mirror of
https://gitea.your-land.de/Sokomine/yl_speak_up.git
synced 2025-06-20 22:28:02 +02:00
1100 lines
48 KiB
Lua
1100 lines
48 KiB
Lua
-- This is the main talkdialog the NPC shows when right-clicked.
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-- helper function for yl_speak_up.fs_talkdialog
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yl_speak_up.calculate_portrait = function(pname, n_id)
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local tex = yl_speak_up.speak_to[pname].textures
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local head = ""
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head = head .. "[combine:8x8:-8,-8=" .. tex[2] .. ":-40,-8=" .. tex[2]
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return head
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end
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yl_speak_up.input_talk = function(player, formname, fields)
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if formname ~= "yl_speak_up:talk" then
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return
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end
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local pname = player:get_player_name()
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local o = ""
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local n_id = yl_speak_up.speak_to[pname].n_id
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-- the NPC needs to be configured first; route input to the configuration dialog
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if(not(yl_speak_up.speak_to[pname].dialog)
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or not(yl_speak_up.speak_to[pname].dialog.n_npc)
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or not(yl_speak_up.speak_to[pname].d_id)) then
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yl_speak_up.input_fs_initial_config(player, formname, fields)
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return
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end
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-- Is the player working on this particular npc?
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local edit_mode = (yl_speak_up.edit_mode[pname] == yl_speak_up.speak_to[pname].n_id)
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-- if in edit mode: detect if something was changed;
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if(edit_mode or fields.button_edit_name_and_description) then
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local result = yl_speak_up.edit_mode_apply_changes(pname, fields)
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end
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-- show which dialogs point to this one
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if(edit_mode and fields.show_what_points_to_this_dialog) then
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local dialog = yl_speak_up.speak_to[pname].dialog
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local d_id = yl_speak_up.speak_to[pname].d_id
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yl_speak_up.show_fs(player, "show_what_points_to_this_dialog",
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yl_speak_up.speak_to[pname].d_id)
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return
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end
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-- the player wants to change name and description; show the formspec
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if(edit_mode and fields.button_edit_name_and_description) then
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-- this is not the initial config - but the same formspec can be used
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yl_speak_up.show_fs(player, "initial_config",
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{n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id, false})
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return
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end
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-- the player wants to access the inventory of the NPC
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if(edit_mode and fields.show_inventory) then
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-- the inventory is just an inventory with a back button; come back to this dialog here
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yl_speak_up.show_fs(player, "inventory")
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return
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end
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-- change skin, cape and wielded items
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if(edit_mode and fields.edit_skin) then
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local dialog = yl_speak_up.speak_to[pname].dialog
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-- necessary so that the fashin formspec can be created
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yl_speak_up.speak_to[pname].n_npc = dialog.n_npc
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yl_speak_up.show_fs(player, "fashion")
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return
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end
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if(edit_mode and fields.button_save_dialog) then
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yl_speak_up.show_fs(player, "talk",
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{n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id, do_save = true})
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return
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end
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-- start edit mode (requires npc_talk_owner)
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if fields.button_start_edit_mode then
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-- check if this particular NPC is really owned by this player or if the player has global privs
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if(not(yl_speak_up.may_edit_npc(player, n_id))) then
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minetest.chat_send_player(pname, "Sorry. You do not have the npc_talk_owner or npc_master priv.")
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return
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end
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-- the staff allows to create multiple target dialogs as result; this makes no sense
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-- and is too disambigous
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if(yl_speak_up.check_for_disambigous_results(n_id, pname)) then
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-- this needs to be fixed by someone with a staff; we don't know which dialog is the right
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-- result
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return
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end
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-- enter edit mode with that particular NPC
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yl_speak_up.edit_mode[pname] = yl_speak_up.speak_to[pname].n_id
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-- start a new chat - but this time in edit mode
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yl_speak_up.speak_to[pname].d_id = nil
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yl_speak_up.show_fs(player, "talk", {n_id = yl_speak_up.speak_to[pname].n_id, d_id = nil})
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return
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-- end edit mode (does not require the priv; will only switch back to normal behaviour)
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elseif fields.button_end_edit_mode then
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-- if there are any changes done: ask first and don't end edit mode yet
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yl_speak_up.show_fs(player, "quit", nil)
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return
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end
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if fields.quit or fields.button_exit then
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-- if there are any changes done: ask first and don't quit yet
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yl_speak_up.show_fs(player, "quit", nil)
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return
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end
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-- allow the player to take the item back
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if(fields.show_player_offers_item and fields.show_player_offers_item ~= "") then
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yl_speak_up.show_fs(player, "player_offers_item", nil)
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return
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end
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if fields.button_up then
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yl_speak_up.speak_to[pname].option_index =
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yl_speak_up.speak_to[pname].option_index + yl_speak_up.max_number_of_buttons
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yl_speak_up.show_fs(player, "talk", {n_id = yl_speak_up.speak_to[pname].n_id,
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d_id = yl_speak_up.speak_to[pname].d_id})
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return
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elseif fields.button_down then --and yl_speak_up.speak_to[pname].option_index > yl_speak_up.max_number_of_buttons then
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yl_speak_up.speak_to[pname].option_index =
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yl_speak_up.speak_to[pname].option_index - yl_speak_up.max_number_of_buttons
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if yl_speak_up.speak_to[pname].option_index < 0 then
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yl_speak_up.speak_to[pname].option_index = 1
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end
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yl_speak_up.show_fs(player, "talk", {n_id = yl_speak_up.speak_to[pname].n_id,
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d_id = yl_speak_up.speak_to[pname].d_id})
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return
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else
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yl_speak_up.speak_to[pname].option_index = 1
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end
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-- the player wants to see the trade list
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if(fields.show_trade_list) then
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yl_speak_up.show_fs(player, "trade_list", nil)
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return
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end
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-- the player wants to give something to the NPC
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if(fields.player_offers_item) then
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if(not(edit_mode)) then
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-- normal mode: take the item the player wants to offer
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yl_speak_up.show_fs(player, "player_offers_item", nil)
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else
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local dialog = yl_speak_up.speak_to[pname].dialog
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local future_d_id = "d_got_item"
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-- make sure this dialog exists; create if needed
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if(not(dialog.n_dialogs[ future_d_id ])) then
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dialog.n_dialogs[future_d_id] = {
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d_id = future_d_id,
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d_type = "text",
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d_text = "",
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d_sort = 9999 -- make this the last option
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}
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end
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-- in edit mode: allow to edit the options
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yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = future_d_id})
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end
