yl_speak_up/show_fs.lua
2024-02-09 20:30:09 +01:00

407 lines
15 KiB
Lua

-- allow show_fs to be extended more easily;
-- key: formname without yl_speak_up: prefix
yl_speak_up.registered_forms_get_fs = {}
yl_speak_up.registered_forms_input_handler = {}
-- force_fs_ver can be nil if no special formspec version is required
yl_speak_up.registered_forms_force_fs_ver = {}
yl_speak_up.register_fs = function(formname, fun_input_handler, fun_get_fs, force_fs_ver)
yl_speak_up.registered_forms_input_handler[formname] = fun_input_handler
yl_speak_up.registered_forms_get_fs[formname] = fun_get_fs
yl_speak_up.registered_forms_force_fs_ver[formname] = force_fs_ver
end
-- route player input to the right functions;
-- return true when the right function has been found
-- called in minetest.register_on_player_receive_fields
yl_speak_up.input_handler = function(player, formname, fields)
if(not(formname)) then
return false
end
-- cut off the leading "yl_speak_up:" prefix
local fs_name = string.sub(formname, 13)
if(fs_name and fs_name ~= "") then
local fun = yl_speak_up.registered_forms_input_handler[fs_name]
if(fun) then
fun(player, formname, fields)
return true
end
end
if formname == "yl_speak_up:optiondialog" then
yl_speak_up.input_optiondialog(player, formname, fields)
return true
elseif formname == "yl_speak_up:setdialog" then
yl_speak_up.input_setdialog(player, formname, fields)
return true
-- handled in fs_save_or_discard_or_back.lua
elseif formname == "yl_speak_up:save_or_discard_changes" then
yl_speak_up.input_save_or_discard_changes(player, formname, fields)
return true
-- handled in fs_edit_options_dialog.lua
elseif formname == "yl_speak_up:edit_option_dialog" then
yl_speak_up.input_edit_option_dialog(player, formname, fields)
return true
elseif formname == "yl_speak_up:talk" then
yl_speak_up.input_talk(player, formname, fields)
return true
elseif formname == "yl_speak_up:fashion" then
yl_speak_up.input_fashion(player, formname, fields)
return true
elseif formname == "yl_speak_up:fashion_extended" then
yl_speak_up.input_fashion_extended(player, formname, fields)
return true
-- handled in inventory.lua
elseif formname == "yl_speak_up:inventory" then
yl_speak_up.input_inventory(player, formname, fields)
return true
-- handled in fs_trade_list.lua
elseif formname == "yl_speak_up:trade_list" then
yl_speak_up.input_trade_list(player, formname, fields)
return true
-- handled in fs_player_offers_item.lua
elseif formname == "yl_speak_up:player_offers_item" then
yl_speak_up.input_player_offers_item(player, formname, fields)
return true
-- handled in fs/fs_do_trade_simple.lua
elseif formname == "yl_speak_up:do_trade_simple" then
yl_speak_up.input_do_trade_simple(player, formname, fields)
return true
-- handled in fs_trade_via_buy_button.lua
elseif formname == "yl_speak_up:trade_via_buy_button" then
yl_speak_up.input_trade_via_buy_button(player, formname, fields)
return true
-- (as above - also handled in trade_simple.lua)
elseif formname == "yl_speak_up:add_trade_simple" then
yl_speak_up.input_add_trade_simple(player, formname, fields)
return true
elseif formname == "yl_speak_up:trade_limit" then
yl_speak_up.input_trade_limit(player, formname, fields)
return true
elseif formname == "yl_speak_up:show_log" then
yl_speak_up.input_show_log(player, formname, fields)
return true
elseif formname == "yl_speak_up:show_npc_list" then
yl_speak_up.input_show_npc_list(player, formname, fields)
return true
elseif formname == "yl_speak_up:edit_trade_limit" then
