Laylem reports: [suggestion] Add a recipe for ... #3255

Closed
opened 2022-12-16 22:37:41 +00:00 by yourland-report · 15 comments

Laylem reports a bug:

[suggestion] Add a recipe for scorched wood -> black dye, so that there is a renewable way to get black dye?

Player position:

{
	x = -965.19903564453,
	y = 11.5,
	z = -1984.6618652344
}

Player look:

{
	x = 0.91456431150436,
	y = -0.35004389286041,
	z = -0.20258660614491
}

Player information:

{
	avg_jitter = 0.0059999972581863,
	connection_uptime = 3875,
	serialization_version = 29,
	patch = 1,
	formspec_version = 6,
	state = "Active",
	version_string = "5.6.1",
	max_jitter = 2.324000120163,
	max_rtt = 2.4930000305176,
	protocol_version = 41,
	major = 5,
	lang_code = "",
	minor = 6,
	ip_version = 6,
	min_rtt = 0.15999999642372,
	avg_rtt = 0.19300000369549,
	min_jitter = 0
}

Player meta:

{
	fields = {
		crafted = "49707",
		jointime = "1659420654",
		bitten = "0",
		["stamina:poisoned"] = "no",
		["stamina:exhaustion"] = "141",
		hud_state = "on",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 17120\", \"3d_armor:chestplate_crystal 1 17120\", \"3d_armor:leggings_crystal 1 17120\", \"3d_armor:boots_crystal 1 17120\", \"shields:shield_rainbow 1 6848\", \"\"}",
		["signslib:pos"] = "(-1090,41,-3049)",
		partychat = "main",
		yl_commons_player_created = "1659420654",
		repellant = "0",
		xp = "289054",
		["ocean_build.last_warning"] = "1.66072e+09",
		yl_church = "return {[\"last_death_portal\"] = 1670664823, [\"last_death\"] = {[\"z\"] = -2000, [\"x\"] = -961, [\"y\"] = -26}, [\"last_heal\"] = 1662278340}",
		yl_commons_player_joined = "1671226416",
		punch_count = "21467",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		inflicted_damage = "443312",
		["stamina:level"] = "13",
		arenalib_infobox_arenaID = "0",
		died = "32",
		["ocean_build.ocean_built"] = "11",
		played_time = "1428443",
		digged_nodes = "279030",
		placed_nodes = "71892",
		yl_commons_thankyou = "46"
	}
}

Log identifier


[MOD] yl_report log identifier = JFin8doRS1wDKyGYmIuRerIIwQvAfe9I

Profiler save:

profile-20221216T223741.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 1d 14h 2s | max lag: 3.91s | clients (28/42): 9T9, alexandre2005, AliasAlreadyTaken, Bailiff, BibaBoba, Boot, CamiliaCat4, DanielBoone, daydream, DragonWrangler1, Ecklair, ElusiveAstropath, Empempires, flux, Kalek, Katze, labrat, Laylem, mrminer, niceride, pitman, Service, shanish2, Sokomine, Sysmatic, tour, yo_hi, Zizis

Teleport command:

/teleport xyz -965 12 -1985

Compass command:

