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https://gitea.your-land.de/Sokomine/yl_speak_up.git
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moved staff based_based_editing and tools (staffs) into yl_npc because they're deprecated
This commit is contained in:
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33
README.md
33
README.md
@ -140,12 +140,8 @@ special meaning:
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### 5. How to configure NPC and add dialogs
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<a name="how-to-configure"></a>
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There are two ways:
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1. Just talk to them and click on the "I am your owner"-Dialog. This opens up
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a menu where you can edit most things.
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2. Use /giveme to get the staff you want, wield the staff and point it at the
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NPC you want to change. This is much more powerful. Lua code can be
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entered and later executed by the NPC.
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Just talk to them and click on the "I am your owner"-Dialog. This opens up
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a menu where you can edit most things.
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hint: The command `/npc_talk debug <npc_id>` allows you to get debug
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information regarding preconditions and effects. You can turn it
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@ -157,11 +153,9 @@ hint: The command `/npc_talk debug <npc_id>` allows you to get debug
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<a name="privs"></a>
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`npc_talk_owner` will allow players to edit their *own* NPC by talking to them.
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Does *not* include usage of the staffs!
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Ought to be given to all players.
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`npc_talk_master` allows players to edit *any* NPC supported by this mod.
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Does *not* include usage of the staffs!
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Ought to be given to selected trusted players who want to
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help others with their NPC configuration and/or support
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NPCs owned by the server.
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@ -173,7 +167,7 @@ hint: The command `/npc_talk debug <npc_id>` allows you to get debug
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the prefix "server".
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`npc_master` allows players to edit *any* NPC supported by this mod.
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*Does* include usage of the staffs.
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*Does* include usage of the staffs (now part of `yl_npc`).
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This is very powerful and allows to enter and execute lua
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code without restrictions.
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Only grant this to staff members you really trust.
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@ -198,17 +192,8 @@ NPC can have privs as well. The NPC...
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### 7. Tools
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<a name="tools"></a>
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There are diffrent staffs for diffrent functionality:
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Staff of.. does:
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..I-said-so edit what the NPC says (extremly powerful)
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..shut-up mute the NPC
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..dawai-dawai un-mute the NPC
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..game-over remove the NPC (but not its data)
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..fashion change skin etc.
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Be careful: With the staffs, you can add more than one result of the type
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"dialog" - which will confuse the NPC and lead to unexpected results. Use
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the staffs only with care!
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There are no more tools (=staffs) provided. You can do all you could do
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with them by just talking to the NPC.
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### 8. Mute
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@ -217,9 +202,9 @@ the staffs only with care!
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When you edit an NPC, you might want to stop it from talking to other players
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and spoiling unifinished texts/options to the player.
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For this case, the NPC can be muted. This works either with the staff or by
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selecting the appropriate option in the talk menu after having started edit
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mode by claiming to be the NPC's owner.
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For this case, the NPC can be muted. This works by selecting the appropriate
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option in the talk menu after having started edit mode by claiming to be the
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NPC's owner.
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### 9. Skin
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@ -271,8 +256,6 @@ Trades can either be attached to dialog options (and show up as results there)
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via the edit options dialog or just be trades that are shown in a trade list.
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The trade list can be accessed from the NPC's inventory.
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Trades cannot be added with the staffs.
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If there are trades that ought to show up in the general trade list (i.e. not
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only be attached to dialog options), then a button "Let's trade" will be shown
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as option for the first dialog.
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@ -9,11 +9,6 @@
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--
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-- So please use a seperate config mod!
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-- enable/disable the original staff-based editing
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-- Note: The staffs can only edit part of what the NPC can do. They can even break the NPC.
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-- Set this only if you need to force-mute an NPC or something like that.
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yl_speak_up.enable_staff_based_editing = true
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-- Do the NPCs talk right after they spawned?