yl_speak_up.input_edit_trade_limit(player, formname, fields)
return true
-- handled in fs_initial_config.lua
elseif formname == "yl_speak_up:initial_config" then
yl_speak_up.input_fs_initial_config(player, formname, fields)
return true
-- handled in fs_assign_quest_step.lua
elseif formname == "yl_speak_up:assign_quest_step" then
yl_speak_up.input_fs_assign_quest_step(player, formname, fields)
return true
-- handled in fs_manage_variables.lua
elseif formname == "yl_speak_up:manage_variables" then
yl_speak_up.input_fs_manage_variables(player, formname, fields)
return true
-- handled in fs_manage_quests.lua
elseif formname == "yl_speak_up:manage_quests" then
yl_speak_up.input_fs_manage_quests(player, formname, fields)
return true
-- handled in fs_manage_quest_steps.lua
elseif formname == "yl_speak_up:manage_quest_steps" then
yl_speak_up.input_fs_manage_quest_steps(player, formname, fields)
return true
-- handled in fs_alternate_text.lua
elseif formname == "yl_speak_up:show_what_points_to_this_dialog" then
yl_speak_up.input_fs_show_what_points_to_this_dialog(player, formname, fields)
return true
-- create and manage quests
elseif formname == "yl_speak_up:quest_gui" then
yl_speak_up.input_quest_gui(player, formname, fields)
return true
end
end
-- show formspec with highest possible version information for the player
-- force_version: optional parameter
yl_speak_up.show_fs_ver = function(pname, formname, formspec, force_version)
-- if the formspec already calls for a specific formspec version: use that one
if(string.sub(formspec, 1, 17) == "formspec_version[") then
minetest.show_formspec(pname, formname, formspec)
return
end
local fs_ver = (yl_speak_up.fs_version[pname] or "2")
if(force_version) then
fs_ver = force_version
end
minetest.show_formspec(pname, formname,
"formspec_version["..tostring(fs_ver).."]"..
formspec)
end
-- call show_formspec with the right input_* function for the right formspec
-- (handles all show_formspec-calls)
yl_speak_up.show_fs = function(player, fs_name, param)
if(not(player)) then
return
end
local pname = player:get_player_name()
if(not(yl_speak_up.speak_to[pname])) then
return
end
local last_fs = yl_speak_up.speak_to[pname].last_fs
-- show the save or discard changes dialog
if(fs_name and fs_name == "save_or_discard_changes") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:save_or_discard_changes",
yl_speak_up.get_fs_save_or_discard_changes(player, param))
return
-- the player either saved or discarded; we may proceed now
elseif(fs_name and fs_name == "proceed_after_save") then
fs_name = yl_speak_up.speak_to[pname].next_fs
param = yl_speak_up.speak_to[pname].next_fs_param
yl_speak_up.speak_to[pname].next_fs = nil
yl_speak_up.speak_to[pname].next_fs_param = nil
yl_speak_up.speak_to[pname].last_fs = fs_name
yl_speak_up.speak_to[pname].last_fs_param = param
if(not(fs_name) or fs_name == "quit") then
yl_speak_up.reset_vars_for_player(pname, false)
return
end
-- the player clicked on "back" in the above dialog
elseif(fs_name and fs_name == "show_last_fs") then
-- call the last formspec again - and with the same parameters
fs_name = yl_speak_up.speak_to[pname].last_fs
param = yl_speak_up.speak_to[pname].last_fs_param
-- do we need to check if there is something that needs saving?
elseif(fs_name
-- msg is just a loop for displaying (mostly error) messages
and fs_name ~= "msg"
and fs_name ~= "player_offers_item"
-- is the player editing the NPC? that is: might there be any changes?
