evil123 reports: I enchanted my mithril axe, an ... #2575
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Depends on
You do not have permission to read 1 dependency
Reference: your-land/bugtracker#2575
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
evil123 reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
blegh, the problem here is multifold.
what should change:
i'm probably not going to do this anytime soon, i'd rather write an entirely new enchantment mod from the ground up.
Cannot reproduce with 1.1.118, but don't know where it was fixed.
it probably was not fixed, it's just random whether the problem occurs or not. see point #1 in my comment above.
the mods i'm working on currently will create the groundwork for creating a much more fully featured enchanting mod that integrates w/ other mechanisms. however, it seems that enchanting isn't planned for some time. your-land/administration#33
I enchanted 10 mithril axes both with durability and efficiency and was unable to reproduce the effect. What's the chance of appearance?
it's a chance for all tools of the same kind, at server startup. the "randomness" is the order of items in a hashtable.
yeah, still happening (this was on the fourth restart, first three reported 11%)
toolcaps of an unenchanted axe:
toolcaps of a nan% axe:
toolcaps of a 11% axe:
also, note that upstream enchanting is archived (no updates possible), and has been since before we noticed the problem.
That's where we got it from : https://codeberg.org/Hamlet/enchanting.git
Looks like we'll need to adopt until Hamlet comes back. In case a repo is archived, we have no chance to contribute back.
the code is frozen; we need to assume hamlet isn't coming back, and solve our problems w/ that assumption.
the current modstorm i'm working on (see #4132) allows a better way of enchanting tools. it's designed to provide an avenue for compatibility w/ other mods that affect how tools are used. it needs some work before i suggest your-land adopts it, but that's my ultimate goal.