mod request: more cool trees? #2086

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opened 2022-06-17 19:34:41 +00:00 by flux · 3 comments
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we've got the modpack, but only mahogany is enabled? why not more of them, particularly ones that aren't redundant w/ existing trees?

e.g.

  • baldcypress
  • cacaotree
  • cherrytree
  • chestnuttree
  • clementinetree
  • ebony
  • hollytree
  • jacaranda
  • larch
  • maple
  • plumtree
  • pomegranate
we've got the modpack, but only mahogany is enabled? why not more of them, particularly ones that aren't redundant w/ existing trees? e.g. * [ ] baldcypress * [ ] cacaotree * [ ] cherrytree * [ ] chestnuttree * [ ] clementinetree * [ ] ebony * [ ] hollytree * [ ] jacaranda * [ ] larch * [ ] maple * [ ] plumtree * [ ] pomegranate
flux added the
1. kind/enhancement
label 2022-06-17 19:34:41 +00:00

Some time ago we had considered adding new trees, with a tree show on the testserver to see how they look like.

The drawbacks are that only newly emerged areas get their spawn and we haveto integrate them in the "wood supply chain", like fences and stuff.

Some time ago we had considered adding new trees, with a tree show on the testserver to see how they look like. The drawbacks are that only newly emerged areas get their spawn and we haveto integrate them in the "wood supply chain", like fences and stuff.
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Member

The drawbacks are that only newly emerged areas get their spawn and we haveto integrate them in the "wood supply chain", like fences and stuff.

generalized tree regrowth logic is something that's still planned, right? i think we can do that w/ an ABM that doesn't cost too much.

the "wood supply chain" is certainly an issue - players will ask for node variants. but we can just say "no" if it's too much.

> The drawbacks are that only newly emerged areas get their spawn and we haveto integrate them in the "wood supply chain", like fences and stuff. generalized tree regrowth logic is something that's still planned, right? i *think* we can do that w/ an ABM that doesn't cost too much. the "wood supply chain" is certainly an issue - players *will* ask for node variants. but we can just say "no" if it's too much.
flux added this to the flux's TODO list project 2022-07-02 22:23:47 +00:00
flux added the
1. kind/node limit
label 2022-09-11 00:22:24 +00:00
flux added a new dependency 2022-10-30 20:27:27 +00:00
flux added the
5. result/wontfix
label 2024-03-11 18:15:03 +00:00
flux removed this from the flux's TODO list project 2024-03-11 18:15:06 +00:00
Author
Member

closing this as we've discovered that at least some cool_trees assets are ripped from other sources with incompatible licenses, and we'll have to remove them. see your-land/administration#209

closing this as we've discovered that at least some cool_trees assets are ripped from other sources with incompatible licenses, and we'll have to remove them. see https://gitea.your-land.de/your-land/administration/issues/209
flux removed a dependency 2024-03-11 18:17:45 +00:00
flux closed this issue 2024-03-11 18:17:50 +00:00
AliasAlreadyTaken added the
3. source/license
label 2024-03-12 01:46:00 +00:00
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Reference: your-land/bugtracker#2086
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