baby67 reports: When someone opened the portal ... #2140
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Reference: your-land/bugtracker#2140
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baby67 reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
perhaps the priest needs a cooldown between opening portals for different players, i've accidentally ended up in the wrong death portal multiple times.
Or there needs to be at least some visual warning that its not the intended portal.
i like this possibility, the color thing wouldn't be clear enough, i don't think.
Maybe while portal is active display a HUD indication?
Could be either:
text
that stays on screenstatbar
that will count down until portal closeswaypoint
Bar that counts down would be most useful probably.
Only person who opened the portal would see this, but it's a plus I think.
This requires
5bfd9543ee
and a change ingame on the NPC. Means, after the update we need to also update the dialogs of the NPCsFixed with
7c87eb6a04
Let's not do this, instead add a formspec where a player can choose who is allowed to teleport through
But in this formspec should be an "all" too, for the case of attacking by Voice and leading defenders into the battle. So a "none", "next" and "two next" would be complete this formspec. Its easier as to fill in some names.
The formspec will have the fields
this should be delimited by any combination of spaces and commas
Done. Please someone else test, since Alias implemented it. QA is successful if
Bugs (and ideas, sorry i write it here):
What i could not test:
Thanks! Good find!
That's due to debate, maybe we'll switch back to existing style
The OK button only opens the portal for the "chosen" ones. That is not clear enough. If you type in no-one there, then it only opens for you.
This only detected whether a portal is open or not, it doesn't know its yours. I need to change the wording to something like "I can't open a portal, there is one open already" or similar
Thanks! I'll try that case. If there is no other party member online, then the portal should still open for you.
Once the portal is closed, everyone should be able to open theirs instead. Allowing reopen without cooldown might lead to portal hogging
Hm. Since this portal is a more or less stationary priest magic spell and the priest class will not have a way to close their portal before the spell duration is over, I'm not sure whether I want to make it close-able.
Sounds like a reasonable feature, should be a checkbox. Complicates matters a bit, but not by much. Currently I keep the portal open for an amount of time, without a technical way to close it.
Good catch, will do
Combinations are not planned, but we could do them like so: If a player clicks "everyone", then the textfield is disabled. If a player clicks "me and my party", then the textfield is filled with the members of his party. If he clicks the "only me" button, only his name appears in the field.
Due to the usually hasty nature of many death portals, I didn't want to require two clicks. The only case where a player needs to write in names is when he wants to invite only very specific players. I don't see how I could hasten this write-in, unless I want to display a list and checkboxes.
I like the current style. though I agree with AspireMint. It could use a few more particles in it.
I also like how the particles are also at the location that the dp opened to as well.