flux reports: i wish there was a deployer va ... #2714

Closed
opened 2022-09-19 00:41:39 +00:00 by yourland-report · 7 comments

flux reports a bug:

i wish there was a deployer variant that had just 1 inventory slot which held a single individual item

Player position:

{
	z = 565.14099121094,
	x = 1311.0980224609,
	y = 55.5
}

Player look:

{
	z = -0.061414815485477,
	x = 0.78561389446259,
	y = -0.61566150188446
}

Player information:

{
	serialization_version = 29,
	patch = 0,
	state = "Active",
	major = 5,
	minor = 6,
	version_string = "5.6.0",
	lang_code = "",
	formspec_version = 6,
	avg_jitter = 0.0010000020265579,
	connection_uptime = 40320,
	ip_version = 6,
	min_rtt = 0.15999999642372,
	max_rtt = 4.396999835968,
	avg_rtt = 0.17399999499321,
	min_jitter = 0,
	max_jitter = 4.2300000190735,
	protocol_version = 40
}

Player meta:

{
	fields = {
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}",
		arenalib_infobox_arenaID = "0",
		["stamina:poisoned"] = "no",
		["petz:werewolf_vignette_id"] = "20",
		["stamina:exhaustion"] = "28.5",
		["petz:werewolf_clan_idx"] = "1",
		played_time = "23888072",
		jointime = "1615351173",
		xp = "1295239",
		inflicted_damage = "1703724",
		punch_count = "100229",
		yl_commons_player_created = "1615351173",
		repellant = "0",
		digged_nodes = "1105815",
		bitten = "0",
		died = "70",
		crafted = "40294",
		hud_state = "on",
		placed_nodes = "354166",
		["signslib:pos"] = "(1273,69,540)",
		["stamina:level"] = "15",
		["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 1520\", \"3d_armor:chestplate_nether 1 3040\", \"nether_mobs:dragon_shield 1 1520\", \"3d_armor:leggings_nether 1 3040\", \"3d_armor:helmet_nether 1 1520\", \"\"}",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		yl_commons_thankyou = "167",
		["petz:werewolf"] = "1",
		yl_church = "return {[\"last_death_portal\"] = 1662955227, [\"last_heal\"] = 1615504208, [\"last_death\"] = {[\"x\"] = 2154, [\"y\"] = -16671, [\"z\"] = 1535}}",
		yl_commons_player_joined = "1663507800",
		["petz:lycanthropy"] = "1",
		partychat = "party"
	}
}

Log identifier


[MOD] yl_report log identifier = cDIQHBfDr70Ju45P2uXAMKtlwJ2alTi8

Profiler save:

profile-20220919T004139.json_prettyEE

Status:

# Server: version: 5.5.1-yl | game: Minetest Game | uptime: 5d 2h 32min 11s | max lag: 2.25s | clients: DreamNotFound, Jay3, Oakenshield, wordes, Squawk, rheo, Bailiff, jackofthebean000, Silvercastle, MarseySeether, LeetPeet, daydream, AspireMint, flux, GrimPixel, Livinstone

Teleport command:

/teleport xyz 1311 56 565

Compass command:

