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synced 2025-06-18 13:19:18 +02:00
added effect state change of variable
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@ -360,7 +360,27 @@ yl_speak_up.execute_effect = function(player, n_id, o_id, r)
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-- "an internal state (i.e. of a quest)", -- 2
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elseif(r.r_type == "state") then
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-- TODO: implement effect "state"
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if(not(r.r_variable) or r.r_variable == "") then
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return false
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end
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local pname = player:get_player_name()
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local owner = yl_speak_up.npc_owner[ n_id ]
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-- set the value of the variable
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local new_value = nil
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if( r.r_operator and r.r_operator == "set_to") then
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new_value = r.r_var_cmp_value
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elseif(r.r_operator and r.r_operator == "unset") then
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new_value = nil
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else
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yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
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"state: Unsupported type: "..tostring(r.r_value)..".")
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return false
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end
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local ret = yl_speak_up.set_quest_variable_value(owner, pname, r.r_variable, new_value)
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yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
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"state: Success: "..tostring(ret).." for setting "..tostring(r.r_variable).." to "..
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tostring(new_value)..".")
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return ret
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-- "a block somewhere" -- 3
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elseif(r.r_type == "block") then
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-- is the position given correctly?
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@ -3,6 +3,14 @@
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yl_speak_up.player_vars = {}
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-- set the value of a variable used by a player in an NPC
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yl_speak_up.set_quest_variable_value = function(owner_name, current_player_name, variable_name, new_value)
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-- TODO: actually implement
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minetest.chat_send_player(current_player_name, "[Info] Trying to set variable "..
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tostring(variable_name).." to "..tostring(new_value)..".")
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return false
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end
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-- get the value of a variable used by a player in an NPC
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yl_speak_up.get_quest_variable_value = function(owner_name, current_player_name, variable_name)
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-- TODO: actually implement
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