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return
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end
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for k, v in pairs(fields) do
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local s = string.split(k, "_")
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if
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s[1] == "button" and s[2] ~= nil and s[2] ~= "" and s[2] ~= "exit" and s[2] ~= "back" and s[3] ~= nil and
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s[2] ~= "up" and
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s[2] ~= "down"
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then
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o = s[2] .. "_" .. s[3]
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end
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end
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if not(edit_mode) and o == "" then
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return
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end
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-- Let's check if the button was among the "allowed buttons". Only those may be executed
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if not(edit_mode) and (yl_speak_up.speak_to[pname].allowed and yl_speak_up.speak_to[pname].allowed[o] == false) then
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return
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end
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-- button was clicked, now let's execute the results
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local d_id = yl_speak_up.speak_to[pname].d_id
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local dialog = yl_speak_up.speak_to[pname].dialog
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-- we may soon need actions and o_results from the selected_option
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local selected_option = {}
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if(d_id and o and dialog
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and dialog.n_dialogs
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and dialog.n_dialogs[d_id]
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and dialog.n_dialogs[d_id].d_options
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and dialog.n_dialogs[d_id].d_options[o]) then
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selected_option = dialog.n_dialogs[d_id].d_options[o]
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end
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if(not(edit_mode)) then
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-- abort if the option does not exist
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if(not(selected_option)) then
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return
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end
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yl_speak_up.speak_to[pname].o_id = o
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-- start with executing the first action
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yl_speak_up.execute_next_action(player, nil, true)
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return
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end
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-- all three buttons (pre(C)onditions, (Ef)fects, edit option) lead to the same new formspec
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if( edit_mode ) then
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local n_dialog = dialog.n_dialogs[d_id]
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if(n_dialog and n_dialog.d_options) then
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for o_id,v in pairs(n_dialog.d_options) do
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if( fields["edit_option_"..o_id]
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or fields["conditions_"..o_id]
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or fields["effects_"..o_id]) then
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-- store which option we want to edit
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yl_speak_up.speak_to[pname].o_id = o_id
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-- if something was changed: ask for confirmation
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yl_speak_up.show_fs(player, "edit_option_dialog",
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{n_id = yl_speak_up.speak_to[pname].n_id,
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d_id = d_id, o_id = o_id, caller="button"})
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return
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end
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end
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end
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-- in edit mode: has another dialog been selected?
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-- if nothing better can be found: keep the old dialog
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local show_dialog = d_id
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-- an option button was selected;
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-- since we do not execute actions and effects in edit mode, we need to find out the
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-- right target dialog manually (and assume all went correct)
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if( o ~= "" ) then
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-- find out the normal target dialog of this option
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if(selected_option and selected_option.o_results) then
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for k, v in pairs(selected_option.o_results) do
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if(v and v.r_type == "dialog") then
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show_dialog = v.r_value
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end
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end
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end
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-- dropdown menu was used; provided the dialog exists (and it's not the "New dialog" option)
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-- (if a new dialog was added using the "+" button, fields.d_id gets set accordingly)
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elseif(fields.d_id and fields.d_id ~= show_dialog and dialog.n_dialogs[fields.d_id]) then
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show_dialog = fields.d_id
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-- in edit mode: prev_dialog_../next_dialog_.. was selected
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else
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for k,v in pairs(dialog.n_dialogs) do
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if(fields["prev_dialog_"..k]) then
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show_dialog = k
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elseif(fields["next_dialog_"..k]) then
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show_dialog = k
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end
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end
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end
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yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = show_dialog})
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-- no option was selected - so we need to end this here
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return
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end
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end
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function yl_speak_up.on_rightclick(self, clicker)
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--local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- Take the mob only with net or lasso
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if self.owner and self.owner == name then
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if mobs:capture_mob(self, clicker, nil, 100, 100, true, nil) then
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return
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end
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end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then
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return
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end
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-- bring up the dialog options
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if clicker then
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yl_speak_up.talk(self, clicker)
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return
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end
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end
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function yl_speak_up.on_spawn(self)
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--Let's assign an ID
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local m_talk = yl_speak_up.talk_after_spawn or true
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local m_id = yl_speak_up.number_of_npcs + 1
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yl_speak_up.number_of_npcs = m_id
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yl_speak_up.modstorage:set_int("amount", m_id)
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yl_speak_up.mob_table[m_id] = "yl_speak_up:test_npc"
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self.yl_speak_up = {
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talk = m_talk,
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id = m_id,
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textures = self.textures
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}
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--Let's protect it
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self.protected = true
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self.tamed = true
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self.object:set_armor_groups({immortal = 100})
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minetest.log(
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"action",
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"[MOD] yl_speak_up: NPC with ID n_" ..
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self.yl_speak_up.id .. " spawned at " .. minetest.pos_to_string(self.object:get_pos(), 0)
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)
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--Let's do it only once
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return true
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end
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-- recursion_depth is increased each time autoanswer is automaticly selected
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yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, recursion_depth)
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local pname = player:get_player_name()
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local dialog = yl_speak_up.speak_to[pname].dialog
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local context_d_id = yl_speak_up.speak_to[pname].d_id
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local active_dialog
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if not player and not player:is_player() then
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minetest.log(
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"action",
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"[MOD] yl_speak_up: User " ..
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pname ..
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" talked to unconfigured NPC with ID n_" ..
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n_id .. ", position of user was " .. minetest.pos_to_string(player:get_pos(), 0)
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)
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return yl_speak_up.get_error_message()
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end
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-- currently no trade running (we're editing options)
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yl_speak_up.trade[pname] = nil
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yl_speak_up.speak_to[pname].trade_id = nil
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--[[ If we have an explicit call for a certain d_id, we grab it from parameters.
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If not, we grab in from context.
