Minetest13 reports: Whenever I get close to a larg ... #3105
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#3105
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Minetest13 reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Can you post a screenshot?
You can create screenshots with F12
If its not visible on a screenshot, can you please take a picture with your smartphone? (be careful not to include any privacy-related items on or around your screen or mirror them in the screen itself)
using some sort of screen recorder to create a video may also be helpful.
i wonder if they're describing shadows?
I just thought to look through the bug reports and remembered this-I don't have screen recorders but I attached a screenshot showing the effect.
This effect stopped for a little over a week for me after reporting, so I forgot about it and/or assumed it was fixed, and suddenly happened again today.
Basically, the small ground brick textures you can see here in one part of ocean flash there and other parts of the ocean surace briefly in a never-ending cycle.
i can't tell the difference between those images. my graphics programs tell me that they are distinct but appear identical - the pixel-wise differene between them is purely black (0). i'm guessing that the real issue is some weird problem w/ your image drivers, or the inclusion of some weird non-standard .png extension.
What's your
Operation system?
Grafics card?
Grafics driver and version?
Open GL version?
Oops, I meant to only submit one image but it somehow got duplicated... The thing that seems wrong are those small rectangular ground textures in the water, which shouldn't be there and flash weirdly.
Here's those stats:
OS-Windows 10 Home
Graphics Card-Intel(R) UHD Graphics
Driver-Intel UHD 27.20.100.9664
Open GL-Can't find it for some reason.
Hopefully this helps.
i have no idea what's going on here, but the engine devs might recognize the issue. note to self: report this upstream
finally got around to taking a screenshot of the area myself.
@Minetest13 please test this again with the 5.8.0 release. If if happens again with this client, we'll send it upstream, IF we are able to determine what's the repro.
@Ghost see alias's comment. also, does this only happen on your-land, or does it also happen on other servers?
I actually haven't seen it happen anymore, but it's possible I just haven't spent enough time around water.