and yl_speak_up.edit_mode
and (yl_speak_up.edit_mode[pname] == yl_speak_up.speak_to[pname].n_id)) then
local last_fs = yl_speak_up.speak_to[pname].last_fs
local d_id = yl_speak_up.speak_to[pname].d_id
local o_id = yl_speak_up.speak_to[pname].o_id
-- only these two formspecs need to ask specificly if the data ought to be saved
if(last_fs == "talk" or last_fs == "edit_option_dialog" or fs_name == "quit") then
local last_param = yl_speak_up.speak_to[pname].last_fs_param
local show_save_fs = false
if(not(param)) then
param = {}
end
-- set the target dialog
yl_speak_up.speak_to[pname].target_dialog = param.d_id
-- if we are switching from one dialog to another: is it the same?
if(last_fs == "talk" and fs_name == last_fs
and param and param.d_id and param.d_id ~= d_id) then
-- diffrent parameters: save (if needed)
show_save_fs = true
elseif(fs_name == "talk" and param and param.do_save) then
-- player clicked on save button
show_save_fs = true
-- leaving a dialog: save!
elseif(last_fs == "talk" and fs_name ~= last_fs) then
show_save_fs = true
-- clicking on "save" in an edit option dialog: save!
elseif(last_fs == "edit_option_dialog" and fs_name == last_fs
and param and param.caller and param.caller == "save_option") then
show_save_fs = true
-- leaving editing an option: save!
elseif(last_fs == "edit_option_dialog" and fs_name ~= last_fs) then
show_save_fs = true
-- quitting: save!
elseif(fs_name == "quit") then
yl_speak_up.speak_to[pname].target_dialog = nil
show_save_fs = true
end
-- show the save or discard dialog
if(show_save_fs) then
yl_speak_up.speak_to[pname].next_fs = fs_name
yl_speak_up.speak_to[pname].next_fs_param = param
-- check first if it's necessary to ask for save or discard
yl_speak_up.input_save_or_discard_changes(player, "", {})
return
end
end
-- store the new formspec
yl_speak_up.speak_to[pname].last_fs = fs_name
-- and its parameter
yl_speak_up.speak_to[pname].last_fs_param = param
end
local fun = yl_speak_up.registered_forms_get_fs[fs_name]
if(fun) then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:"..fs_name,
fun(player, param),
yl_speak_up.registered_forms_force_fs_ver[fs_name])
return true
end
-- this is here mostly to fascilitate debugging - so that really all calls to
-- minetest.show_formspec are routed through here
if(fs_name == "msg") then
if(not(param)) then
param = {}
end
yl_speak_up.show_fs_ver(pname, param.input_to, param.formspec, 1)
elseif(fs_name == "quit") then
return
-- staff-based editing
elseif(fs_name == "optiondialog") then
if(not(param)) then
param = {}
end
yl_speak_up.show_fs_ver(pname, "yl_speak_up:optiondialog",
yl_speak_up.get_fs_optiondialog(player, param.n_id, param.d_id, param.o_id, param.p_id, param.r_id))
elseif(fs_name == "setdialog") then
if(not(param)) then
param = {}
end
yl_speak_up.show_fs_ver(pname, "yl_speak_up:setdialog",
yl_speak_up.get_fs_setdialog(player, param.n_id, param.d_id))
elseif(fs_name == "edit_option_dialog") then
-- the optional "caller" parameter can be used for debugging
if(not(param)) then
param = {}
end
yl_speak_up.speak_to[pname].o_id = param.o_id
yl_speak_up.show_fs_ver(pname, "yl_speak_up:edit_option_dialog",
yl_speak_up.get_fs_edit_option_dialog(player, param.n_id, param.d_id, param.o_id,
param.caller))
elseif(fs_name == "talk") then
if(not(param)) then
param = {}
end
if(param.d_id and param.d_id == "d_end") then
yl_speak_up.stop_talking(pname)
return
end
yl_speak_up.show_fs_ver(pname, "yl_speak_up:talk",
-- recursion depth from autoanswer: 0 (the player selected manually)
yl_speak_up.get_fs_talkdialog(player, param.n_id, param.d_id, param.alternate_text,0))
elseif(fs_name == "fashion") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:fashion",
yl_speak_up.get_fs_fashion(pname))
