daydream reports: working with recipe workbench ... #3121
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Reference: your-land/bugtracker#3121
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daydream reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
this is a fundamental architectural problem w/ the game, w/ implications in the client, because the item that a player is "holding" (mouse-clicked) occupies an awkward ontological state.
probably certain actions should be forbidden instead of resulting in unexpected results.
i bet there's at least one upstream issue about this, but i'm falling asleep. i'll look that up some other day.
Any block that requires the player to "put" something in a "decision slot" in contrast to a "storage slot" should not have a "real" item, but only a copy.
"decision slots" are kind of those where the player tells the block what to do, like the recipe area of workbenches and autocrafters, sorting tubes, ware and price in smartshops
"storage slots" are those where items are stored after or before processing, like the inventory of autocrafters or the result area or chests
alright, this wasn't what i was thinking it was. shouldn't be too hard to fix.
upstream PR https://github.com/minetest-mods/crafting_bench/pull/10
this is live because we're now using my fork of the workbench