diff --git a/readme.md b/readme.md index ee7e2cc..25fdeb7 100644 --- a/readme.md +++ b/readme.md @@ -55,6 +55,8 @@ To get started, best install `yl_speak_up`, `npc_talk`, `mobs_redo` and `mobs_np 1. [1.18 Quests](#quests) 1. [1.19 Properties](#properties) 1. [1.20 Logging](#logging) + 1. [1.21 Export/Import] (#export) + 1. [1.22 Storing internal notes] (#notes) 2. [For moderators: Generic NPCs](#for-moderators) 1. [2.1 Generic behaviour](#generic_behaviour) @@ -495,6 +497,31 @@ That way, the NPC will no longer log or send debug messages when executing effects. +### 1.21 Export/Import + + +It's possible to export the full dialog data of an NPC and to view it in more +human-readable form. It's also possible to export it in some degree in the +format the mod simple\_dialogs uses (minus preconditions, actions, effects and +all other special things). + +Players with the `privs` priv can also import those dialogs into an NPC in +their local singleplayer game. But be warned: The dialog is *not* checked for +consistency or anything yet! That is why it requires the `privs` priv. Don't +just import any NPC data someone sends to you! + +It is planned to check the dialog (.json format) more fully in the future so +that players can import data on a server as well. However, we are not that far +yet. + + +### 1.22 Storing internal notes + + +It's possible to take internal notes on your NPC by clicking on the "Notes" +button. You can help your memory and store information about your plans with +this NPC - its character, how it behaves and talks, who his friends are etc. +These internal notes are only shown to players who can edit this NPC.