Suggestion: Mobs Dwarves #3186

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opened 2022-12-05 19:13:53 +00:00 by sherkhan30452 · 4 comments

Mobs Dwarves

Adds dwarves.

https://content.minetest.net/packages/Hamlet/mobs_dwarves/

Suggestion for Dwarf kingdom

Features:

  • Spawn at -300 and below.
  • Miner, Soldier, Marksman, Paladine.
  • Attack monsters (and players if provoked).
  • Recover health, gain experience (armor and damage).
  • Drop Minetest Game's default tools and weapons.
  • Miners will dig ores and place torches.
  • If rightclicked will tell their names (Esperanto phrase, random name; see alphabet.txt for the special letters.).
  • Random class, appearence, tools/weapons.
  • Can be "tamed" using using one lump/ingot/crystal of gold, mese or diamond.

Advanced settings:

  • Option to toggle dwarves digging ores and placing torces.
  • Option to toggle hovering nametags: Given name (Dwarf class).
## Mobs Dwarves #### Adds dwarves. https://content.minetest.net/packages/Hamlet/mobs_dwarves/ #### Suggestion for Dwarf kingdom ![](https://content.minetest.net/thumbnails/2/H3QcK2E9de.png) Features: - Spawn at -300 and below. - Miner, Soldier, Marksman, Paladine. - Attack monsters (and players if provoked). - Recover health, gain experience (armor and damage). - Drop Minetest Game's default tools and weapons. - Miners will dig ores and place torches. - If rightclicked will tell their names (Esperanto phrase, random name; see alphabet.txt for the special letters.). - Random class, appearence, tools/weapons. - Can be "tamed" using using one lump/ingot/crystal of gold, mese or diamond. Advanced settings: - Option to toggle dwarves digging ores and placing torces. - Option to toggle hovering nametags: Given name (Dwarf class).
flux added the
1. kind/enhancement
label 2022-12-06 15:37:33 +00:00
Member

Nice idea. They could make the underground world more intresting.

Nice idea. They could make the underground world more intresting.

Looks nice, we intend to add dwarves, goblins, orcs and elves and maaaybe some others to the world.

We cna take inspiration from those.

Looks nice, we intend to add dwarves, goblins, orcs and elves and maaaybe some others to the world. We cna take inspiration from those.
AliasAlreadyTaken added this to the 1.4 Classes and abilities milestone 2022-12-26 00:40:16 +00:00

I have only one thing to say to that.

Join Odonhull ;)

Jokes aside, YES, underground mining can be boring. Adding more mobs/structures would be neat (tho, for structures ig you'd need to reload the map...). I think that caverealms already adds alot but hostile monsters are a pain. Having some friendly wouldnt hurt, quite the contrary. Would be nice if we could manually spawn them too for dwarven cities.

I have only one thing to say to that. Join Odonhull ;) Jokes aside, YES, underground mining can be boring. Adding more mobs/structures would be neat (tho, for structures ig you'd need to reload the map...). I think that caverealms already adds alot but hostile monsters are a pain. Having some friendly wouldnt hurt, quite the contrary. Would be nice if we could manually spawn them too for dwarven cities.
Member

i very much agree the mines are mostly boring. i've got a lot of possible plans for how to enhance them, but it's not currently a high priority, mostly cuz i've never spent much time writing or optimizing mapgen code. also, it'd be quite tricky to make any major changes to the underground while minimizing the impact the changes have on existing player builds.

i very much agree the mines are mostly boring. i've got a lot of possible plans for how to enhance them, but it's not currently a high priority, mostly cuz i've never spent much time writing or optimizing mapgen code. also, it'd be quite tricky to make any major changes to the underground while minimizing the impact the changes have on existing player builds.
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Reference: your-land/bugtracker#3186
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