aliwoto reports: Node replacement tool doesn't ... #1602
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Reference: your-land/bugtracker#1602
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aliwoto reports a bug:
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I noticed something about this bug
if I have "stone" item in my inventory, node replacement works as intended, there is no issue
but if I don't have stones (nor do I have any cobblestones) in my inventory, it recognizes normal stones as cobblestones
Interesting, my guess the replacer notices that you don´t have the matching material and offers what you would get if you digged that node and place the result.
Curious what happens if you try to replace that stone, will it remove the stone and place cobblestone without a change in your inventory?
i believe this is intended behavior, though it is slightly odd.
Cannot reproduce.
I had cobble and default:stone in my inv, replacer in hand, no creative, no nothing.
I pointed and shift-rightclicked at default:stone. It said
Then I tried to place the stone from my inventory, I rightclicked and the default:stone was set. I left clicked and the block I pointed to was replaced with the default:stone from my inv, also the pointed to block was brought into my inventory.
Can someone please show me how to repro?
Issue appears when you don't have default:stone in your inv.
another thing that'd work differently when using my replacer variant https://github.com/fluxionary/minetest-replacer_redo
We'll eventually need to come to a technical comparison between the now-updated replacer mod of Sokomine and the rewrite by flux. Currently we're using the swissalps version and there are plenty of others out there. I think we'd do MT a favour if we tried to unify them.
But: https://xkcd.com/927/
swissalps has gone in a very different direction than i have, i'm not sure there's a way to unify them. i'm not trying to create a new "standard", but rather to create a tool to solve a specific problem that's somewhat similar to the existing tool. swissalps version tries to do things "low level"; i'm trying to make the most use of the high-level game APIs to achieve better compatibility w/ other mods.