-- Do the NPCs talk right after they spawned? yl_speak_up.talk_after_spawn = true -- What shall we call the folder all the dialogs will reside in? yl_speak_up.path = "yl_speak_up_dialogs" -- What shall we call the folder all the inventories of the NPC will reside in? yl_speak_up.inventory_path = "yl_speak_up_inventories" -- Texts yl_speak_up.message_button_option_exit = "Farewell!" yl_speak_up.message_button_option_prerequisites_not_met_default = "Locked answer" yl_speak_up.message_tool_taken_because_of_lacking_priv = "We took the tool from you and logged this event. You used an admin item while lacking the neccessary priv npc_master" yl_speak_up.text_new_dialog_id = "New dialog" yl_speak_up.text_new_option_id = "New option" yl_speak_up.text_new_prerequisite_id = "New prerequisite" yl_speak_up.text_new_result_id = "New result" yl_speak_up.text_version_warning = "You are using an outdated Minetest version!\nI will have a hard time talking to you properly, but I will try my best.\nYou can help me by upgrading to at least 5.3.0!\nGet it at https://minetest.net/downloads" yl_speak_up.infotext = "Rightclick to talk" -- how many buttons will be shown simultaneously without having to scroll? yl_speak_up.max_number_of_buttons = 7 -- how many buttons can be added to one dialog? yl_speak_up.max_number_of_options_per_dialog = 15 -- how many rows and cols shall be used for the trade overview list? yl_speak_up.trade_max_rows = 10 yl_speak_up.trade_max_cols = 4 -- how many prerequirements can the player define per dialog option? yl_speak_up.max_prerequirements = 12 -- how many actions can there be per dialog option? -- for now, more than one doesn't make sense yl_speak_up.max_actions = 1 -- how many effects can the player define per dialog option? yl_speak_up.max_result_effects = 6 -- these blacklists forbid NPC to use effects on blocks; format: -- yl_speak_up.blacklist_effect_on_block_interact[ node_name ] = true -- forbids all interactions; -- use this if a node isn't prepared for a type of interaction with -- an NPC and cannot be changed easily; -- Example: yl_speak_up.blacklist_effect_on_block_right_click["default:chest"] = true yl_speak_up.blacklist_effect_on_block_interact = {} yl_speak_up.blacklist_effect_on_block_place = {} yl_speak_up.blacklist_effect_on_block_dig = {} yl_speak_up.blacklist_effect_on_block_punch = {} yl_speak_up.blacklist_effect_on_block_right_click = {} -- If some items are for some reasons not at all acceptable as quest items, -- blacklist them here. The data structure is the same as for the tables above. yl_speak_up.blacklist_action_quest_item = {}