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When neither are present, we grab it from d_sort
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]]--
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local c_d_id
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if d_id ~= nil then
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active_dialog = dialog.n_dialogs[d_id]
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c_d_id = d_id
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elseif yl_speak_up.speak_to[pname].d_id ~= nil then
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c_d_id = yl_speak_up.speak_to[pname].d_id
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active_dialog = dialog.n_dialogs[c_d_id]
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elseif dialog.n_dialogs ~= nil then
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-- Find the dialog with d_sort = 0
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local lowest_sort = nil
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for k, v in pairs(dialog.n_dialogs) do
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if tonumber(v.d_sort) ~= nil then
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if not lowest_sort or tonumber(v.d_sort) < tonumber(lowest_sort) or v.d_sort == "0" then
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if tonumber(v.d_sort) >= 0 then
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lowest_sort = v.d_sort
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active_dialog = v
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c_d_id = k
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end
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end
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end
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end
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else
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-- it may be possible that this player can initialize this npc
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minetest.log(
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"action",
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"[MOD] yl_speak_up: User " ..
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pname ..
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" talked to unconfigured NPC with ID n_" ..
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n_id .. ", position of user was " .. minetest.pos_to_string(player:get_pos(), 0)
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)
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-- this is the initial config
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-- (input ends up at yl_speak_up.input_talk and needs to be rerouted)
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return yl_speak_up.get_fs_initial_config(player, n_id, d_id, true)
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end
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if c_d_id == nil then return yl_speak_up.get_error_message() end
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yl_speak_up.speak_to[pname].d_id = c_d_id
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-- Now we have a dialog to display to the user
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-- do not crash in case of error
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if(not(active_dialog)) then
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return "size[6,2]"..
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"label[0.2,0.5;Ups! Something went wrong. Please try again.]"
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end
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-- Is the player working on this particular npc?
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local edit_mode = (yl_speak_up.edit_mode[pname] == yl_speak_up.speak_to[pname].n_id)
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-- evaluate the preconditions of each option and check if the option can be offered
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local allowed = yl_speak_up.calculate_displayable_options(pname, active_dialog.d_options, edit_mode,
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-- avoid loops by limiting max recoursion depths for autoanswers
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(recursion_depth < yl_speak_up.max_allowed_recursion_depth))
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-- abort here if needed - the autoanswer/autoselection did choose an option for us alread
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if(not(edit_mode) and allowed and allowed["autoanswer"] and allowed["autoanswer"] ~= "") then
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-- no actions shall be executed
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local o_id = allowed["autoanswer"]
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local effects = active_dialog.d_options[o_id].o_results
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-- execute all effects/results
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local res = yl_speak_up.execute_all_relevant_effects(player, effects, o_id, true)
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local target_dialog = res.next_dialog
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yl_speak_up.speak_to[pname].o_id = nil
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yl_speak_up.speak_to[pname].a_id = nil
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if(not(target_dialog)
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or target_dialog == ""
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or not(dialog.n_dialogs[target_dialog])) then
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target_dialog = yl_speak_up.speak_to[pname].d_id
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end
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-- show the new target dialog and exit
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-- the recursion_depth will be increased by one (we did autoselect here and need to
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-- avoid infinite loops)
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return yl_speak_up.get_fs_talkdialog(player, n_id, target_dialog, res.alternate_text,
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recursion_depth + 1)
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end
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-- is the player comming back from trying to offer something to the NPC?
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-- And is the NPC trying to return the item?
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if(not(edit_mode) and d_id == "d_got_item") then
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local pname = player:get_player_name()
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local trade_inv = minetest.get_inventory({type="detached", name="yl_speak_up_player_"..pname})
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if(not(trade_inv:is_empty("npc_wants"))) then
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return "size[8,1.5]"..
|
|
"label[0.2,-0.2;"..
|
|
minetest.formspec_escape(dialog.n_npc or "- ? -")..
|
|
" does not seem to be intrested.\n"..
|
|
"Please take your item back and try something else.]"..
|
|
"button[2,1.0;1.5,0.9;show_player_offers_item;Ok]"
|
|
end
|
|
end
|
|
|
|
yl_speak_up.speak_to[pname].allowed = allowed
|
|
|
|
local portrait = yl_speak_up.calculate_portrait(pname, n_id)
|
|
|
|
local formspec_v = minetest.get_player_information(pname).formspec_version
|
|
local protocol_v = minetest.get_player_information(pname).protocol_version
|
|
local formspec = {}
|
|
local h
|
|
|
|
-- show who owns the NPC (and is thus more or less responsible for what it says)
|
|
local owner_info = ""
|
|
if(yl_speak_up.npc_owner[ n_id ]) then
|
|
owner_info = "\n\n(owned by "..minetest.formspec_escape(yl_speak_up.npc_owner[ n_id ])..")"
|
|
end
|
|
|
|
if formspec_v >= 4 then
|
|
formspec = {
|
|
"formspec_version[3]",
|
|
"size[57,33]",
|
|
"position[0,0.45]",
|
|
"anchor[0,0.45]",
|
|
"no_prepend[]",
|
|
"bgcolor[#00000000;false]",
|
|
-- Container
|
|
|
|
"container[2,0.75]",
|
|
-- Background
|
|
|
|
"background[0,0;20,23;yl_speak_up_bg_dialog.png;false]",
|
|
"background[0,24;54.5,7.5;yl_speak_up_bg_dialog.png;false]",
|
|
-- Frame Dialog
|
|
|
|
"image[-0.25,-0.25;1,1;yl_speak_up_bg_dialog_tl.png]",
|
|
"image[-0.25,22.25;1,1;yl_speak_up_bg_dialog_bl.png]",
|
|
"image[19.25,-0.25;1,1;yl_speak_up_bg_dialog_tr.png]",
|
|
"image[19.25,22.25;1,1;yl_speak_up_bg_dialog_br.png]",
|
|
"image[-0.25,0.75;1,21.5;yl_speak_up_bg_dialog_hl.png]",
|
|
"image[19.25,0.75;1,21.5;yl_speak_up_bg_dialog_hr.png]",
|
|
"image[0.75,-0.25;18.5,1;yl_speak_up_bg_dialog_vt.png]",
|
|
"image[0.75,22.25;18.5,1;yl_speak_up_bg_dialog_vb.png]",
|
|
-- Frame Options
|
|
|
|
"image[-0.25,23.75;1,1;yl_speak_up_bg_dialog_tl.png]",
|
|
"image[-0.25,30.75;1,1;yl_speak_up_bg_dialog_bl.png]",
|
|
"image[53.75,23.75;1,1;yl_speak_up_bg_dialog_tr.png]",
|
|
"image[53.75,30.75;1,1;yl_speak_up_bg_dialog_br.png]",
|
|
"image[-0.25,24.75;1,6;yl_speak_up_bg_dialog_hl.png]",
|
|
"image[53.75,24.75;1,6;yl_speak_up_bg_dialog_hr.png]",
|
|
"image[0.75,23.75;53,1;yl_speak_up_bg_dialog_vt.png]",
|
|
"image[0.75,30.75;53,1;yl_speak_up_bg_dialog_vb.png]",
|
|
"style_type[button;bgcolor=#a37e45]",
|
|
"style_type[button_exit;bgcolor=#a37e45]", -- Dialog
|
|
|
|
--[[
|
|
"background[-1,-1;22,25;yl_speak_up_bg_dialog2.png;false]",
|
|
"background[-1,23;58,10;yl_speak_up_bg_dialog2.png;false]",
|
|
"style_type[button;bgcolor=#a37e45]",
|
|
]]--
|
|
"label[0.3,0.6;",
|
|
minetest.formspec_escape(dialog.n_npc),
|
|
"]",
|
|
"label[0.3,1.8;",
|
|
minetest.formspec_escape(dialog.n_description)..owner_info,
|
|
"]",
|
|
"image[15.5,0.5;4,4;",
|
|
portrait,
|
|
"]",
|
|
}
|
|
|
|
-- this is used to build a list of all available dialogs for a dropdown menu in edit mode
|
|
-- (only relevant in edit mode)
|
|
local dialog_list = yl_speak_up.text_new_dialog_id
|
|
-- find the right index for the dialog_list dropdown above
|
|
local d_id_to_dropdown_index = {}
|
|
|
|
-- allow to change skin, wielded items etc.
