diff --git a/readme.md b/readme.md
index ee7e2cc..25fdeb7 100644
--- a/readme.md
+++ b/readme.md
@@ -55,6 +55,8 @@ To get started, best install `yl_speak_up`, `npc_talk`, `mobs_redo` and `mobs_np
1. [1.18 Quests](#quests)
1. [1.19 Properties](#properties)
1. [1.20 Logging](#logging)
+ 1. [1.21 Export/Import] (#export)
+ 1. [1.22 Storing internal notes] (#notes)
2. [For moderators: Generic NPCs](#for-moderators)
1. [2.1 Generic behaviour](#generic_behaviour)
@@ -495,6 +497,31 @@ That way, the NPC will no longer log or send debug messages when executing
effects.
+### 1.21 Export/Import
+
+
+It's possible to export the full dialog data of an NPC and to view it in more
+human-readable form. It's also possible to export it in some degree in the
+format the mod simple\_dialogs uses (minus preconditions, actions, effects and
+all other special things).
+
+Players with the `privs` priv can also import those dialogs into an NPC in
+their local singleplayer game. But be warned: The dialog is *not* checked for
+consistency or anything yet! That is why it requires the `privs` priv. Don't
+just import any NPC data someone sends to you!
+
+It is planned to check the dialog (.json format) more fully in the future so
+that players can import data on a server as well. However, we are not that far
+yet.
+
+
+### 1.22 Storing internal notes
+
+
+It's possible to take internal notes on your NPC by clicking on the "Notes"
+button. You can help your memory and store information about your plans with
+this NPC - its character, how it behaves and talks, who his friends are etc.
+These internal notes are only shown to players who can edit this NPC.