on the nature of leaves #3144

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opened 2022-11-27 01:44:01 +00:00 by flux · 6 comments
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in minetest_game and most mods that depend on it, leaves are

  • solid (walk-able)
  • full node drawtype

ethereal changes these properties, for trees from minetest_game and ethereal. they become

  • passable (non-walk-able)
  • plantlike drawtype

we shouldn't take this inconsistency in stride, but i don't want to say that we need to change anything.

the three main possible options:

  • make all leaves solid (the default from minetest_game)
  • make all leaves plantline (ethereal)
  • leave things as they are
in minetest_game and most mods that depend on it, leaves are * solid (walk-able) * full node drawtype ethereal changes these properties, for trees from minetest_game and ethereal. they become * passable (non-walk-able) * plantlike drawtype we shouldn't take this inconsistency in stride, but i don't want to say that we need to change anything. the three main possible options: * make all leaves solid (the default from minetest_game) * make all leaves plantline (ethereal) * leave things as they are
flux added the
1. kind/balancing
4. step/discussion
labels 2022-11-27 01:44:01 +00:00
AliasAlreadyTaken added the
1. kind/breaking
2. prio/controversial
labels 2022-11-28 17:22:57 +00:00

I'd very much prefer leafing (hehe) things as they are. I think that having different types of leaves allows builders to take advantage of different draw styles. And since it's mostly visual thing, it won't interfere with system - recipes, etc. Exspecially considering biodiversity lost in farming:+cucina: merger.

I'd very much prefer leafing (hehe) things as they are. I think that having different types of leaves allows builders to take advantage of different draw styles. And since it's mostly visual thing, it won't interfere with system - recipes, etc. Exspecially considering biodiversity lost in farming:+cucina: merger.
Member

I'd very much prefer leafing (hehe) things as they are. I think that having different types of leaves allows builders to take advantage of different draw styles.

Yes. I often used leaves for hedges or in buildings, on the one hand to get through somewhere camouflaged and on the other hand to lock off something good-looking. Hedges are important to keep the hordes away from Voice without building ugly walls.

> I'd very much prefer leafing (hehe) things as they are. I think that having different types of leaves allows builders to take advantage of different draw styles. Yes. I often used leaves for hedges or in buildings, on the one hand to get through somewhere camouflaged and on the other hand to lock off something good-looking. Hedges are important to keep the hordes away from Voice without building ugly walls.

While I dislike this inconsistency as well, as long as there is no way of telling for a player which leaves are walkable and which aren't, we need to leave things as they are.

While I dislike this inconsistency as well, as long as there is no way of telling for a player which leaves are walkable and which aren't, we need to leave things as they are.
flux added the
5. result/wontfix
label 2022-12-28 00:03:49 +00:00
Author
Member

seems like the consensus is to keep things as they are.

seems like the consensus is to keep things as they are.
flux closed this issue 2022-12-28 00:04:04 +00:00

From a discussion with a player, who also wasn't happy about the current confusing state:

  1. How about we make the block-like leaves walkable and solid and the plantlike leaves passthrough?

  2. How about we make all leaves passthrough but climbable?

I personally like the idea of (2), but cannot foresee the implications.

From a discussion with a player, who also wasn't happy about the current confusing state: 1. How about we make the block-like leaves walkable and solid and the plantlike leaves passthrough? 2. How about we make all leaves passthrough but climbable? I personally like the idea of (2), but cannot foresee the implications.
Author
Member
  1. How about we make the block-like leaves walkable and solid and the plantlike leaves passthrough?

isn't that how things are currently?

  1. How about we make all leaves passthrough but climbable?
    I personally like the idea of (2), but cannot foresee the implications.

this would certainly lead to players using leaves as scaffolding, though i'm not sure that's a bad thing. i've played on servers which had such a mechanic.

the discussion above seemed to indicate players rely on some leaves being solid, so we probably shouldn't changed those. i'm not sure anything would break if we turned the pass-through leaves into climbable nodes, we should ask players though.

> 1. How about we make the block-like leaves walkable and solid and the plantlike leaves passthrough? isn't that how things are currently? > 2. How about we make all leaves passthrough but climbable? > I personally like the idea of (2), but cannot foresee the implications. this would certainly lead to players using leaves as scaffolding, though i'm not sure that's a bad thing. i've played on servers which had such a mechanic. the discussion above seemed to indicate players rely on some leaves being solid, so we probably shouldn't changed those. i'm not sure anything would break if we turned the pass-through leaves into climbable nodes, we should ask players though.
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Reference: your-land/bugtracker#3144
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