|
|
if(edit_mode) then
|
|
table.insert(formspec, "button[15.75,3.5;3.5,0.9;edit_skin;Edit Skin]")
|
|
end
|
|
|
|
-- display the window with the text the NPC is saying
|
|
if(edit_mode and dialog and dialog.n_dialogs) then
|
|
-- sort all dialogs by d_sort
|
|
local sorted_list = yl_speak_up.get_sorted_options(dialog.n_dialogs, "d_sort")
|
|
-- add buttons for previous/next dialog
|
|
for i, d in ipairs(sorted_list) do
|
|
-- build the list of available dialogs for the dropdown list(s)
|
|
dialog_list = dialog_list..","..minetest.formspec_escape(d)
|
|
if(d == c_d_id and sorted_list[ i-1 ]) then
|
|
local prev_dialog = minetest.formspec_escape(sorted_list[i-1])
|
|
table.insert(formspec, "button[8.5,4.0;2,0.9;prev_dialog_"..prev_dialog..";<]")
|
|
table.insert(formspec, "tooltip[prev_dialog_"..prev_dialog..
|
|
";Go to previous dialog "..prev_dialog..".]")
|
|
end
|
|
if(d == c_d_id and sorted_list[ i+1 ]) then
|
|
local next_dialog = minetest.formspec_escape(sorted_list[i+1])
|
|
table.insert(formspec, "button[11,4.0;2,0.9;next_dialog_"..next_dialog..";>]")
|
|
table.insert(formspec, "tooltip[next_dialog_"..next_dialog..
|
|
";Go to next dialog "..next_dialog..".]")
|
|
end
|
|
d_id_to_dropdown_index[d] = i + 1
|
|
end
|
|
|
|
table.insert(formspec, "label[0.2,4.6;Dialog:]") -- "..minetest.formspec_escape(c_d_id)..":]")
|
|
table.insert(formspec, "dropdown[3.0,4.0;5,1;d_id;"..dialog_list..";"..d_id_to_dropdown_index[c_d_id]..",]")
|
|
table.insert(formspec, "tooltip[3.0,4.0;5,1;Select the dialog you want to edit. Currently, dialog "..c_d_id.." is beeing displayed.;#FFFFFF;#000000]")
|
|
|
|
-- add a "+" button for creating a new dialog
|
|
table.insert(formspec, "button[13.9,4.0;1,0.9;show_new_dialog;+]")
|
|
table.insert(formspec, "tooltip[show_new_dialog;Create a new dialog.]")
|
|
|
|
-- allow to edit name and description of the NPC
|
|
table.insert(formspec, "button[13.4,0.3;2,0.9;button_edit_name_and_description;Edit]")
|
|
table.insert(formspec, "tooltip[button_edit_name_and_description;Edit name and description of your NPC.]")
|
|
table.insert(formspec, "button[15.7,0.3;2,0.9;button_save_dialog;Save]")
|
|
table.insert(formspec, "tooltip[button_save_dialog;Save this dialog.]")
|
|
|
|
table.insert(formspec, "textarea[0.2,5;19.6,17.8;d_text;;")
|
|
table.insert(formspec, minetest.formspec_escape(active_dialog.d_text))
|
|
table.insert(formspec, "]")
|
|
else
|
|
if(alternate_text) then
|
|
alternate_text = string.gsub(alternate_text, "%$TEXT%$", active_dialog.d_text)
|
|
end
|
|
-- replace $NPC_NAME$ etc.
