mirror of
https://gitea.your-land.de/Sokomine/yl_speak_up.git
synced 2025-06-20 22:28:02 +02:00
63 lines
2.9 KiB
Lua
63 lines
2.9 KiB
Lua
-- Do the NPCs talk right after they spawned?
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yl_speak_up.talk_after_spawn = true
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-- What shall we call the folder all the dialogs will reside in?
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yl_speak_up.path = "yl_speak_up_dialogs"
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-- What shall we call the folder all the inventories of the NPC will reside in?
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yl_speak_up.inventory_path = "yl_speak_up_inventories"
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-- Where shall player-specific varialbes (usually quest states) be stored?
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yl_speak_up.player_vars_save_file = "yl_speak_up_player_vars"
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-- amount of time in seconds that has to have passed before the above file will be saved again
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-- (more time can pass if no variable is changed)
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yl_speak_up.player_vars_min_save_time = 60
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-- Texts
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yl_speak_up.message_button_option_exit = "Farewell!"
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yl_speak_up.message_button_option_prerequisites_not_met_default = "Locked answer"
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yl_speak_up.message_tool_taken_because_of_lacking_priv = "We took the tool from you and logged this event. You used an admin item while lacking the neccessary priv npc_master"
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yl_speak_up.text_new_dialog_id = "New dialog"
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yl_speak_up.text_new_option_id = "New option"
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yl_speak_up.text_new_prerequisite_id = "New prerequisite"
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yl_speak_up.text_new_result_id = "New result"
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yl_speak_up.text_version_warning = "You are using an outdated Minetest version!\nI will have a hard time talking to you properly, but I will try my best.\nYou can help me by upgrading to at least 5.3.0!\nGet it at https://minetest.net/downloads"
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yl_speak_up.infotext = "Rightclick to talk"
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-- how many buttons will be shown simultaneously without having to scroll?
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yl_speak_up.max_number_of_buttons = 7
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-- how many buttons can be added to one dialog?
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yl_speak_up.max_number_of_options_per_dialog = 15
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-- how many rows and cols shall be used for the trade overview list?
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yl_speak_up.trade_max_rows = 10
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yl_speak_up.trade_max_cols = 4
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-- how many prerequirements can the player define per dialog option?
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yl_speak_up.max_prerequirements = 12
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-- how many actions can there be per dialog option?
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-- for now, more than one doesn't make sense
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yl_speak_up.max_actions = 1
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-- how many effects can the player define per dialog option?
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yl_speak_up.max_result_effects = 6
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-- these blacklists forbid NPC to use effects on blocks; format:
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-- yl_speak_up.blacklist_effect_on_block_interact[ node_name ] = true
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-- forbids all interactions;
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-- use this if a node isn't prepared for a type of interaction with
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-- an NPC and cannot be changed easily;
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-- Example: yl_speak_up.blacklist_effect_on_block_right_click["default:chest"] = true
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yl_speak_up.blacklist_effect_on_block_interact = {}
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yl_speak_up.blacklist_effect_on_block_place = {}
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yl_speak_up.blacklist_effect_on_block_dig = {}
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yl_speak_up.blacklist_effect_on_block_punch = {}
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yl_speak_up.blacklist_effect_on_block_right_click = {}
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-- If some items are for some reasons not at all acceptable as quest items,
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-- blacklist them here. The data structure is the same as for the tables above.
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yl_speak_up.blacklist_action_quest_item = {}
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