elseif(fs_name == "fashion_extended") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:fashion_extended",
yl_speak_up.get_fs_fashion_extended(pname))
elseif(fs_name == "inventory") then
-- this is a very classical formspec; it works far better with OLD fs;
-- force formspec version 1
yl_speak_up.show_fs_ver(pname, "yl_speak_up:inventory",
yl_speak_up.get_fs_inventory(player),
1)
elseif(fs_name == "trade_list") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:trade_list",
yl_speak_up.get_fs_trade_list(player, param))
elseif(fs_name == "player_offers_item") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:player_offers_item",
yl_speak_up.get_fs_player_offers_item(player, param), 1)
elseif(fs_name == "trade_simple") then
-- the optional parameter param is the trade_id
if(not(param) and yl_speak_up.speak_to[pname]) then
param = yl_speak_up.speak_to[pname].trade_id
end
yl_speak_up.show_fs_ver(pname, "yl_speak_up:do_trade_simple",
yl_speak_up.get_fs_do_trade_simple(player, param), 1)
elseif(fs_name == "trade_via_buy_button") then
-- the optional parameter param is the trade_id
if(not(param) and yl_speak_up.speak_to[pname]) then
param = yl_speak_up.speak_to[pname].trade_id
end
yl_speak_up.show_fs_ver(pname, "yl_speak_up:trade_via_buy_button",
yl_speak_up.get_fs_trade_via_buy_button(player, param), 1)
elseif(fs_name == "add_trade_simple") then
-- the optional parameter param is the trade_id
if(not(param) and yl_speak_up.speak_to[pname]) then
param = yl_speak_up.speak_to[pname].trade_id
end
yl_speak_up.show_fs_ver(pname, "yl_speak_up:add_trade_simple",
yl_speak_up.get_fs_add_trade_simple(player, param), 1)
elseif(fs_name == "trade_limit") then
if(not(param)) then
param = {}
end
yl_speak_up.show_fs_ver(pname, "yl_speak_up:trade_limit",
yl_speak_up.get_fs_trade_limit(player, param.selected))
elseif(fs_name == "show_log") then
if(not(param)) then
param = {}
end
yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_log",
yl_speak_up.get_fs_show_log(player, param.log_type))
elseif(fs_name == "show_npc_list") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_npc_list",
yl_speak_up.get_fs_show_npc_list(player, nil))
elseif(fs_name == "edit_trade_limit") then
if(not(param)) then
param = {}
end
yl_speak_up.show_fs_ver(pname, "yl_speak_up:edit_trade_limit",
yl_speak_up.get_fs_edit_trade_limit(player, param.selected_row), 1)
elseif(fs_name == "initial_config") then
if(not(param)) then
param = {}
end
yl_speak_up.show_fs_ver(pname, "yl_speak_up:initial_config",
yl_speak_up.get_fs_initial_config(player, param.n_id, param.d_id,
param.is_initial_config))
elseif(fs_name == "assign_quest_step") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:assign_quest_step",
yl_speak_up.get_fs_assign_quest_step(player, param))
elseif(fs_name == "manage_variables") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:manage_variables",
yl_speak_up.get_fs_manage_variables(player, param))
elseif(fs_name == "manage_quests") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:manage_quests",
yl_speak_up.get_fs_manage_quests(player, param))
elseif(fs_name == "manage_quest_steps") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:manage_quest_steps",
yl_speak_up.get_fs_manage_quest_steps(player, param))
elseif(fs_name == "show_what_points_to_this_dialog") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_what_points_to_this_dialog",
yl_speak_up.show_what_points_to_this_dialog(player, param))
elseif(fs_name == "quest_gui") then
yl_speak_up.show_fs_ver(pname, "yl_speak_up:quest_gui",
yl_speak_up.get_fs_quest_gui(player, param))
-- fallback in case of wrong call
else
minetest.chat_send_player(pname, "Error: Trying to show wrong "..
"formspec: \""..tostring(fs_name).."\". Please notify "..
"an admin.")
end
end