|
|
local t = minetest.formspec_escape(yl_speak_up.replace_vars_in_text(
|
|
(alternate_text or active_dialog.d_text), dialog, pname))
|
|
table.insert(formspec, "hypertext[0.2,5;19.6,17.8;d_text;<normal>")
|
|
table.insert(formspec, t .. "\n</normal>")
|
|
table.insert(formspec, "]")
|
|
table.insert(formspec, "tooltip[d_text;")
|
|
table.insert(formspec, t:trim())
|
|
table.insert(formspec, ";#000000;#FFFFFF]")
|
|
end
|
|
|
|
table.insert(formspec, "scrollbaroptions[min=0;max=14;smallstep=1;largestep=2;arrows=show]")
|
|
table.insert(formspec, "scrollbar[0.2,24.2;0.2,7;vertical;scr0;0]")
|
|
table.insert(formspec, "scroll_container[0,24;56,7;scr0;vertical;1]")
|
|
h = -0.8
|
|
|
|
-- allow to delete entries that have no options later on
|
|
local anz_options = 0
|
|
-- Let#s sort the options by o_sort
|
|
if active_dialog ~= nil and active_dialog.d_options ~= nil then
|
|
local sorted_buttons = {}
|
|
for _, ad_v in pairs(active_dialog.d_options) do
|
|
sorted_buttons[tonumber(ad_v.o_sort)] = ad_v
|
|
anz_options = anz_options + 1
|
|
end
|
|
|
|
for _, sb_v in pairs(sorted_buttons) do
|
|
local oid = minetest.formspec_escape(sb_v.o_id)
|
|
-- in edit_mode: show all options
|
|
if edit_mode then
|
|
h = h + 1
|
|
-- add a button "o_<nr>:" that leads to an edit formspec for this option
|
|
table.insert(formspec, "button[2.3," .. h .. ";2,0.9;edit_option_" .. oid .. ";"..oid..":]")
|
|
-- add a tooltip "Edit target dialog, pre(C)onditions and (Ef)fects for option o_<nr>"
|
|
table.insert(formspec, "tooltip[edit_option_" .. oid .. ";Edit target dialog, pre(C)onditions and (Ef)fects for option "..oid..".]")
|
|
|
|
-- find the right target dialog for this option (if it exists):
|
|
local target_dialog = nil
|
|
local results = active_dialog.d_options[sb_v.o_id].o_results
|
|
-- has this option more results/effects than just switching to another dialog?
|
|
local has_other_results = false
|
|
if(results ~= nil) then
|
|
for k, v in pairs(results) do
|
|
if v.r_type == "dialog" and dialog.n_dialogs[v.r_value] ~= nil then
|
|
-- there may be more than one in the data structure
|
|
target_dialog = v.r_value
|
|
elseif v.r_type ~= "dialog" then
|
|
has_other_results = true
|
|
end
|
|
end
|
|
end
|
|
if(target_dialog) then
|
|
-- add a button "-> d_<nr>" that leads to the target dialog (if one is set)
|
|
table.insert(formspec, "button[9.0," .. h .. ";1,0.9;button_" .. oid .. ";->]")
|
|
-- add a tooltip "Go to target dialog d_<nr>"
|
|
table.insert(formspec, "tooltip[button_" .. oid .. ";Go to target dialog "..minetest.formspec_escape(target_dialog).." that will be shown when this option ("..oid..") is selected.]")
|
|
|
|
-- selecting an option this way MUST NOT execute the pre(C)onditions or (Ef)fects!
|
|
end
|
|
-- allow to set a new target dialog
|
|
table.insert(formspec, "dropdown[4.4,"..h..";4.7,1;d_id_"..oid..";"..dialog_list..";"..minetest.formspec_escape(d_id_to_dropdown_index[target_dialog] or "0")..",]")
|
|
-- add a tooltip "Change target dialog"
|
|
table.insert(formspec, "tooltip[4.4,"..h..";4.7,1;Change target dialog for option "..oid..".;#FFFFFF;#000000]")
|
|
|
|
-- are there any prerequirements?
|
|
local prereq = active_dialog.d_options[sb_v.o_id].o_prerequisites
|
|
if(prereq and next(prereq)) then
|
|
table.insert(formspec, "button[0.5," .. h .. ";0.5,0.9;conditions_"..oid..";C]")
|
|
-- label: "There are pre(C)onditions required for showing this option. Display them."
|
|
table.insert(formspec, "tooltip[conditions_" .. oid .. ";There are pre(C)onditions required for showing this option. Display them.]")
|
|
end
|
|
if(has_other_results) then
|
|
table.insert(formspec, "button[1.6," .. h .. ";0.6,0.9;effects_"..oid..";Ef]")
|
|
-- label: "There are further (Ef)fects (apart from switching to a new dialog)
|
|
-- set for this option. Display them."
|
|
table.insert(formspec, "tooltip[effects_" .. oid .. ";"..
|
|
"There are further (Ef)fects (apart from switching\n"..
|
|
"to a new dialog) set for this option. Display them.]")
|
|
end
|
|
local actions = active_dialog.d_options[sb_v.o_id].actions
|
|
-- are there any actions defined?
|
|
if(actions and next(actions)) then
|
|
table.insert(formspec, "button[1.1," .. h .. ";0.5,0.9;effects_"..oid..";A]")
|
|
table.insert(formspec, "tooltip[effects_" .. oid .. ";"..
|
|
"There is an (A)ction (i.e. a trade) that will happen\n"..
|
|
"when switching to a new dialog. Display effects and\n"..
|
|
"trade of this option.]")
|
|
end
|
|
|
|
-- show the actual text for the option
|
|
table.insert(formspec, "field[9.9," .. h .. ";44.4,0.9;text_option_" .. oid .. ";;"..
|
|
minetest.formspec_escape(sb_v.o_text_when_prerequisites_met).."]")
|
|
-- add a tooltip "Edit the text that is displayed on button o_<nr>."
|
|
table.insert(formspec, "tooltip[text_option_" .. oid .. ";Edit the text that is displayed on button "..oid..".]")
|
|
|
|
-- normal mode: show an option if the prerequirements (if any are defined) are met
|
|
elseif allowed[sb_v.o_id] == true then
|
|
h = h + 1
|
|
-- replace $NPC_NAME$ etc.
|
|
local t = minetest.formspec_escape(yl_speak_up.replace_vars_in_text(
|
|
sb_v.o_text_when_prerequisites_met, dialog, pname))
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;button_" .. oid .. ";]")
|
|
table.insert(
|
|
formspec,
|
|
"tooltip[button_" .. oid .. ";" .. t .. "]"
|
|
)
|
|
local l = h + 0.45
|
|
table.insert(formspec, "label[0.7," .. l .. ";" .. t .. "]")
|
|
else
|
|
if sb_v.o_hide_when_prerequisites_not_met == "true" then
|
|
else
|
|
-- replace $NPC_NAME$ etc.
|
|
local t = minetest.formspec_escape(yl_speak_up.replace_vars_in_text(
|
|
sb_v.o_text_when_prerequisites_not_met, dialog, pname))
|
|
if
|
|
sb_v.o_grey_when_prerequisites_not_met == "true" and
|
|
sb_v.o_text_when_prerequisites_not_met == ""
|
|
then
|
|
h = h + 1
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;button_" .. oid .. ";]")
|
|
table.insert(
|
|
formspec,
|
|
"tooltip[button_" ..
