daydream reports: NodeBreaker died standing in H ... #2922
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#2922
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daydream reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
i couldn't find any bones using
//grep_nodes
, alias will have to look in the log to see what was going on.also, stone monster in the church? O_O.
I killed 2 other monsters near spawn in the past week, a sand monster and another stone monster... they're either being lured out of the arena (would take time and be noticed) or something strange is going because it's october lol - still, I should have had bones.
monsters certainly get lured out of the arena, or occasionally just wander out on their own. monsters can also spawn in the public farms, and there's also the issue w/ water_life mobs spawning in protected areas (#861).
City guards may solve this problem to some extent.