ThinkSome reports: trees still grow through ceili ... #315

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opened 2021-03-08 01:05:56 +00:00 by yourland-report · 3 comments

ThinkSome reports a bug:

trees still grow through ceilings

Player position:

{
	y = -27.498998641968,
	x = 2040.1990966797,
	z = 1539.8719482422
}

Player look:

{
	y = -0.96726775169373,
	x = 0.24559725821018,
	z = 0.063836269080639
}

Player information:

{
	min_rtt = 0.039000000804663,
	max_rtt = 0.32400000095367,
	connection_uptime = 3577,
	lang_code = "",
	address = "::ffff:46.123.253.13",
	formspec_version = 3,
	protocol_version = 39,
	avg_rtt = 0.054999999701977,
	min_jitter = 0,
	ip_version = 6,
	max_jitter = 0.28200000524521,
	avg_jitter = 0.0049999989569187
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 1320\", \"rainbow_ore:rainbow_ore_shield 1 2160\", \"rainbow_ore:rainbow_ore_leggings 1 2160\", \"rainbow_ore:rainbow_ore_helmet 1 2160\", \"rainbow_ore:rainbow_ore_chestplate 1 2160\", \"\"}",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = -18, [\"x\"] = 2003, [\"z\"] = 1512}}",
		played_time = "890882",
		["stamina:level"] = "10",
		punch_count = "1610",
		died = "36",
		inflicted_damage = "23804",
		crafted = "50023",
		["signslib:pos"] = "(2115,9,1146)",
		digged_nodes = "147910",
		xp = "82669",
		placed_nodes = "29446",
		hud_state = "on",
		yl_commons_player_joined = "1615162013",
		partychat = "party"
	}
}

Log identifier


[MOD] yl_report log identifier = 6irhoq5qCPBilc1S0w3cOiJTIvCxUkEL

Profiler save:

profile-20210308T020555.json_pretty

Status:

# Server: version=5.3.0-yl, uptime=77718.8, max_lag=0.980541, clients={LeetPeet, Bailiff, Test_User, resU_tseT, ThinkSome, Meh}
ThinkSome reports a bug: > trees still grow through ceilings Player position: ``` { y = -27.498998641968, x = 2040.1990966797, z = 1539.8719482422 } ``` Player look: ``` { y = -0.96726775169373, x = 0.24559725821018, z = 0.063836269080639 } ``` Player information: ``` { min_rtt = 0.039000000804663, max_rtt = 0.32400000095367, connection_uptime = 3577, lang_code = "", address = "::ffff:46.123.253.13", formspec_version = 3, protocol_version = 39, avg_rtt = 0.054999999701977, min_jitter = 0, ip_version = 6, max_jitter = 0.28200000524521, avg_jitter = 0.0049999989569187 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 1320\", \"rainbow_ore:rainbow_ore_shield 1 2160\", \"rainbow_ore:rainbow_ore_leggings 1 2160\", \"rainbow_ore:rainbow_ore_helmet 1 2160\", \"rainbow_ore:rainbow_ore_chestplate 1 2160\", \"\"}", yl_church = "return {[\"last_death\"] = {[\"y\"] = -18, [\"x\"] = 2003, [\"z\"] = 1512}}", played_time = "890882", ["stamina:level"] = "10", punch_count = "1610", died = "36", inflicted_damage = "23804", crafted = "50023", ["signslib:pos"] = "(2115,9,1146)", digged_nodes = "147910", xp = "82669", placed_nodes = "29446", hud_state = "on", yl_commons_player_joined = "1615162013", partychat = "party" } } ``` Log identifier ``` [MOD] yl_report log identifier = 6irhoq5qCPBilc1S0w3cOiJTIvCxUkEL ``` Profiler save: ``` profile-20210308T020555.json_pretty ``` Status: ``` # Server: version=5.3.0-yl, uptime=77718.8, max_lag=0.980541, clients={LeetPeet, Bailiff, Test_User, resU_tseT, ThinkSome, Meh} ```
AliasAlreadyTaken was assigned by yourland-report 2021-03-08 01:05:56 +00:00

Even worse, they seem to warp through them and pick up where they left.

I'll need to find the right project to post the issue to. Is it minetest engine? Or Minetest game?

Even worse, they seem to warp through them and pick up where they left. I'll need to find the right project to post the issue to. Is it minetest engine? Or Minetest game?
AliasAlreadyTaken added the
1. kind/bug
3. source/mod upstream
labels 2021-03-22 02:49:35 +00:00
Member

it's somewhere between the engine, the game, and mods. the engine features for spawning trees (L-system, schema loading) don't recognize walls/ceilings/etc., but there's no obligation to use those features.

it's somewhere between the engine, the game, and mods. the engine features for spawning trees (L-system, schema loading) don't recognize walls/ceilings/etc., but there's no obligation to use those features.
Member

this could be done w/ a generalized plant growth/regrowth mod, as discussed in your-land/administration#134. offloading to the aysnc environment would keep it from lagging out the server

this could be done w/ a generalized plant growth/regrowth mod, as discussed in https://gitea.your-land.de/your-land/administration/issues/134. offloading to the aysnc environment would keep it from lagging out the server
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Reference: your-land/bugtracker#315
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