shanish reports: I cannot place scythe in noteb ... #2355
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
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3. source/mod upstream
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3. source/website
4. step/approved
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4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
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4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#2355
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shanish reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
first, need to test whether putting a scythe in the node breaker causes Problems
@AliasAlreadyTaken it seems to work fine. do you think this should be allowed?
No, because of balancing. The mithril scythe is already OP, the only thing that prevents it from replacing swords entirely is the fact that it wears down and that what it gathers does not go to the inventory.
The nodebreaker is meant to be a machine to grind down the node in front of it, then send the result somewhere. It is not meant to be a "lets execute any left click behaviour for no cost at all".
sounds good, closing as "wontfix"