allow to select variables in manage_variables

This commit is contained in:
Sokomine 2021-07-26 22:08:45 +02:00
parent 24fd2b0df5
commit c19e478728
2 changed files with 103 additions and 25 deletions

View File

@ -33,7 +33,7 @@ yl_speak_up.create_dropdown_playerlist = function(player, pname,
tostring(explain_add_player).."]"
else
text = text.."button["..tostring(start_x + 3.8 + stretch_x)..","..tostring(start_y)..
";"..tostring(3.5 + stretch_x)..",0.9;"..
";"..tostring(3.4 + stretch_x)..",0.9;"..
tostring(field_name_for_deleting_player)..";"..
tostring(delete_button_text).."]"..
"tooltip["..tostring(field_name_for_deleting_player)..";"..

View File

@ -164,33 +164,80 @@ yl_speak_up.input_fs_manage_variables = function(player, formname, fields)
yl_speak_up.show_fs(player, "manage_variables")
return
end
-- leave this formspec
if(fields and (fields.quit or fields.exit)) then
local last_fs = yl_speak_up.speak_to[pname][ "working_at" ]
yl_speak_up.show_fs(player, last_fs)
-- add a new variable?
if(fields and fields.add_variable) then
elseif(fields and fields.add_variable) then
local error_msg = ""
if(not(fields.add_variable_name) or fields.add_variable_name == ""
or fields.add_variable_name:trim() == "") then
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:manage_variables",
formspec = "size[6,2]"..
"label[0.2,0.5;Please enter the name of your variable!]"..
"button[1.5,1.5;2,0.9;back_from_msg;Back]"})
return
end
-- TODO: limit names to something more sensible?
fields.add_variable_name = fields.add_variable_name:trim()
local res = yl_speak_up.add_quest_variable(pname, fields.add_variable_name)
local text = "A new variable named\n \""..tostring(fields.add_variable_name)..
"\"\nhas been created."
if(not(res)) then
text = "Failed to create variable named\n \""..
tostring(fields.add_variable_name).."\"."
error_msg = "Please enter the name of your variable!"
-- limit names to something more sensible
elseif(string.len(fields.add_variable_name) > 30) then
error_msg = "The name of your variable name is too long.\n"..
"Only up to 30 characters are allowed."
elseif(string.len(fields.add_variable_name:trim()) < 2) then
error_msg = "The name of your variable name is too short.\n"..
"It has to be at least 2 characters long."
else
fields.add_variable_name = fields.add_variable_name:trim()
local res = yl_speak_up.add_quest_variable(pname, fields.add_variable_name)
-- not really an error msg here - but fascilitates output
error_msg = "A new variable named\n \""..
minetest.formspec_escape(fields.add_variable_name)..
"\"\nhas been created."
if(not(res)) then
error_msg = "Failed to create variable named\n \""..
minetest.formspec_escape(fields.add_variable_name).."\"."
else
-- slect this new variable
local var_list = yl_speak_up.get_quest_variables(pname, true)
-- make names of own variables shorter
yl_speak_up.strip_pname_from_varlist(var_list, pname)
table.sort(var_list)
local index = table.indexof(var_list, fields.add_variable_name)
if(index and index > -1) then
yl_speak_up.speak_to[pname].tmp_index_variable = index + 1
end
end
end
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:manage_variables",
formspec = "size[6,2]"..
"label[0.2,0.0;"..minetest.formspec_escape(text).."]"..
"label[0.2,0.0;"..error_msg.."]"..
"button[1.5,1.5;2,0.9;back_from_msg;Back]"})
return
-- show where this variable is used
elseif(fields and fields.show_var_usage and fields.show_var_usage ~= "") then
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:manage_variables",
formspec = yl_speak_up.get_list_of_usage_of_variable(
fields.list_var_names, pname, true,
"back_from_msg",
"Back to manage variables",
-- not an internal variable
false)
})
return
-- TODO: delete variable
-- a var name was selected in the dropdown list
elseif(fields and fields.list_var_names and fields.list_var_names ~= "") then
local var_list = yl_speak_up.get_quest_variables(pname, true)
-- make names of own variables shorter
yl_speak_up.strip_pname_from_varlist(var_list, pname)
table.sort(var_list)
local index = table.indexof(var_list, fields.list_var_names)
if(fields.list_var_names == "Add variable:") then
index = 0
end
if(index and index > -1) then
yl_speak_up.speak_to[pname].tmp_index_variable = index + 1
end
-- show the same formspec again, with a diffrent variable selected
yl_speak_up.show_fs(player, "manage_variables")
return
end
-- try to go back to the last formspec shown before this one
if(not(yl_speak_up.speak_to[pname])) then
@ -202,13 +249,44 @@ end
yl_speak_up.get_fs_manage_variables = function(player, param)
return "size[12,4]"..
local pname = player:get_player_name()
-- variables owned by the player - including those with write access
local var_list = yl_speak_up.get_quest_variables(pname, true)
-- make names of own variables shorter
yl_speak_up.strip_pname_from_varlist(var_list, pname)
-- the yl_speak_up.create_dropdown_playerlist function needs a table - not a list
local table_of_vars = {}
for i, k in ipairs(var_list) do
table_of_vars[ k ] = true
end
-- "Add variable:" is currently selected
local additional_buttons = ""
if(not(yl_speak_up.speak_to[pname].tmp_index_variable)
or yl_speak_up.speak_to[pname].tmp_index_variable == 1) then
yl_speak_up.speak_to[pname].tmp_index_variable = 1
additional_buttons = "button[11.4,1.9;2.5,0.9;add_variable;Create variable]"..
"tooltip[add_variable;Create a new varialbe with the name\n"..
"you entered in the field to the left.]"
else
additional_buttons = "button[11.4,1.9;2.5,0.9;show_var_usage;Where is it used?]"..
"tooltip[show_var_usage;Show which NPC use this variable in which context.]"
end
return "size[14,4]"..
"label[2.0,-0.2;* Manage your variables *]"..
"label[0.2,1.0;Create this new variable:]"..
"field[3.7,1.3;6.0,0.6;add_variable_name;;]"..
"button[9.4,1.0;2.5,0.6;add_variable;Create variable]"..
"tooltip[add_variable;Enter the name of your new variable.]"..
-- TODO: delete variable
"label[0.2,2.05;Your variables:]"..
-- offer a dropdown list and a text input field for new varialbe names for adding
yl_speak_up.create_dropdown_playerlist(player, pname,
--table_of_names, yl_speak_up.speak_to[pname].tmp_index,
table_of_vars, yl_speak_up.speak_to[pname].tmp_index_variable,
2.2, 1.9, 1.0, "list_var_names", "variable", "Delete selected variable",
"add_variable_name",
"Enter the name of the new variable you\n"..
"want to create.",
"delete_variable",
"If you click here, the selected variable\n"..
"will be deleted."
)..
additional_buttons..
"button[2.0,3.5;1.0,0.6;back;Back]"
end