unify quicksand? #2429
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Reference: your-land/bugtracker#2429
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do we need to keep both
ethereal:quicksand
andethereal:quicksand2
? the differences are that:ethereal:quicksand
does not spawn in nature, cannot be crafted, looks exactly like normal sand, and if you are inside of it, you see pitch blackethereal:quicksand2
spawns, can be crafted, and if you are inside of it, has a slight blue tint vs. normal sand, and if you are inside it, your screen gets a heavy sand-colored overlay that you can see through slightly.also fixed in
ad306ff6ad
.solved by getting rid of the "old style" quicksand which didn't have any specific use.
I remember either you or someone else once looked into the same problem and found there was some reason why it was done that way. As far as my memory goes, we found we wanted to unify it back then as well.
Or I confuse this situation with a similar one.
the previous issue was #2163, about quicksand not falling. the documented difference was very minor.
this is live