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yl_speak_up.talk_after_spawn = true
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14
init.lua
14
init.lua
@ -264,17 +264,3 @@ yl_speak_up_execute_if_file_exists("startup")
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-- load all those files that can also be reloaded without a server restart
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-- load here for the first time:
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yl_speak_up.reload(modpath, "loaded")
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-- these functions here mostly cannot be reloaded without a server restart
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-- because they register tools and entities
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--
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-- the staffs (requires npc_master priv)
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if(yl_speak_up.enable_staff_based_editing) then
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-- editing the npc with the staff:
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dofile(modpath .. "staff_based_editing.lua")
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-- defining the staffs:
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dofile(modpath .. "tools.lua")
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end
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minetest.log("action","[MOD] yl_speak_up loaded tools and mobs")
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@ -1,767 +0,0 @@
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-----------------------------------------------------------------------------
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-- these functions are used/needed for staff based editing
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-----------------------------------------------------------------------------
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-- this was created by AliasAlreadyTaken and the original edit mechanism
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local function options_to_dialog(pname)
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local dialog = yl_speak_up.speak_to[pname].dialog
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local n_id = yl_speak_up.speak_to[pname].n_id
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local d_id = yl_speak_up.speak_to[pname].d_id
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local o_id = yl_speak_up.speak_to[pname].o_id
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local p_id = yl_speak_up.speak_to[pname].p_id
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local r_id = yl_speak_up.speak_to[pname].r_id
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if yl_speak_up.speak_to[pname].d_text then
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dialog.n_dialogs[d_id].d_text = yl_speak_up.speak_to[pname].d_text
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end
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--Find the o_id to save to
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local future_o_id = ""
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if yl_speak_up.speak_to[pname].o_id ~= nil and yl_speak_up.speak_to[pname].o_id ~= yl_speak_up.text_new_option_id then
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future_o_id = yl_speak_up.speak_to[pname].o_id
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else
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future_o_id = "o_" .. yl_speak_up.find_next_id(dialog.n_dialogs[d_id].d_options)
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if dialog.n_dialogs[d_id].d_options == nil then
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dialog.n_dialogs[d_id].d_options = {}
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end
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dialog.n_dialogs[d_id].d_options[future_o_id] = {}
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end
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--Find the p_id to save to
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local future_p_id = ""
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if
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yl_speak_up.speak_to[pname].p_id ~= nil and
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yl_speak_up.speak_to[pname].p_id ~= yl_speak_up.text_new_prerequisite_id
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then
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future_p_id = yl_speak_up.speak_to[pname].p_id
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else
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future_p_id = "p_" .. yl_speak_up.find_next_id(dialog.n_dialogs[d_id].d_options[future_o_id].o_prerequisites)
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if future_p_id == "p_1" then
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dialog.n_dialogs[d_id].d_options[future_o_id].o_prerequisites = {}
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end
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dialog.n_dialogs[d_id].d_options[future_o_id].o_prerequisites[future_p_id] = {}
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end
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--Find the r_id to save to
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local future_r_id = ""
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if yl_speak_up.speak_to[pname].r_id ~= nil and yl_speak_up.speak_to[pname].r_id ~= yl_speak_up.text_new_result_id then
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future_r_id = yl_speak_up.speak_to[pname].r_id
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else
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future_r_id = yl_speak_up.add_new_result(dialog, d_id, future_o_id)
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end
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--Edit options
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dialog.n_dialogs[d_id].d_options[future_o_id].o_id = future_o_id
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dialog.n_dialogs[d_id].d_options[future_o_id].o_hide_when_prerequisites_not_met =
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yl_speak_up.speak_to[pname].o_hide or "false"
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dialog.n_dialogs[d_id].d_options[future_o_id].o_grey_when_prerequisites_not_met =
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yl_speak_up.speak_to[pname].o_grey or "false"
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local s = yl_speak_up.sanitize_sort(dialog.n_dialogs[d_id].d_options, yl_speak_up.speak_to[pname].o_sort)
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dialog.n_dialogs[d_id].d_options[future_o_id].o_sort = s
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dialog.n_dialogs[d_id].d_options[future_o_id].o_text_when_prerequisites_not_met =
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yl_speak_up.speak_to[pname].o_not_met or ""
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dialog.n_dialogs[d_id].d_options[future_o_id].o_text_when_prerequisites_met =
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yl_speak_up.speak_to[pname].o_met or ""
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--Edit prerequisites
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--Do we delete the prerequisite?