|
|
oid ..
|
|
";" .. yl_speak_up.message_button_option_prerequisites_not_met_default .. "]"
|
|
)
|
|
local l = h + 0.45
|
|
table.insert(
|
|
formspec,
|
|
"label[0.7," ..
|
|
l .. ";" .. yl_speak_up.message_button_option_prerequisites_not_met_default .. "]"
|
|
)
|
|
table.insert(formspec, "box[0.5," .. h .. ";53.8,0.9;#BBBBBB]")
|
|
end
|
|
if
|
|
sb_v.o_grey_when_prerequisites_not_met == "true" and
|
|
sb_v.o_text_when_prerequisites_not_met ~= ""
|
|
then
|
|
h = h + 1
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;button_" .. oid .. ";]")
|
|
table.insert(
|
|
formspec,
|
|
"tooltip[button_" .. oid .. ";" .. t .. "]"
|
|
)
|
|
local l = h + 0.45
|
|
table.insert(
|
|
formspec,
|
|
"label[0.7," .. l .. ";" .. t .. "]"
|
|
)
|
|
table.insert(formspec, "box[0.5," .. h .. ";53.8,0.9;#BBBBBB]")
|
|
end
|
|
if
|
|
sb_v.o_grey_when_prerequisites_not_met == "false" and
|
|
sb_v.o_text_when_prerequisites_not_met == ""
|
|
then
|
|
-- no hide, no grey, no text
|
|
end
|
|
if
|
|
sb_v.o_grey_when_prerequisites_not_met == "false" and
|
|
sb_v.o_text_when_prerequisites_not_met ~= ""
|
|
then
|
|
-- no grey, but text
|
|
h = h + 1
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;button_" .. oid .. ";]")
|
|
table.insert(
|
|
formspec,
|
|
"tooltip[button_" .. oid .. ";" .. t .. "]"
|
|
)
|
|
local l = h + 0.45
|
|
table.insert(
|
|
formspec,
|
|
"label[0.7," .. l .. ";" .. t .. "]"
|
|
)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- add a "I want to give you something" button to the first dialog if the NPC accepts items
|
|
if(active_dialog and active_dialog.d_sort and tonumber(active_dialog.d_sort) == 0) then
|
|
local offer_item_add_text = ""
|
|
if(edit_mode) then
|
|
offer_item_add_text = minetest.formspec_escape("[dialog d_got_item] -> ")
|
|
end
|
|
-- show this in edit mode and when the NPC actually accepts items
|
|
if(edit_mode or dialog.n_dialogs["d_got_item"]) then
|
|
h = h + 1
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;player_offers_item;]")
|
|
table.insert(formspec, "tooltip[player_offers_item;"..
|
|
"If you want to give something (items) to this NPC\n"..
|
|
"- either because he requested it or as a present -\n"..
|
|
"click here. The NPC will return items he doesn't want.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";"..offer_item_add_text..
|
|
"I want to give you something.]")
|
|
end
|
|
end
|
|
|
|
-- If in edit mode, add two new menu entries: "add new options" and "end edit mode".
|
|
if(edit_mode) then
|
|
-- chat option: "Add a new answer/option to this dialog."
|
|
h = h + 1
|
|
if(anz_options < yl_speak_up.max_number_of_options_per_dialog) then
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;add_option;]")
|
|
table.insert(formspec, "tooltip[add_option;Adds a new option to this dialog. You can "..
|
|
"delete options via the option edit menu.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";Add a new option/answer to this dialog. "..
|
|
"You can delete options via the option edit menu.]")
|
|
-- the amount of allowed options/answers has been reached
|
|
else
|
|
table.insert(formspec, "box[0.5,"..h..";53.8,0.9;#BBBBBB]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";Maximum number of allowed answers/options "..
|
|
"reached. No further options/answers can be added.]")
|
|
end
|
|
|
|
-- chat option: "Delete this dialog."
|
|
h = h + 1
|
|
if(active_dialog
|
|
and active_dialog.d_text == ""
|
|
and anz_options == 0) then
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;delete_this_empty_dialog;]")
|
|
table.insert(formspec, "tooltip[delete_this_empty_dialog;Dialogs can only be deleted "..
|
|
"when they are empty and have no more options/answers. This is the case here, "..
|
|
"so the dialog can be deleted.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";Delete this empty dialog.]")
|
|
-- (but only show this option if the dialog is empty)
|
|
else
|
|
table.insert(formspec, "box[0.5,"..h..";53.8,0.9;#BBBBBB]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";If you want to delete this dialog, you "..
|
|
"need to delete all options and its text first.]")
|
|
end
|
|
|
|
-- chat option: "Show what points to this dialog."
|
|
h = h + 1
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;show_what_points_to_this_dialog;]")
|
|
table.insert(formspec, "tooltip[show_what_points_to_this_dialog;"..
|
|
"Show which other dialog options or failed actions\n"..
|
|
"or effects lead the player to this dialog here.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";Show what points to this dialog.]")
|
|
|
|
-- chat option: "Make this dialog the first one shown when starting to talk."
|
|
h = h + 1
|
|
if(active_dialog and active_dialog.d_sort and tonumber(active_dialog.d_sort) ~= 0) then
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;make_first_option;]")
|
|
table.insert(formspec, "tooltip[make_first_option;The NPC has to start with one dialog "..
|
|
"when he is right-clicked. Make this dialog the one shown.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";Make this dialog the first one shown "..
|
|
"when starting a conversation.]")
|
|
-- (but only show this option if it's not already the first one)
|
|
else
|
|
table.insert(formspec, "box[0.5,"..h..";53.8,0.9;#BBBBBB]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";This dialog will be shown whenever "..
|
|
"a conversation is started.]")
|
|
end
|
|
|
|
-- access the inventory of the NPC
|
|
h = h + 1
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;show_inventory;]")
|
|
table.insert(formspec, "tooltip[show_inventory;Access and manage the inventory of the NPC. "..
|
|
"This is used for adding trade items, getting collected payments and managing "..
|
|
"quest items.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";"..
|
|
"Show your inventory (only accessible to owner)!]")
