This won't be fixed ugh/petz ugh/QA main
That's something we can only wait and see whether it hapens again: On the main server ugh/QA NOK
Fix didn't yield the expected results ugh/QA OK
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1. kind/documentation
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1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/mod upstream
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4. step/want approval
5. result/cannot reproduce
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ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#3313
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Zizis reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
this is actually a pretty impressive exploit. the weirdness here doesn't happen when you
/sit
after right-clicking a chair. the weirdness happens if you try to "walk" out of the chair after doing both things (it seems to work in either order).the weirdness can be reset by right-clicking the chair again.
the weirdness is that you seem to never be properly detached from the dummy chair entity. somehow
/sit
's logic breaks that. the effect is that you can walk around now, but you y-velocity is stuck at 0 (well, it seems to get stuck at any value, but i don't know a way to change it w/out the fly priv). this means you can neither jump, nor can you fall. this effectively allows anyone to fly around, though only at a fixed y level.I tried it and noticed you can change your y-level by swimming, using stairs, and if you swim up into air, your y-velocity is non-zero when you exit the water and you float up. (It's a pretty interesting way of flying, maybe flying with some odd limitations like this would be desirable for Builder's flight?)
note that this is related to, but not the same issue as #1814