Minetest13 reports: Whenever I get close to a larg ... #3105

Open
opened 2022-11-22 22:44:36 +00:00 by yourland-report · 11 comments

Minetest13 reports a bug:

Whenever I get close to a large body of water, I notice a really odd pattern of some sort of small ground texture flashing in grids briefly and doing so again about every 1-2 seconds. If a body of water is large enough, it can be seen to almost constantly be happening somewhere on it in a cycle.

Player position:

{
	y = 2.5,
	z = 1170.8879394531,
	x = 1842.1220703125
}

Player look:

{
	y = -0.43271523714066,
	z = 0.15530931949615,
	x = -0.88805210590363
}

Player information:

{
	patch = 1,
	max_rtt = 2.4509999752045,
	state = "Active",
	version_string = "5.6.1",
	lang_code = "",
	avg_jitter = 0.0080000013113022,
	formspec_version = 6,
	max_jitter = 2.2379999160767,
	protocol_version = 41,
	ip_version = 6,
	min_rtt = 0.13400000333786,
	avg_rtt = 0.13899999856949,
	min_jitter = 0,
	major = 5,
	minor = 6,
	connection_uptime = 2289,
	serialization_version = 29
}

Player meta:

{
	fields = {
		bitten = "0",
		["stamina:exhaustion"] = "140",
		played_time = "406672",
		digged_nodes = "16755",
		placed_nodes = "7409",
		died = "124",
		repellant = "0",
		crafted = "5115",
		arenalib_infobox_arenaID = "0",
		punch_count = "10450",
		["ocean_build.last_warning"] = "1.66857e+09",
		inflicted_damage = "217318",
		["ocean_build.ocean_built"] = "6",
		yl_commons_thankyou = "7",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 5602\", \"\", \"3d_armor:chestplate_crystal 1 16702\", \"shields:shield_crystal 1 5660\", \"3d_armor:leggings_crystal 1 19020\", \"3d_armor:boots_crystal 1 16720\"}",
		yl_commons_player_joined = "1669154811",
		xp = "22347",
		["stamina:poisoned"] = "no",
		yl_church = "return {[\"last_heal\"] = 1668910046, [\"last_death_portal\"] = 1669137281, [\"last_death\"] = {[\"y\"] = 38, [\"z\"] = -30641, [\"x\"] = 9379}}",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_medium\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		yl_commons_player_created = "1668019739",
		hud_state = "on",
		["signslib:pos"] = "(-914,40,-2971)",
		["stamina:level"] = "11",
		partychat = "party",
		jointime = "1668019739"
	}
}

Log identifier


[MOD] yl_report log identifier = FOkjbab6BsNevLIUlPN7IDCewb6U7bgz

Profiler save:

profile-20221122T224436.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 2d 12h 6min 14s | max lag: 2.98s | clients (23/42): AliasAlreadyTaken, Bailiff, Boot, Coolstorms, Crystal1976, darealbang, daydream, ecki, Elias, flux, Kadax, Lucien_II, Minetest13, niceride, Parrish, pitman, Queenfire234312, rabenkind, Redshirt, rheo, Service, shanish, WKayizking

Teleport command:

/teleport xyz 1842 3 1171

Compass command:

/give_compass Construction FOkjbab6BsNevLIUlPN7IDCewb6U7bgz D2691E 1842 3 1171
Minetest13 reports a bug: > Whenever I get close to a large body of water, I notice a really odd pattern of some sort of small ground texture flashing in grids briefly and doing so again about every 1-2 seconds. If a body of water is large enough, it can be seen to almost constantly be happening somewhere on it in a cycle. Player position: ``` { y = 2.5, z = 1170.8879394531, x = 1842.1220703125 } ``` Player look: ``` { y = -0.43271523714066, z = 0.15530931949615, x = -0.88805210590363 } ``` Player information: ``` { patch = 1, max_rtt = 2.4509999752045, state = "Active", version_string = "5.6.1", lang_code = "", avg_jitter = 0.0080000013113022, formspec_version = 6, max_jitter = 2.2379999160767, protocol_version = 41, ip_version = 6, min_rtt = 0.13400000333786, avg_rtt = 0.13899999856949, min_jitter = 0, major = 5, minor = 6, connection_uptime = 2289, serialization_version = 29 } ``` Player meta: ``` { fields = { bitten = "0", ["stamina:exhaustion"] = "140", played_time = "406672", digged_nodes = "16755", placed_nodes = "7409", died = "124", repellant = "0", crafted = "5115", arenalib_infobox_arenaID = "0", punch_count = "10450", ["ocean_build.last_warning"] = "1.66857e+09", inflicted_damage = "217318", ["ocean_build.ocean_built"] = "6", yl_commons_thankyou = "7", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 5602\", \"\", \"3d_armor:chestplate_crystal 1 16702\", \"shields:shield_crystal 1 5660\", \"3d_armor:leggings_crystal 1 19020\", \"3d_armor:boots_crystal 1 16720\"}", yl_commons_player_joined = "1669154811", xp = "22347", ["stamina:poisoned"] = "no", yl_church = "return {[\"last_heal\"] = 1668910046, [\"last_death_portal\"] = 1669137281, [\"last_death\"] = {[\"y\"] = 38, [\"z\"] = -30641, [\"x\"] = 9379}}", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_medium\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", yl_commons_player_created = "1668019739", hud_state = "on", ["signslib:pos"] = "(-914,40,-2971)", ["stamina:level"] = "11", partychat = "party", jointime = "1668019739" } } ``` Log identifier ``` [MOD] yl_report log identifier = FOkjbab6BsNevLIUlPN7IDCewb6U7bgz ``` Profiler save: ``` profile-20221122T224436.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 2d 12h 6min 14s | max lag: 2.98s | clients (23/42): AliasAlreadyTaken, Bailiff, Boot, Coolstorms, Crystal1976, darealbang, daydream, ecki, Elias, flux, Kadax, Lucien_II, Minetest13, niceride, Parrish, pitman, Queenfire234312, rabenkind, Redshirt, rheo, Service, shanish, WKayizking ``` Teleport command: ``` /teleport xyz 1842 3 1171 ``` Compass command: ``` /give_compass Construction FOkjbab6BsNevLIUlPN7IDCewb6U7bgz D2691E 1842 3 1171 ```
AliasAlreadyTaken was assigned by yourland-report 2022-11-22 22:44:36 +00:00
flux added the
1. kind/bug
3. source/client
labels 2022-11-22 23:55:05 +00:00

Can you post a screenshot?

You can create screenshots with F12

If its not visible on a screenshot, can you please take a picture with your smartphone? (be careful not to include any privacy-related items on or around your screen or mirror them in the screen itself)

Can you post a screenshot? You can create screenshots with F12 If its not visible on a screenshot, can you please take a picture with your smartphone? (be careful not to include any privacy-related items on or around your screen or mirror them in the screen itself)
Member

using some sort of screen recorder to create a video may also be helpful.

i wonder if they're describing shadows?

using some sort of screen recorder to create a video may also be helpful. i wonder if they're describing shadows?

I just thought to look through the bug reports and remembered this-I don't have screen recorders but I attached a screenshot showing the effect.

This effect stopped for a little over a week for me after reporting, so I forgot about it and/or assumed it was fixed, and suddenly happened again today.

Basically, the small ground brick textures you can see here in one part of ocean flash there and other parts of the ocean surace briefly in a never-ending cycle.

I just thought to look through the bug reports and remembered this-I don't have screen recorders but I attached a screenshot showing the effect. This effect stopped for a little over a week for me after reporting, so I forgot about it and/or assumed it was fixed, and suddenly happened again today. Basically, the small ground brick textures you can see here in one part of ocean flash there and other parts of the ocean surace briefly in a never-ending cycle. ![](https://gitea.your-land.de/attachments/33f11b7f-d8af-40b8-a6ce-8aaeb55b6bc7) ![](https://gitea.your-land.de/attachments/f6c21b58-bf5b-4c71-9cac-c47bdb1bc062)
717 KiB
696 KiB
Member

i can't tell the difference between those images. my graphics programs tell me that they are distinct but appear identical - the pixel-wise differene between them is purely black (0). i'm guessing that the real issue is some weird problem w/ your image drivers, or the inclusion of some weird non-standard .png extension.

i can't tell the difference between those images. my graphics programs tell me that they are distinct but appear identical - the pixel-wise differene between them is purely black (0). i'm guessing that the real issue is some weird problem w/ your image drivers, or the inclusion of some weird non-standard .png extension.

What's your

Operation system?
Grafics card?
Grafics driver and version?
Open GL version?