/give_compass Construction JFin8doRS1wDKyGYmIuRerIIwQvAfe9I D2691E -965 12 -1985
Laylem reports a bug: > [suggestion] Add a recipe for scorched wood -> black dye, so that there is a renewable way to get black dye? Player position: ``` { x = -965.19903564453, y = 11.5, z = -1984.6618652344 } ``` Player look: ``` { x = 0.91456431150436, y = -0.35004389286041, z = -0.20258660614491 } ``` Player information: ``` { avg_jitter = 0.0059999972581863, connection_uptime = 3875, serialization_version = 29, patch = 1, formspec_version = 6, state = "Active", version_string = "5.6.1", max_jitter = 2.324000120163, max_rtt = 2.4930000305176, protocol_version = 41, major = 5, lang_code = "", minor = 6, ip_version = 6, min_rtt = 0.15999999642372, avg_rtt = 0.19300000369549, min_jitter = 0 } ``` Player meta: ``` { fields = { crafted = "49707", jointime = "1659420654", bitten = "0", ["stamina:poisoned"] = "no", ["stamina:exhaustion"] = "141", hud_state = "on", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 17120\", \"3d_armor:chestplate_crystal 1 17120\", \"3d_armor:leggings_crystal 1 17120\", \"3d_armor:boots_crystal 1 17120\", \"shields:shield_rainbow 1 6848\", \"\"}", ["signslib:pos"] = "(-1090,41,-3049)", partychat = "main", yl_commons_player_created = "1659420654", repellant = "0", xp = "289054", ["ocean_build.last_warning"] = "1.66072e+09", yl_church = "return {[\"last_death_portal\"] = 1670664823, [\"last_death\"] = {[\"z\"] = -2000, [\"x\"] = -961, [\"y\"] = -26}, [\"last_heal\"] = 1662278340}", yl_commons_player_joined = "1671226416", punch_count = "21467", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", inflicted_damage = "443312", ["stamina:level"] = "13", arenalib_infobox_arenaID = "0", died = "32", ["ocean_build.ocean_built"] = "11", played_time = "1428443", digged_nodes = "279030", placed_nodes = "71892", yl_commons_thankyou = "46" } } ``` Log identifier ``` [MOD] yl_report log identifier = JFin8doRS1wDKyGYmIuRerIIwQvAfe9I ``` Profiler save: ``` profile-20221216T223741.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 1d 14h 2s | max lag: 3.91s | clients (28/42): 9T9, alexandre2005, AliasAlreadyTaken, Bailiff, BibaBoba, Boot, CamiliaCat4, DanielBoone, daydream, DragonWrangler1, Ecklair, ElusiveAstropath, Empempires, flux, Kalek, Katze, labrat, Laylem, mrminer, niceride, pitman, Service, shanish2, Sokomine, Sysmatic, tour, yo_hi, Zizis ``` Teleport command: ``` /teleport xyz -965 12 -1985 ``` Compass command: ``` /give_compass Construction JFin8doRS1wDKyGYmIuRerIIwQvAfe9I D2691E -965 12 -1985 ```
AliasAlreadyTaken was assigned by yourland-report 2022-12-16 22:37:41 +00:00
flux added the
1. kind/balancing
label 2022-12-17 02:41:08 +00:00
Member

hm. i mostly like this, though you can already get dark gray dye from scorched wood, and you can use dark-gray dye to make most of the things you can make w/ black dye, outside of black-stained furniture or glass.

hm. i mostly like this, though you can already get dark gray dye from scorched wood, and you can use dark-gray dye to make most of the things you can make w/ black dye, outside of black-stained furniture or glass.
Member

coal is far from a scarce resource. what need is there for an easier way to get black dye?

coal is far from a scarce resource. what need is there for an easier way to get black dye?

We also have black tulips that give black dye

We also have black tulips that give black dye

We also have black tulips that give black dye

However you can't mass produce (they are very slow and max make 3 only) unless you have flower cow (but it produces other non-wanted items too). Trust me I tried. I too was looking to mass produce black dye without using coal.

> We also have black tulips that give black dye However you can't mass produce (they are very slow and max make 3 only) unless you have flower cow (but it produces other non-wanted items too). Trust me I tried. I too was looking to mass produce black dye without using coal.

hm. i mostly like this, though you can already get dark gray dye from scorched wood, and you can use dark-gray dye to make most of the things you can make w/ black dye, outside of black-stained furniture or glass.

I use both dark grey and black dye, there are look different when making stone bricks. (ref my castle in Aramore City)

> hm. i mostly like this, though you can already get dark gray dye from scorched wood, and you can use dark-gray dye to make most of the things you can make w/ black dye, outside of black-stained furniture or glass. I use both dark grey and black dye, there are look different when making stone bricks. (ref my castle in Aramore City)
Member

However you can't mass produce (they are very slow and max make 3 only)

they produce infinitely, though they'll stop producing if the density gets too high. it's easy enough to set up a large set of parallel flower farms to mass produced them. attached is a picture of my enormous flower auto-farm on tunnelers' abyss. all the required machinery is present on your-land.

unless you have flower cow (but it produces other non-wanted items too).

the flower cow has already been set back to only producing flowers and grass (#3046). it is unlikely that a separate fix to add a new crafting recipe will be deployed before that update.

