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added tooltips for precondition and effect list
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@ -301,10 +301,14 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
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"tooltip[1.2,1.2;19.6,3.0;This is what the NPC says to the player.]"..
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-- list the preconditions
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"label[0.2,4.2;If all of the following pre(C)onditions are fulfilled:]"..
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-- TODO: perhaps add tooltip for the type of the conditions
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"tablecolumns[text;color,span=1;text;text]"..
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"table[1.2,4.5;19.6,2.0;table_of_preconditions;"..
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list_of_preconditions..";0]"..
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"tooltip[1.2,4.5;19.6,2.0;"..
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"*All* pre(C)onditions need to be true in order\n"..
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"for the option to be offered to the player.\n"..
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"Please click on a pre(C)ondition in order\n"..
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"to edit or delete it!]"..
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-- answer of the player (the actual option)
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"label[0.2,6.8;..the player may answer with this text:]"..
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"label[1.2,7.6;A:]"..
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@ -333,10 +337,16 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
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-- list of effects
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"label[0.2,12.0;If the player completed the above action successfully, "..
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"apply the following (Ef)fects:]"..
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-- TODO: perhaps add tooltip for the type of the conditions
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"tablecolumns[text;color,span=1;text;text]"..
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"table[1.2,12.3;19.6,2.0;table_of_effects;"..
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list_of_effects..";0]"..
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"tooltip[1.2,12.3;19.6,2.0;"..
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"*All* (Ef)fects are executed after the action (if there is\n"..
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"one defined in this option) has been completed successfully\n"..
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"by the player. If there is no action defined, then the\n"..
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"(Ef)fects will always be executed when this option here is\n"..
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"selected.\n"..
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"Please click on an (Ef)fect in order to edit or delete it!]"..
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-- ..and what the NPC will reply to that answer
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"label[0.2,15.1;The NPC will react to this answer with the following dialog:]"..
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"hypertext[1.2,15.7;19.6,2.5;d_text_next;<normal>"..
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