What's your Operation system? Grafics card? Grafics driver and version? Open GL version?

the 2 images differ in si

I just thought to look through the bug reports and remembered this-I don't have screen recorders but I attached a screenshot showing the effect.

This effect stopped for a little over a week for me after reporting, so I forgot about it and/or assumed it was fixed, and suddenly happened again today.

Basically, the small ground brick textures you can see here in one part of ocean flash there and other parts of the ocean surace briefly in a never-ending cycle.

i can't tell the difference between those images. my graphics programs tell me that they are distinct but appear identical - the pixel-wise differene between them is purely black (0). i'm guessing that the real issue is some weird problem w/ your image drivers, or the inclusion of some weird non-standard .png extension.

Oops, I meant to only submit one image but it somehow got duplicated... The thing that seems wrong are those small rectangular ground textures in the water, which shouldn't be there and flash weirdly.

Here's those stats:
OS-Windows 10 Home
Graphics Card-Intel(R) UHD Graphics
Driver-Intel UHD 27.20.100.9664
Open GL-Can't find it for some reason.

Hopefully this helps.

> the 2 images differ in si > > > I just thought to look through the bug reports and remembered this-I don't have screen recorders but I attached a screenshot showing the effect. > > > > This effect stopped for a little over a week for me after reporting, so I forgot about it and/or assumed it was fixed, and suddenly happened again today. > > > > Basically, the small ground brick textures you can see here in one part of ocean flash there and other parts of the ocean surace briefly in a never-ending cycle. > > > > ![](https://gitea.your-land.de/attachments/33f11b7f-d8af-40b8-a6ce-8aaeb55b6bc7) > > > > ![](https://gitea.your-land.de/attachments/f6c21b58-bf5b-4c71-9cac-c47bdb1bc062) > > i can't tell the difference between those images. my graphics programs tell me that they are distinct but appear identical - the pixel-wise differene between them is purely black (0). i'm guessing that the real issue is some weird problem w/ your image drivers, or the inclusion of some weird non-standard .png extension. Oops, I meant to only submit one image but it somehow got duplicated... The thing that seems wrong are those small rectangular ground textures in the water, which shouldn't be there and flash weirdly. Here's those stats: OS-Windows 10 Home Graphics Card-Intel(R) UHD Graphics Driver-Intel UHD 27.20.100.9664 Open GL-Can't find it for some reason. Hopefully this helps.
flux added this to the flux's TODO list project 2022-12-06 04:57:37 +00:00
Member

i have no idea what's going on here, but the engine devs might recognize the issue. note to self: report this upstream

i have no idea what's going on here, but the engine devs might recognize the issue. note to self: report this upstream
flux added the
2. prio/interesting
label 2022-12-07 04:52:08 +00:00
Member

finally got around to taking a screenshot of the area myself.

finally got around to taking a screenshot of the area myself. ![](https://gitea.your-land.de/attachments/6ea92e8c-45a2-4808-9e9b-86ab2b6e0b8b)
flux added the
4. step/question
label 2023-05-02 21:30:12 +00:00
flux removed this from the flux's TODO list project 2023-05-02 21:30:17 +00:00

@Minetest13 please test this again with the 5.8.0 release. If if happens again with this client, we'll send it upstream, IF we are able to determine what's the repro.

@Minetest13 please test this again with the 5.8.0 release. If if happens again with this client, we'll send it upstream, IF we are able to determine what's the repro.
AliasAlreadyTaken added the
4. step/help wanted
label 2023-12-08 07:57:53 +00:00
Member

@Ghost see alias's comment. also, does this only happen on your-land, or does it also happen on other servers?

@Ghost see alias's comment. also, does this only happen on your-land, or does it also happen on other servers?

@Minetest13 please test this again with the 5.8.0 release. If if happens again with this client, we'll send it upstream, IF we are able to determine what's the repro.

I actually haven't seen it happen anymore, but it's possible I just haven't spent enough time around water.

> @Minetest13 please test this again with the 5.8.0 release. If if happens again with this client, we'll send it upstream, IF we are able to determine what's the repro. I actually haven't seen it happen anymore, but it's possible I just haven't spent enough time around water.
flux added this to the minetest 5.8.0 milestone 2024-03-31 01:14:15 +00:00
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Reference: your-land/bugtracker#3105
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