> However you can't mass produce (they are very slow and max make 3 only) they produce infinitely, though they'll stop producing if the density gets too high. it's easy enough to set up a large set of parallel flower farms to mass produced them. attached is a picture of my enormous flower auto-farm on tunnelers' abyss. all the required machinery is present on your-land. ![](https://gitea.your-land.de/attachments/b308a64e-e5b7-40d1-9890-abadfeca1d0d) > unless you have flower cow (but it produces other non-wanted items too). the flower cow has already been set back to only producing flowers and grass (#3046). it is unlikely that a separate fix to add a new crafting recipe will be deployed before that update.
Member

BTW, it would be nice to use charcoal for torches too.

BTW, it would be nice to use charcoal for torches too.
Member

BTW, it would be nice to use charcoal for torches too.

i see that as non-controversial and am kind of surprised that's not already possible.

> BTW, it would be nice to use charcoal for torches too. i see that as non-controversial and am kind of surprised that's not already possible.
Member

BTW, it would be nice to use charcoal for torches too.

you already can?

> BTW, it would be nice to use charcoal for torches too. you already can?
Member

You are right, I was wrong. I often talk to newbies to craft some torches before going in the mine. But, I had some missing receipe in my mind: You can't craft gun powder out of charcoal.

You are right, I was wrong. I often talk to newbies to craft some torches before going in the mine. But, I had some missing receipe in my mind: You can't craft gun powder out of charcoal.

In ancient Rome, the senators wore purpure (a colour between crimson and magenta). It was the colour of nobility, only the rich could afford it. Why? Because it was terribly hard to obtain.

Imagine now some adventurer put in a LOT of effort/wealth to obtain a rare colour and then we made it suddenly cheaper.

I'm ok with the fact that various colours have various difficulties.

In ancient Rome, the senators wore purpure (a colour between crimson and magenta). It was the colour of nobility, only the rich could afford it. Why? Because it was terribly hard to obtain. Imagine now some adventurer put in a LOT of effort/wealth to obtain a rare colour and then we made it suddenly cheaper. I'm ok with the fact that various colours have various difficulties.
Member

In ancient Rome, the senators wore purpure (a colour between crimson and magenta). It was the colour of nobility, only the rich could afford it. Why? Because it was terribly hard to obtain.

not everything that's hard to obtain is valuable. tyrian purple (and a number of other early dyes) look incredibly distinctive compared to the other permanent dyes out there at the time, mainly greens and yellows and browns. being hard to obtain was part of the story, but there was more to the story.

on your-land, pretty much every color is currently trivial to create. we've even got the whole range of unified_dyes present, which are incredibly inscrutable to obtain and even harder to use, because they don't work w/ almost anything. but they're all cheap because all the basic dyes are cheap.

do we really want to introduce a system where some dyes are hard to come by? i'm a fan of creating value artificially, but i feel like some players would riot.

> In ancient Rome, the senators wore purpure (a colour between crimson and magenta). It was the colour of nobility, only the rich could afford it. Why? Because it was terribly hard to obtain. not everything that's hard to obtain is valuable. tyrian purple (and a number of other early dyes) *look* incredibly distinctive compared to the other permanent dyes out there at the time, mainly greens and yellows and browns. being hard to obtain was part of the story, but there was more to the story. on your-land, pretty much every color is currently trivial to create. we've even got the whole range of unified_dyes present, which are incredibly inscrutable to obtain and even harder to use, because they don't work w/ almost anything. but they're all *cheap* because *all* the basic dyes are cheap. do we really want to introduce a system where some dyes are hard to come by? i'm a fan of creating value artificially, but i feel like some players would riot.
flux added the
2. prio/controversial
1. kind/breaking
labels 2022-12-21 04:28:32 +00:00
Member

my unified dyes tutorial on blocky survival (ignores the purely greyscale dyes)

my unified dyes tutorial on blocky survival (ignores the purely greyscale dyes) ![](https://gitea.your-land.de/attachments/9a362a68-fa3e-4ecf-96f5-0867458e8d09)

Screenshot:

Note: Level of difficulty is based on crafting dyes from nature instead of mixing dyes.

Screenshot: Note: Level of difficulty is based on crafting dyes from nature instead of mixing dyes. ![](https://gitea.your-land.de/attachments/d226279b-a0b2-42da-8e29-ab79df3e80bc)
201 KiB

Unless good reasons surface, I'd like to keep it the way it is and not have renewable black dye.

Unless good reasons surface, I'd like to keep it the way it is and not have renewable black dye.
AliasAlreadyTaken added the
5. result/maybe
label 2023-12-05 15:06:54 +00:00
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Reference: your-land/bugtracker#3255
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