handled alternate texts centralized in yl_speak_up.input_edit_option_dialog

This commit is contained in:
Sokomine 2021-07-16 22:15:53 +02:00
parent 58b5aa2cbb
commit fb2217d8cc
2 changed files with 126 additions and 89 deletions

View File

@ -1064,11 +1064,79 @@ end
yl_speak_up.handle_edit_actions_alternate_text = function(
player, pname, n_id, d_id, o_id, x_id, id_prefix,
formspec_input_to, data, fields, tmp_data_cache)
-- edit alternate text for an action
if(fields.button_edit_action_on_failure_text_change) then
local dialog = yl_speak_up.speak_to[pname].dialog
local dialog = yl_speak_up.speak_to[pname].dialog
if(not(dialog)
or not(dialog.n_dialogs)
or not(dialog.n_dialogs[ d_id ])
or not(dialog.n_dialogs[ d_id ].d_options)
or not(dialog.n_dialogs[ d_id ].d_options[ o_id ])) then
return
end
-- edit_dialog_options: these first two buttons can only be pressed in this dialog
-- action failed: want to edit the text that is shown when switching to the next dialog?
if(fields.button_edit_action_failed_dialog) then
-- the target effect is the (failed) action
local target_action = {}
local actions = dialog.n_dialogs[ d_id ].d_options[ o_id ].actions
if(actions) then
for a_id, a in pairs(actions) do
if(a and a.a_id) then
target_action = a
end
end
end
if(not(target_action)) then
return
end
-- remember what we're working at
yl_speak_up.speak_to[pname].edit_alternate_text_for = target_action
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:"..formspec_input_to,
formspec = yl_speak_up.get_fs_edit_dialog_modification(
dialog, target_action.a_on_failure, target_action.alternate_text,
"if the action \""..tostring(target_action.a_id)..
"\" of option \""..tostring(o_id)..
"\" of dialog \""..tostring(d_id)..
"\" failed because the player did something wrong")
})
-- showing new formspec - the calling function shall return as well
return true
-- action was successful: want to edit the text that is shown when switching to the next dialog?
elseif(fields.button_edit_action_success_dialog) then
-- the target effect is the "dialog" effect
local target_effect = {}
local results = dialog.n_dialogs[ d_id ].d_options[ o_id ].o_results
if(results) then
for r_id, r in pairs(results) do
if(r and r.r_type and r.r_type == "dialog") then
target_effect = r
end
end
end
if(not(target_effect)) then
return
end
-- remember what we're working at
yl_speak_up.speak_to[pname].edit_alternate_text_for = target_effect
-- this only happens in edit_options_dialog; log it directly
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:"..formspec_input_to,
formspec = yl_speak_up.get_fs_edit_dialog_modification(
dialog, target_effect.r_value, target_effect.alternate_text,
"if the action "..
"of option \""..tostring(o_id)..
"\" of dialog \""..tostring(d_id)..
"\" was successful - or if there was no action")
})
-- showing new formspec - the calling function shall return as well
return true
-- in edit action dialog: edit alternate text for a failed action
elseif(fields.button_edit_action_on_failure_text_change) then
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
local failure_id = ""
-- action is beeing edited; data.action_failure_dialog points to an index
if(data and data.action_failure_dialog) then
failure_id = sorted_dialog_list[ data.action_failure_dialog ]
end
@ -1081,10 +1149,11 @@ yl_speak_up.handle_edit_actions_alternate_text = function(
"\" of dialog \""..tostring(d_id)..
"\" failed because the player did something wrong")
})
return
-- showing new formspec - the calling function shall return as well
return true
-- edit alternate text for an on_failure effect
elseif(fields.button_edit_effect_on_failure_text_change) then
local dialog = yl_speak_up.speak_to[pname].dialog
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:"..formspec_input_to,
formspec = yl_speak_up.get_fs_edit_dialog_modification(
@ -1094,21 +1163,45 @@ yl_speak_up.handle_edit_actions_alternate_text = function(
"\" of dialog \""..tostring(d_id)..
"\" failed to execute correctly")
})
return
-- showing new formspec - the calling function shall return as well
return true
-- save the changes
elseif(fields.save_dialog_modification) then
local dialog = yl_speak_up.speak_to[pname].dialog
local old_text = data.alternate_text
local old_text = "-none-"
local target_element = yl_speak_up.speak_to[pname].edit_alternate_text_for
if(target_element) then
data = target_element
id_prefix = "a_"
if(target_element.r_id) then
id_prefix = "r_"
end
old_text = target_element.alternate_text
else
old_text = data.alternate_text
end
if(data and fields.d_text_new and fields.d_text_new ~= "$TEXT$"
and fields.d_text_new ~= data.alternate_text) then
-- store modification
data.alternate_text = fields.d_text_new
yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
-- not necessary for edit_option_dialog
if(tmp_data_cache) then
data.alternate_text = fields.d_text_new
yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
else
target_element.alternate_text = fields.d_text_new
end
if(id_prefix == "r_") then
local failure_id = data.on_failure
-- effect is beeing edited; data.on_failure contains the dialog name
if(data and data.on_failure) then
failure_id = data.on_failure
-- edit_option_dialog: data.r_value contains the dialog name
elseif(target_element and target_element.r_value) then
failure_id = target_element.r_value
end
-- record the change
table.insert(yl_speak_up.npc_was_changed[ n_id ],
"Dialog "..d_id..": The text displayed for dialog "..
tostring(data.on_failure).." when selecting option "..
tostring(failure_id).." when selecting option "..
tostring(o_id).." in dialog "..tostring( d_id )..
" and effect "..tostring(x_id).." failed "..
" was changed from "..
@ -1116,8 +1209,12 @@ yl_speak_up.handle_edit_actions_alternate_text = function(
elseif(id_prefix == "a_") then
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
local failure_id = ""
-- action is beeing edited; data.action_failure_dialog points to an index
if(data and data.action_failure_dialog) then
failure_id = sorted_dialog_list[ data.action_failure_dialog ]
-- edit_option_dialog: data.a_on_failure contains the dialog name
elseif(target_element and target_element.a_on_failure) then
failure_id = target_element.a_on_failure
end
-- record the change
table.insert(yl_speak_up.npc_was_changed[ n_id ],
@ -1128,6 +1225,8 @@ yl_speak_up.handle_edit_actions_alternate_text = function(
" failed, was changed from "..
"["..tostring(old_text).."] to ["..tostring(fields.d_text_new).."].")
end
-- saved; finished editing
yl_speak_up.speak_to[pname].edit_alternate_text_for = nil
end
end
end
@ -2202,5 +2301,6 @@ yl_speak_up.get_fs_edit_dialog_modification = function(dialog, d_id, alternate_d
"textarea[1.2,7.6;18.0,4.5;d_text_new;;"..
minetest.formspec_escape(alternate_dialog_text or "$TEXT$").."]"..
"button[3.0,12.3;1,0.7;back_from_edit_dialog_modification;Abort]"..
"button[6.0,12.3;1,0.7;save_dialog_modification;Save]"
"button[6.0,12.3;1,0.7;save_dialog_modification;Save]"..
"button[9.0,12.3;6,0.7;turn_alternate_text_into_new_dialog;Turn this into a new dialog]"
end

