Aero reports: if you sit on a ts_furniture w ... #1814
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
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1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
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3. source/integration
3. source/lag
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5. result/cannot reproduce
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5. result/fixed
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ugh/petz
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ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#1814
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Aero reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
All I can manage is a bit of a jump when standing up?
I was able to replicate this, though I couldn't manage to fly too far. I think you can probably fly farther if there's more lag.
The general solution to this is to set the player's "speed" physic to 0 while they're in the seat. This needs to be done w/ player_monoids tho, and I don't remember if the "default" monoids compose things in a way that allows implementing this.
Ugh.
Well, at least re-implementing the monoids to respect absolute limits and allow for fully nullifying the values is on my "todo" list.
this also affects all the ts_furniture chairs
elevating priority due to recent reports
Place ts_furniture chair in front of ts_furniture table, sit on a chair, start moving toward the table and press jump once. You will start flying up while still having "sit" animation. If you stop pressing forward before you move too far from chair, then you will keep moving up "indefinitely". To stop flying up, move horizontally far enough to "stand up", you will fall normally.
So, just short press forward + jump and you will keep flying up...