/give_compass Construction cDIQHBfDr70Ju45P2uXAMKtlwJ2alTi8 D2691E 1311 56 565
flux reports a bug: > i wish there was a deployer variant that had just 1 inventory slot which held a single individual item Player position: ``` { z = 565.14099121094, x = 1311.0980224609, y = 55.5 } ``` Player look: ``` { z = -0.061414815485477, x = 0.78561389446259, y = -0.61566150188446 } ``` Player information: ``` { serialization_version = 29, patch = 0, state = "Active", major = 5, minor = 6, version_string = "5.6.0", lang_code = "", formspec_version = 6, avg_jitter = 0.0010000020265579, connection_uptime = 40320, ip_version = 6, min_rtt = 0.15999999642372, max_rtt = 4.396999835968, avg_rtt = 0.17399999499321, min_jitter = 0, max_jitter = 4.2300000190735, protocol_version = 40 } ``` Player meta: ``` { fields = { ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}", arenalib_infobox_arenaID = "0", ["stamina:poisoned"] = "no", ["petz:werewolf_vignette_id"] = "20", ["stamina:exhaustion"] = "28.5", ["petz:werewolf_clan_idx"] = "1", played_time = "23888072", jointime = "1615351173", xp = "1295239", inflicted_damage = "1703724", punch_count = "100229", yl_commons_player_created = "1615351173", repellant = "0", digged_nodes = "1105815", bitten = "0", died = "70", crafted = "40294", hud_state = "on", placed_nodes = "354166", ["signslib:pos"] = "(1273,69,540)", ["stamina:level"] = "15", ["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 1520\", \"3d_armor:chestplate_nether 1 3040\", \"nether_mobs:dragon_shield 1 1520\", \"3d_armor:leggings_nether 1 3040\", \"3d_armor:helmet_nether 1 1520\", \"\"}", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", yl_commons_thankyou = "167", ["petz:werewolf"] = "1", yl_church = "return {[\"last_death_portal\"] = 1662955227, [\"last_heal\"] = 1615504208, [\"last_death\"] = {[\"x\"] = 2154, [\"y\"] = -16671, [\"z\"] = 1535}}", yl_commons_player_joined = "1663507800", ["petz:lycanthropy"] = "1", partychat = "party" } } ``` Log identifier ``` [MOD] yl_report log identifier = cDIQHBfDr70Ju45P2uXAMKtlwJ2alTi8 ``` Profiler save: ``` profile-20220919T004139.json_prettyEE ``` Status: ``` # Server: version: 5.5.1-yl | game: Minetest Game | uptime: 5d 2h 32min 11s | max lag: 2.25s | clients: DreamNotFound, Jay3, Oakenshield, wordes, Squawk, rheo, Bailiff, jackofthebean000, Silvercastle, MarseySeether, LeetPeet, daydream, AspireMint, flux, GrimPixel, Livinstone ``` Teleport command: ``` /teleport xyz 1311 56 565 ``` Compass command: ``` /give_compass Construction cDIQHBfDr70Ju45P2uXAMKtlwJ2alTi8 D2691E 1311 56 565 ```
AliasAlreadyTaken was assigned by yourland-report 2022-09-19 00:41:39 +00:00
flux added the
1. kind/enhancement
1. kind/balancing
labels 2022-09-19 03:09:26 +00:00
Member

i'd suggest just overriding the existing deployer, but i feel people would complain

i'd suggest just overriding the existing deployer, but i feel people would complain

What's the benefit?

Wouldn't people simply send new items to the deployer via tube?

What's the benefit? Wouldn't people simply send new items to the deployer via tube?

I would complain and I like the idea at the same time lol
complain because I use the deployers "big" inv in builds sometimes instead of adding a chest and more mesecons.
like because it would also be handy if it sometimes had less slots.

@flux would it be possible to add a option to the deployer that limits available/used slots?

I would complain and I like the idea at the same time lol complain because I use the deployers "big" inv in builds sometimes instead of adding a chest and more mesecons. like because it would also be handy if it sometimes had less slots. @flux would it be possible to add a option to the deployer that limits available/used slots?
Member

@flux would it be possible to add a option to the deployer that limits available/used slots?

yeah i think something like that is the best option.

What's the benefit?

i'm making an automated tomato farm, for the purpose of producing tomatoes. if i need to store 9 stacks (or even just a single stack) of tomatoes in each machine, i'm wasting a huge quantity of tomatoes. i only need to store 1 tomato in each machine; when a tomato plant matures, it gets picked, and then a new one is planted, and then the deployer receives another tomato from the tube.

> @flux would it be possible to add a option to the deployer that limits available/used slots? yeah i think something like that is the best option. > What's the benefit? i'm making an automated tomato farm, for the purpose of producing tomatoes. if i need to store 9 stacks (or even just a single stack) of tomatoes in each machine, i'm wasting a huge quantity of tomatoes. i only need to store 1 tomato in each machine; when a tomato plant matures, it gets picked, and then a new one is planted, and then the deployer receives another tomato from the tube.

As written elsewhere you can fill the slots with non-deployable items (traditionally a stick).

As written elsewhere you can fill the slots with non-deployable items (traditionally a stick).
Member

As written elsewhere you can fill the slots with non-deployable items (traditionally a stick).

most non-deployable items won't go into the deployer, to prevent crashes due to pipeworks being designed terribly, which upstream refuses to fix.

> As written elsewhere you can fill the slots with non-deployable items (traditionally a stick). most non-deployable items won't go into the deployer, to prevent crashes due to pipeworks being designed terribly, which upstream refuses to fix.
flux added the
5. result/duplicate
label 2022-11-07 17:56:33 +00:00
Member

closing as a dupe of #2751

closing as a dupe of #2751
flux closed this issue 2022-11-07 17:57:04 +00:00
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Reference: your-land/bugtracker#2714
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