|
|
|
|
-- chat option: Mute/Unmute NPC
|
|
h = h + 1
|
|
local obj = yl_speak_up.speak_to[pname].obj
|
|
-- some precautions - someone else might have eliminated the NPC in the meantime
|
|
local luaentity = nil
|
|
if(obj) then
|
|
luaentity = obj:get_luaentity()
|
|
end
|
|
if(luaentity and luaentity.yl_speak_up.talk) then
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;mute_npc;]")
|
|
table.insert(formspec, "tooltip[mute_npc;The NPC will no longer show his dialogs "..
|
|
"when he is right-clicked. This is useful while you edit the NPC and don't "..
|
|
"want players to see unfinished entries and/or quests.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";State: Not muted. Stop talking to other "..
|
|
"players while I give you new orders.]")
|
|
elseif(luaentity) then
|
|
-- unmute the NPC
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;un_mute_npc;]")
|
|
table.insert(formspec, "tooltip[un_mute_npc;The NPC will show his dialogs to other "..
|
|
"players when he is right-clicked. This is the normal mode of operation. Choose "..
|
|
"this when you are finished editing.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";State: You are currently muted. Talk to "..
|
|
"anyone again who wants to talk to you.]")
|
|
end
|
|
|
|
-- chat option: "That was all. I'm finished with giving you new orders. Remember them!"
|
|
h = h + 1
|
|
table.insert(formspec, "button_exit[0.5," .. h .. ";53.8,0.9;button_end_edit_mode;]")
|
|
table.insert(formspec, "tooltip[button_end_edit_mode;Ends edit mode. From now on, your NPC will talk to you like he talks to other players. You can always give him new orders by entering edit mode again.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";That was all. I'm finished with giving you new orders. Remember them!]")
|
|
|
|
-- Offer to enter edit mode if the player has the npc_talk_owner priv AND owns the npc.
|
|
-- The npc_master priv allows to edit all NPC.
|
|
elseif(yl_speak_up.may_edit_npc(player, n_id)) then
|
|
-- chat option: "I am your owner. I have new orders for you.
|
|
h = h + 1
|
|
table.insert(formspec, "button_exit[0.5," .. h .. ";53.8,0.9;button_start_edit_mode;]")
|
|
table.insert(formspec, "tooltip[button_start_edit_mode;Enters edit mode. In this mode, you can edit the texts the NPC says and the answers that can be given.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";I am your owner. I have new orders for you.]")
|
|
end
|
|
|
|
-- add a Let's trade button to the first dialog if the NPC has trades
|
|
if(active_dialog and active_dialog.d_sort and tonumber(active_dialog.d_sort) == 0
|
|
and dialog.trades) then
|
|
local has_trades = nil
|
|
for k, v in pairs(dialog.trades) do
|
|
-- has the NPC any *public* trades that are not effects/results?
|
|
if(not(v.hide) and not(v.d_id)) then
|
|
has_trades = true
|
|
break
|
|
end
|
|
end
|
|
if(has_trades) then
|
|
h = h + 1
|
|
table.insert(formspec, "button[0.5," .. h .. ";53.8,0.9;show_trade_list;]")
|
|
table.insert(formspec, "tooltip[show_trade_list;Show a list of trades the NPC has to offer.]")
|
|
table.insert(formspec, "label[0.7,"..(h+0.45)..";Let's trade!]")
|
|
end
|
|
end
|
|
|
|
|
|
h = h + 1
|
|
table.insert(formspec, "button_exit[0.5," .. h .. ";53.8,0.9;button_exit;]")
|
|
table.insert(formspec, "tooltip[button_exit;" .. yl_speak_up.message_button_option_exit .. "]")
|
|
local l = h + 0.45
|
|
table.insert(formspec, "label[0.7," .. l .. ";" .. yl_speak_up.message_button_option_exit .. "]")
|
|
|
|
table.insert(formspec, "scroll_container_end[]")
|
|
|
|
table.insert(formspec, "container_end[]")
|
|
|
|
-- if the player has an older formspec version
|
|
-- TODO: the version for older formspec versions lacks quite a lot - in particular regarding editing
|
|
else
|
|
minetest.log(
|
|
"info",
|
|
"[MOD] yl_speak_up: User " .. pname .. " talked to NPC ID n_" .. n_id .. " with an old formspec version!"
|
|
)
|
|
|
|
local upgrade_warning = ""
|
|
local max_number_of_buttons = yl_speak_up.max_number_of_buttons
|
|
local start_index = yl_speak_up.speak_to[pname].option_index
|
|
|
|
if formspec_v < 3 or protocol_v < 39 then
|
|
local warn = {
|
|
"box[0.3,3;15,2;red]",
|
|
"label[0.7,3.2;",
|
|
yl_speak_up.text_version_warning,
|
|
"]"
|
|
}
|
|
upgrade_warning = table.concat(warn, "")
|
|
end
|
|
|
|
if(alternate_text) then
|
|
alternate_text = string.gsub(alternate_text, "%$TEXT%$", active_dialog.d_text)
|
|
end
|
|
-- replace $NPC_NAME$ etc.
