Parrish reports: my fancy bed turned into a min ... #3229
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#3229
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Parrish reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
beds are implemented as 2 separate nodes; trying to manipulate them as individual nodes causes problems. i have no idea what problem is occurring here, we need to ask Parrish.
theoretically, beds should probably be implemented like doors - a single "real" node, which describes a nodebox/mesh that extends into neighboring nodes, and a "blocking" node that keeps someone from building something else in the other half of the bed (like we have nodes that keep you from building something on the upper half of a door)
It was just up in the air one node up, and stuck there. He just wanted it gone so he could finish decorating so I used worldedit with permission so he could carry on with his building.
Since you interact with beds on the node closest to the feet end, I never figured they were implemented in any way NOT exactly like a door with a "business end" and a "blocking end" or whatever.
Anyways it was some fancy bed, not default one so those are decorative any ways, are they not? Gone now anyway.
yeah, the top of the bed is visible but not pointable, so if the bottom gets destroyed or moved in a "weird" way, the top becomes irremovable. most of the ways to do this have been patched (pistons, node replacement, falling nodes), but other possibilities might still exist.
actually i just tried testing various things and they didn't delete the bottom of the bed, but then i removed it by hand and for some reason the top stuck around... very sus.
the fancy bed is from minetest_game.