View File

@ -58,84 +58,21 @@ yl_speak_up.input_edit_option_dialog = function(player, formname, fields)
end
-- want to edit the text that is shown when switching to the next dialog?
if(fields.button_edit_action_failed_dialog) then
-- the target effect is the (failed) action
local target_action = {}
local actions = d_option.actions
if(actions) then
for a_id, a in pairs(actions) do
if(a and a.a_id) then
target_action = a
end
end
if(fields.button_edit_action_failed_dialog
or fields.button_edit_action_success_dialog
or fields.save_dialog_modification) then
if( yl_speak_up.handle_edit_actions_alternate_text(
-- x_id, id_prefix, target_element and tmp_data_cache are nil here
player, pname, n_id, d_id, o_id, nil, nil,
"edit_option_dialog", nil, fields, nil)) then
-- the function above showed a formspec already
return
else
yl_speak_up.show_fs(player, "edit_option_dialog",
{n_id = n_id, d_id = d_id, o_id = o_id,
caller="back-from_edit_dialog_modifications"})
return
end
-- remember what we're working at
yl_speak_up.speak_to[pname].edit_alternate_text_for = target_action
yl_speak_up.show_fs(player, "msg", {
input_to = formname,
formspec = yl_speak_up.get_fs_edit_dialog_modification(
dialog, target_action.a_on_failure, target_action.alternate_text,
"if the action \""..tostring(target_action.a_id)..
"\" of option \""..tostring(o_id)..
"\" of dialog \""..tostring(d_id)..
"\" failed because the player did something wrong")
})
return
elseif(fields.button_edit_action_success_dialog) then
-- the target effect is the "dialog" effect
local target_effect = {}
local results = d_option.o_results
if(results) then
for r_id, r in pairs(results) do
if(r and r.r_type and r.r_type == "dialog") then
target_effect = r
end
end
end
-- remember what we're working at
yl_speak_up.speak_to[pname].edit_alternate_text_for = target_effect
yl_speak_up.show_fs(player, "msg", {
input_to = formname,
formspec = yl_speak_up.get_fs_edit_dialog_modification(
dialog, target_effect.r_value, target_effect.alternate_text,
"if the action "..
"of option \""..tostring(o_id)..
"\" of dialog \""..tostring(d_id)..
"\" was successful - or if there was no action")
})
return
-- save the alternate action/effect text for the next dialog
elseif(fields.save_dialog_modification) then
local target_element = yl_speak_up.speak_to[pname].edit_alternate_text_for
local old_text = target_element.alternate_text
if(target_element and fields.d_text_new and fields.d_text_new ~= "$TEXT$"
and fields.d_text_new ~= target_element.alternate_text) then
target_element.alternate_text = fields.d_text_new
if(target_element and target_element.r_id) then
-- record the change
table.insert(yl_speak_up.npc_was_changed[ n_id ],
"Dialog "..d_id..": The text displayed for dialog "..
tostring(target_element.r_value).." when selecting option "..
tostring( o_id ).." in dialog "..tostring( d_id )..
" was changed from "..
"["..tostring(old_text).."] to ["..tostring(fields.d_text_new).."].")
elseif(target_element and target_element.a_id) then
-- record the change
table.insert(yl_speak_up.npc_was_changed[ n_id ],
"Dialog "..d_id..": The text displayed for dialog "..
tostring(target_element.a_on_failure).." when the action "..
tostring(target_element.a_id).." of option "..
tostring( o_id ).." in dialog "..tostring( d_id )..
" failed, was changed from "..
"["..tostring(old_text).."] to ["..tostring(fields.d_text_new).."].")
end
end
yl_speak_up.show_fs(player, "edit_option_dialog",
{n_id = n_id, d_id = d_id, o_id = o_id, caller="back-from_edit_dialog_modifications"})
return
elseif(fields.back_from_edit_dialog_modification) then
-- no longer working on an alternate text