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if
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yl_speak_up.speak_to[pname].p_type == "delete" and yl_speak_up.speak_to[pname].p_id ~= nil and
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yl_speak_up.speak_to[pname].p_id ~= yl_speak_up.text_new_prerequisite_id
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then
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dialog.n_dialogs[d_id].d_options[future_o_id].o_prerequisites[future_p_id] = nil
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else
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if yl_speak_up.speak_to[pname].p_value ~= nil and yl_speak_up.speak_to[pname].p_value ~= "" then
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dialog.n_dialogs[d_id].d_options[future_o_id].o_prerequisites[future_p_id].p_id = future_p_id
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dialog.n_dialogs[d_id].d_options[future_o_id].o_prerequisites[future_p_id].p_type =
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yl_speak_up.speak_to[pname].p_type
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dialog.n_dialogs[d_id].d_options[future_o_id].o_prerequisites[future_p_id].p_value =
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yl_speak_up.speak_to[pname].p_value
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end
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end
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--Do we delete the result?
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if
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yl_speak_up.speak_to[pname].r_type == "delete" and yl_speak_up.speak_to[pname].r_id ~= nil and
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yl_speak_up.speak_to[pname].r_id ~= yl_speak_up.text_new_result_id
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then
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dialog.n_dialogs[d_id].d_options[future_o_id].o_results[future_r_id] = nil
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else
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if yl_speak_up.speak_to[pname].r_value ~= nil and yl_speak_up.speak_to[pname].r_value ~= "" then
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dialog.n_dialogs[d_id].d_options[future_o_id].o_results[future_r_id].r_id = future_r_id
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dialog.n_dialogs[d_id].d_options[future_o_id].o_results[future_r_id].r_type =
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yl_speak_up.speak_to[pname].r_type
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dialog.n_dialogs[d_id].d_options[future_o_id].o_results[future_r_id].r_value =
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yl_speak_up.speak_to[pname].r_value
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end
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end
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return dialog
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end
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--###
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-- Helpers
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--###
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local function get_prerequisite_types()
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--local t_gpt = {"item", "quest", "function", "auto", "delete"}
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local t_gpt = {"item", "function", "delete"}
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local s_gpt = ""
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for _, v in pairs(t_gpt) do
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s_gpt = s_gpt .. v .. ","
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end
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s_gpt = s_gpt:sub(1, -2) -- cut last comma
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return s_gpt, t_gpt
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end
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local function get_result_types()
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--local t_grt = {"dialog", "give_item", "quest", "function", "auto", "delete"}
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local t_grt = {"dialog","give_item","take_item","move","function","trade","delete"}
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local s_grt = ""
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for _, v in pairs(t_grt) do
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s_grt = s_grt .. v .. ","
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end
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s_grt = s_grt:sub(1, -2) -- cut last comma
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return s_grt, t_grt
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end
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local function delete_option(n_id, d_id, o_id)
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if d_id == yl_speak_up.text_new_dialog_id then
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return false
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end -- We don't delete "New dialog" Also, something might have gone wrong here.
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if o_id == yl_speak_up.text_new_option_id then
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return false
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end -- We don't delete "New option"
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local dialog = yl_speak_up.load_dialog(n_id, false)
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dialog.n_dialogs[d_id].d_options[o_id] = nil
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yl_speak_up.save_dialog(n_id, dialog)
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end
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--###
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--Formspecs
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--###
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-- get formspecs
