-- just some handling of variables yl_speak_up.player_vars = {} -- get the value of a variable used by a player in an NPC yl_speak_up.get_quest_variable_value = function(owner_name, current_player_name, variable_name) -- TODO: actually implement return tostring(owner_name).." "..tostring(current_player_name).." "..tostring(variable_name) end -- which variables can player pname read and use in preconditions? yl_speak_up.get_quest_variables_with_read_access = function(pname) -- TODO: actually implement return {"var_1","var_2","var_3", "var_4"} end -- which variables can player pname write and use in effects/results? yl_speak_up.get_quest_variables_with_write_access = function(pname) -- TODO: actually implement return {"var_1","var_2","var_3"} end