aliwoto reports: some of mobs in nether drop el ... #1665

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opened 2022-04-02 21:52:32 +00:00 by yourland-report · 2 comments

aliwoto reports a bug:

some of mobs in nether drop elect sword, but damage of elect sword is not more than mithril sword (and this is like saying going to the mine and finding mithril is equal to going to the nether and getting elect sword as reward...); please if possible change the damage value a little, or perhaps add a sword with higher damage (honestly, doesn't really have to be cheap, it can be the most expensive sword in the world, just having it there is good)

Player position:

{
	y = -30911.5,
	x = -4844.4262695313,
	z = -5226.6611328125
}

Player look:

{
	y = -0.43051108717918,
	x = -0.79943597316742,
	z = -0.41900160908699
}

Player information:

{
	min_rtt = 0.090000003576279,
	max_rtt = 0.56699997186661,
	connection_uptime = 2534,
	max_jitter = 0.47099995613098,
	minor = 6,
	major = 5,
	ip_version = 6,
	formspec_version = 5,
	patch = 0,
	protocol_version = 40,
	serialization_version = 29,
	lang_code = "",
	version_string = "5.6.0-dev-2fb00f8ed",
	avg_rtt = 0.10999999940395,
	state = "Active",
	avg_jitter = 0.0019999966025352,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 1520\", \"3d_armor:chestplate_rainbow 1 608\", \"shields:shield_nether 1 3040\", \"3d_armor:leggings_rainbow 1 608\", \"nether_mobs:dragon_helmet 1 1520\", \"\"}",
		yl_commons_thankyou = "12",
		jointime = "1645546114",
		["stamina:poisoned"] = "no",
		["stamina:exhaustion"] = "114",
		["signslib:pos"] = "(-4833,-24,-5263)",
		digged_nodes = "229082",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		partychat = "main",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 9, [\"x\"] = -1280, [\"z\"] = -2756}, [\"last_death_portal\"] = 1647816194, [\"last_heal\"] = 1646098778}",
		punch_count = "792352",
		["stamina:level"] = "12",
		xp = "1489662",
		arenalib_infobox_arenaID = "0",
		inflicted_damage = "15490534",
		crafted = "6795",
		died = "58",
		played_time = "1252460",
		yl_commons_player_joined = "1648933836",
		placed_nodes = "93012",
		hud_state = "on",
		repellant = "0",
		yl_commons_player_created = "1645546114"
	}
}

Log identifier


[MOD] yl_report log identifier = nLkvKM1B02OCTRAfsiFia0xIlVjifNGH

Profiler save:

profile-20220402T235232.json_prettyEE

Status:

# Server: version: 5.5.0-yl | game: Minetest Game | uptime: 2h 56min 44s | max lag: 3.09s | clients: NewbieMan, Sokomine, EvilRevised, RIPBla, Imhotheb, Lucien_II, aliwoto, GrimPixel, Bla, Morphelia, flux, Bailiff, lll1, Bishiro, LeetPeet, AliasAlreadyTaken, drgn, Boris, Service, Boot

Teleport command:

/teleport xyz -4844 -30912 -5227

Compass command:

/give_compass Construction nLkvKM1B02OCTRAfsiFia0xIlVjifNGH D2691E -4844 -30912 -5227
aliwoto reports a bug: > some of mobs in nether drop elect sword, but damage of elect sword is not more than mithril sword (and this is like saying going to the mine and finding mithril is equal to going to the nether and getting elect sword as reward...); please if possible change the damage value a little, or perhaps add a sword with higher damage (honestly, doesn't really have to be cheap, it can be the most expensive sword in the world, just having it there is good) Player position: ``` { y = -30911.5, x = -4844.4262695313, z = -5226.6611328125 } ``` Player look: ``` { y = -0.43051108717918, x = -0.79943597316742, z = -0.41900160908699 } ``` Player information: ``` { min_rtt = 0.090000003576279, max_rtt = 0.56699997186661, connection_uptime = 2534, max_jitter = 0.47099995613098, minor = 6, major = 5, ip_version = 6, formspec_version = 5, patch = 0, protocol_version = 40, serialization_version = 29, lang_code = "", version_string = "5.6.0-dev-2fb00f8ed", avg_rtt = 0.10999999940395, state = "Active", avg_jitter = 0.0019999966025352, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 1520\", \"3d_armor:chestplate_rainbow 1 608\", \"shields:shield_nether 1 3040\", \"3d_armor:leggings_rainbow 1 608\", \"nether_mobs:dragon_helmet 1 1520\", \"\"}", yl_commons_thankyou = "12", jointime = "1645546114", ["stamina:poisoned"] = "no", ["stamina:exhaustion"] = "114", ["signslib:pos"] = "(-4833,-24,-5263)", digged_nodes = "229082", bitten = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", partychat = "main", yl_church = "return {[\"last_death\"] = {[\"y\"] = 9, [\"x\"] = -1280, [\"z\"] = -2756}, [\"last_death_portal\"] = 1647816194, [\"last_heal\"] = 1646098778}", punch_count = "792352", ["stamina:level"] = "12", xp = "1489662", arenalib_infobox_arenaID = "0", inflicted_damage = "15490534", crafted = "6795", died = "58", played_time = "1252460", yl_commons_player_joined = "1648933836", placed_nodes = "93012", hud_state = "on", repellant = "0", yl_commons_player_created = "1645546114" } } ``` Log identifier ``` [MOD] yl_report log identifier = nLkvKM1B02OCTRAfsiFia0xIlVjifNGH ``` Profiler save: ``` profile-20220402T235232.json_prettyEE ``` Status: ``` # Server: version: 5.5.0-yl | game: Minetest Game | uptime: 2h 56min 44s | max lag: 3.09s | clients: NewbieMan, Sokomine, EvilRevised, RIPBla, Imhotheb, Lucien_II, aliwoto, GrimPixel, Bla, Morphelia, flux, Bailiff, lll1, Bishiro, LeetPeet, AliasAlreadyTaken, drgn, Boris, Service, Boot ``` Teleport command: ``` /teleport xyz -4844 -30912 -5227 ``` Compass command: ``` /give_compass Construction nLkvKM1B02OCTRAfsiFia0xIlVjifNGH D2691E -4844 -30912 -5227 ```
AliasAlreadyTaken was assigned by yourland-report 2022-04-02 21:52:32 +00:00
Member

we should lay out general goals for what we want w.r.t. balancing weapon power vs. difficulty. (and tool power, more generally).

my feeling is that not everything that's "hard to get" should be OP.

there's a lot of room to make tool (including armor) choice more interesting

we should lay out general goals for what we want w.r.t. balancing weapon power vs. difficulty. (and tool power, more generally). my feeling is that not everything that's "hard to get" should be OP. there's a lot of room to make tool (including armor) choice more interesting

We plan on a tool and armour overhaul, which not only brings different damage types like blunt, slash and pierce, but also magic and ....

At the moment we should not put energy in a major customization, when its only temporary.

We plan on a tool and armour overhaul, which not only brings different damage types like blunt, slash and pierce, but also magic and .... At the moment we should not put energy in a major customization, when its only temporary.
AliasAlreadyTaken added the
1. kind/enhancement
label 2022-04-07 18:14:16 +00:00
AliasAlreadyTaken added this to the 1.4 Classes and abilities milestone 2022-04-07 18:14:20 +00:00
flux added the
1. kind/balancing
label 2022-07-02 20:20:41 +00:00
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Reference: your-land/bugtracker#1665
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