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-- dialog
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yl_speak_up.get_fs_setdialog = function(clicker, n_id, d_id)
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local dialog = yl_speak_up.load_dialog(n_id, false)
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local items = yl_speak_up.text_new_dialog_id
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local count = 1
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local d_sort = ""
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local text = ""
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if next(dialog) == nil then -- file does not exist
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dialog.n_id = n_id
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dialog.n_npc = ""
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dialog.n_description = ""
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elseif dialog.n_dialogs == nil then -- file does exist, but no dialogs are set
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dialog.n_id = n_id
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text = ""
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else -- file exists and there's already content
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local n = 1
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for k, v in pairs(dialog.n_dialogs) do
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n = n + 1
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if k == d_id then
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count = n
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d_sort = v.d_sort or ""
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text = v.d_text or ""
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end
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items = items .. "," .. v.d_id
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end
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text = minetest.formspec_escape(text)
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end
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local formspec = {
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"size[13.4,8.5]",
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"label[0.2,0.35;",
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dialog.n_id,
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"]",
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"field[1.3,0.1;3.7,0.5;n_npc;;",
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dialog.n_npc,
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"]",
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"field[5.2,0.1;8,0.5;n_description;;",
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dialog.n_description,
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"]",
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"dropdown[5.2,0.75;5,0.75;d_id;",
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items,
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";",
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count,
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"]",
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-- allow to change the owner of the npc
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"label[0.2,1;Owner]",
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"field[1.3,0.75;3.7,0.5;npc_owner;;",
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(yl_speak_up.npc_owner[ n_id ] or "- nobody -"),
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"]",
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"label[10.9,1;Sort]",
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"field[11.7,0.75;1.5,0.5;d_sort;;",
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d_sort,
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"]",
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"textarea[0.2,1.6;13,6;d_text;;",
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text,
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"]",
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"button_exit[0.2,7.7;3,0.75;button_cancel;Cancel]",
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"button[4,7.7;3,0.75;button_delete;Delete]",
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"button[7.1,7.7;3,0.75;button_option;Options]",
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"button[10.2,7.7;3,0.75;button_save;Save]",
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-- tooltips
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"tooltip[npc_owner;npc_owner: The name of the owner of the NPC - who can edit dialogs of this NPC if he has the npc_talk_owner priv;#FFFFFF;#000000]",
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"tooltip[n_npc;n_npc: The name of the NPC;#FFFFFF;#000000]",
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"tooltip[n_description;n_description: A description for the NPC;#FFFFFF;#000000]",
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"tooltip[d_sort;d_sort: Make this 0 on your dialog if you want it to be shown the first time a player talks to the NPC\nNegative values are ignored\n;#FFFFFF;#000000]",
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"tooltip[5.2,0.75;5,0.75;d_id: Dialog Id;#FFFFFF;#000000]",
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"tooltip[d_text;d_text: Dialog text. What the NPC says to you;#FFFFFF;#000000]"
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}
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return table.concat(formspec, "")
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end
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-- options
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yl_speak_up.get_fs_optiondialog = function(player, n_id, d_id, o_id, p_id, r_id)
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local dialog = yl_speak_up.load_dialog(n_id, false)
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local pname = player:get_player_name()
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if next(dialog) == nil or d_id == yl_speak_up.text_new_dialog_id or dialog.n_dialogs == nil then -- file does not exist or the user sent the New dialog