|
|
local t = minetest.formspec_escape(yl_speak_up.replace_vars_in_text(
|
|
(alternate_text or active_dialog.d_text), dialog, pname))
|
|
formspec = {
|
|
"formspec_version[1]",
|
|
"size[48,28]",
|
|
"position[0,0.45]",
|
|
"anchor[0,0.45]",
|
|
"no_prepend[]",
|
|
"bgcolor[#00000000;false]",
|
|
-- Container
|
|
|
|
"container[2,0.75]",
|
|
-- Background
|
|
|
|
"background[0,0;20,17;yl_speak_up_bg_dialog.png]",
|
|
"background[0,18;45,8;yl_speak_up_bg_dialog.png]",
|
|
-- Frame Dialog
|
|
|
|
"image[-0.35,-0.35;1,1;yl_speak_up_bg_dialog_tl.png]",
|
|
"image[-0.35,16.25;1,1;yl_speak_up_bg_dialog_bl.png]",
|
|
"image[19.35,-0.35;1,1;yl_speak_up_bg_dialog_tr.png]",
|
|
"image[19.35,16.25;1,1;yl_speak_up_bg_dialog_br.png]",
|
|
"image[-0.35,0.35;1,19.5;yl_speak_up_bg_dialog_hl.png]",
|
|
"image[19.35,0.35;1,19.5;yl_speak_up_bg_dialog_hr.png]",
|
|
"image[0.35,-0.35;24.5,1;yl_speak_up_bg_dialog_vt.png]",
|
|
"image[0.35,16.25;24.5,1;yl_speak_up_bg_dialog_vb.png]",
|
|
-- Frame Options
|
|
|
|
"image[-0.35,17.65;1,1;yl_speak_up_bg_dialog_tl.png]",
|
|
"image[-0.35,25.35;1,1;yl_speak_up_bg_dialog_bl.png]",
|
|
"image[44.35,17.65;1,1;yl_speak_up_bg_dialog_tr.png]",
|
|
"image[44.35,25.35;1,1;yl_speak_up_bg_dialog_br.png]",
|
|
"image[-0.35,18.35;1,8.5;yl_speak_up_bg_dialog_hl.png]",
|
|
"image[44.35,18.35;1,8.5;yl_speak_up_bg_dialog_hr.png]",
|
|
"image[0.35,17.65;56.5,1;yl_speak_up_bg_dialog_vt.png]",
|
|
"image[0.35,25.35;56.5,1;yl_speak_up_bg_dialog_vb.png]",
|
|
-- Upgrade Warning
|
|
|
|
upgrade_warning,
|
|
-- Dialog
|
|
|
|
"label[0.3,0.6;",
|
|
minetest.formspec_escape(dialog.n_npc),
|
|
"]",
|
|
"label[0.3,1.8;",
|
|
minetest.formspec_escape(dialog.n_description),
|
|
"]",
|
|
"image[15.5,0.5;4,4;",
|
|
portrait,
|
|
"]",
|
|
"textarea[0.5,5;19.6,13.5;;;",
|
|
t .. "\n",
|
|
"]",
|
|
"container[0,18]"
|
|
}
|
|
h = -1
|
|
|
|
if active_dialog ~= nil and active_dialog.d_options ~= nil then
|
|
-- Let's sort the options by o_sort.
|
|
local sorted_buttons = {}
|
|
for _, ad_v in pairs(active_dialog.d_options) do
|
|
sorted_buttons[tonumber(ad_v.o_sort)] = ad_v
|
|
end
|
|
|
|
if #sorted_buttons > max_number_of_buttons then
|
|
-- Generate arrows
|
|
table.insert(formspec, "button[0.1,0;1,0.9;button_down;^]")
|
|
table.insert(formspec, "button[0.1,7.0;1,0.9;button_up;v]")
|
|
end
|
|
|
|
local counter = 1
|
|
|
|
for _, sb_v in pairs(sorted_buttons) do
|
|
local end_index = start_index + max_number_of_buttons
|
|
if counter >= start_index and counter < end_index then
|
|
local oid = minetest.formspec_escape(sb_v.o_id)
|
|
if allowed[sb_v.o_id] == true then
|
|
h = h + 1
|
|
table.insert(
|
|
formspec,
|
|
"button[1," ..
|
|
h .. ";44,0.9;button_" .. oid .. ";" .. minetest.formspec_escape(sb_v.o_text_when_prerequisites_met) .. "]"
|
|
)
|
|
table.insert(
|
|
formspec,
|
|
"tooltip[button_" .. oid .. ";" .. minetest.formspec_escape(sb_v.o_text_when_prerequisites_met) .. "]"
|
|
)
|
|
else
|
|
if sb_v.o_hide_when_prerequisites_not_met == "true" then
|
|
-- hide! Nothing to do
|
|
else
|
|
if
|
|
sb_v.o_grey_when_prerequisites_not_met == "true" and
|
|
sb_v.o_text_when_prerequisites_not_met == ""
|
|
then
|
|
h = h + 1
|
|
local l = h - 0.2
|
|
table.insert(formspec, "box[1," .. l .. ";43,1;#BBBBBB]")
|
|
table.insert(
|
|
formspec,
|
|
"label[3," ..
|
|
h ..
|
|
";" ..
|
|
yl_speak_up.message_button_option_prerequisites_not_met_default .. "]"
|
|
)
|
|
end
|
|
if
|
|
sb_v.o_grey_when_prerequisites_not_met == "true" and
|
|
sb_v.o_text_when_prerequisites_not_met ~= ""
|
|
then
|
|
h = h + 1
|
|
local l = h - 0.2
|
|
table.insert(formspec, "box[1," .. l .. ";43,1;#BBBBBB]")
|
|
table.insert(
|
|
formspec,
|
|
"label[3," ..
|
|
h ..
|
|
";" ..
|
|
yl_speak_up.message_button_option_prerequisites_not_met_default ..
|
|
" : " .. minetest.formspec_escape(sb_v.o_text_when_prerequisites_not_met) .. "]"
|
|
)
|
|
end
|
|
if
|
|
sb_v.o_grey_when_prerequisites_not_met == "false" and
|
|
sb_v.o_text_when_prerequisites_not_met == ""
|
|
then
|
|
-- no hide, no grey, no text
|
|
end
|
|
if
|
|
sb_v.o_grey_when_prerequisites_not_met == "false" and
|
|
sb_v.o_text_when_prerequisites_not_met ~= ""
|
|
then
|
|
h = h + 1
|
|
table.insert(
|
|
formspec,
|
|
"button[1," ..
|
|
h ..
|
|
";44,0.9;button_" ..
|
|
oid .. ";" .. minetest.formspec_escape(sb_v.o_text_when_prerequisites_not_met) .. "]"
|
|
)
|
|
table.insert(
|
|
formspec,
|
|
"tooltip[button_" ..
|
|
oid .. ";" .. minetest.formspec_escape(sb_v.o_text_when_prerequisites_not_met) .. "]"
|
|
)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
counter = counter + 1
|
|
end
|
|
end
|
|
h = h + 1
|
|
table.insert(
|
|
formspec,
|
|
"button_exit[1," .. h .. ";44,0.9;button_exit;" .. yl_speak_up.message_button_option_exit .. "]"
|
|
)
|
|
table.insert(formspec, "tooltip[button_exit;" .. yl_speak_up.message_button_option_exit .. "]")
|
|
|
|
table.insert(formspec, "container_end[]")
|
|
table.insert(formspec, "container_end[]")
|
|
end
|
|
|
|
return table.concat(formspec, "")
|
|
end
|
|
|