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return yl_speak_up.get_error_message(n_id)
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end
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-- default values
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local out = {}
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-- npc
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out.n_id = n_id
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-- dialog
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out.d_id = yl_speak_up.text_new_dialog_id
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out.d_text = "Dialog Text"
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-- option
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out.o_id_items = yl_speak_up.text_new_option_id
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out.o_id_count = 1
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out.o_hide = "false"
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out.o_grey = "false"
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out.o_sort = ""
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out.o_met = "Text when conditions are met"
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out.o_not_met = "Text when conditions are not met"
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-- prerequisite
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out.p_id_items = yl_speak_up.text_new_prerequisite_id
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out.p_id_count = 1
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out.p_type_items, out.p_type_items_table = get_prerequisite_types()
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out.p_type_count = 1
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out.p_value = ""
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-- result
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out.r_id_items = yl_speak_up.text_new_result_id
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out.r_id_count = 1
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out.r_type_items = get_result_types()
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out.r_type_count = 1
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out.r_value = ""
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--dialogs
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for k, v in pairs(dialog.n_dialogs) do
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if k == d_id then
|
||||
out.d_id = v.d_id
|
||||
out.d_text = minetest.formspec_escape(v.d_text):trim()
|
||||
end
|
||||
end
|
||||
|
||||
--options
|
||||
if dialog.n_dialogs[d_id].d_options ~= nil then
|
||||
local o_n = 1
|
||||
for o_k, o_v in pairs(dialog.n_dialogs[d_id].d_options) do
|
||||
o_n = o_n + 1
|
||||
if o_k == o_id then
|
||||
out.o_id_count = o_n
|
||||
end
|
||||
out.o_id_items = out.o_id_items .. "," .. o_v.o_id
|
||||
end
|
||||
if dialog.n_dialogs[d_id].d_options[o_id] then
|
||||
if dialog.n_dialogs[d_id].d_options[o_id].o_hide_when_prerequisites_not_met then
|
||||
out.o_hide = dialog.n_dialogs[d_id].d_options[o_id].o_hide_when_prerequisites_not_met
|
||||
end
|
||||
if dialog.n_dialogs[d_id].d_options[o_id].o_grey_when_prerequisites_not_met then
|
||||
out.o_grey = dialog.n_dialogs[d_id].d_options[o_id].o_grey_when_prerequisites_not_met
|
||||
end
|
||||
if dialog.n_dialogs[d_id].d_options[o_id].o_sort then
|
||||
out.o_sort = dialog.n_dialogs[d_id].d_options[o_id].o_sort
|
||||
end
|
||||
if dialog.n_dialogs[d_id].d_options[o_id].o_text_when_prerequisites_met then
|
||||
out.o_met =
|
||||
minetest.formspec_escape(dialog.n_dialogs[d_id].d_options[o_id].o_text_when_prerequisites_met):trim(
|
||||
|
||||
)
|
||||
end
|
||||
if dialog.n_dialogs[d_id].d_options[o_id].o_text_when_prerequisites_not_met then
|
||||
out.o_not_met =
|
||||
minetest.formspec_escape(dialog.n_dialogs[d_id].d_options[o_id].o_text_when_prerequisites_not_met):trim(
|
||||
|
||||
)
|
||||
end
|
||||
|
||||
-- prerequisite
|
||||
|
||||
--if dialog.n_dialogs[d_id].d_options[o_id].o_prerequisites ~= nil and p_id == yl_speak_up.text_new_prerequisite_id then -- new prerequisite
|
||||
--end
|
||||
if dialog.n_dialogs[d_id].d_options[o_id].o_prerequisites ~= nil then
|
||||
local p_n = 1
|
||||
for p_k, p_v in pairs(dialog.n_dialogs[d_id].d_options[o_id].o_prerequisites) do
|
||||
p_n = p_n + 1
|
||||
if p_k == p_id then
|
||||
out.p_id_count = p_n
|
||||
end
|
||||
out.p_id_items = out.p_id_items .. "," .. p_v.p_id
|
||||
end
|
||||
|
||||
out.p_type_items, out.p_type_items_table = get_prerequisite_types()
|
||||
|
||||
if
|
||||
dialog.n_dialogs[d_id].d_options[o_id].o_prerequisites[p_id] ~= nil and
|
||||
dialog.n_dialogs[d_id].d_options[o_id].o_prerequisites[p_id].p_type ~= nil
|
||||
then
|
||||
local p_type_n = 1
|
||||
for _, p_type_v in pairs(out.p_type_items_table) do
|
||||
if p_type_v == dialog.n_dialogs[d_id].d_options[o_id].o_prerequisites[p_id].p_type then
|
||||
out.p_type_count = p_type_n
|
||||
end
|
||||
p_type_n = p_type_n + 1
|
||||
end
|
||||
|
||||
out.p_value =
|
||||
minetest.formspec_escape(dialog.n_dialogs[d_id].d_options[o_id].o_prerequisites[p_id].p_value):trim(
|
||||
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
-- result
|
||||
if dialog.n_dialogs[d_id].d_options[o_id].o_results ~= nil then
|
||||
local r_n = 1
|
||||
for r_k, r_v in pairs(dialog.n_dialogs[d_id].d_options[o_id].o_results) do
|
||||
r_n = r_n + 1
|
||||
if r_k == r_id then
|
||||
out.r_id_count = r_n
|
||||
end
|
||||
out.r_id_items = out.r_id_items .. "," .. r_v.r_id
|
||||
end
|
||||
|
||||
out.r_type_items, out.r_type_items_table = get_result_types()
|
||||
|
||||
if
|
||||
dialog.n_dialogs[d_id].d_options[o_id].o_results[r_id] ~= nil and
|
||||
dialog.n_dialogs[d_id].d_options[o_id].o_results[r_id].r_type ~= nil
|
||||
then
|
||||
local r_type_n = 1
|
||||
for _, r_type_v in pairs(out.r_type_items_table) do
|
||||
if r_type_v == dialog.n_dialogs[d_id].d_options[o_id].o_results[r_id].r_type then
|
||||
out.r_type_count = r_type_n
|
||||
end
|
||||
r_type_n = r_type_n + 1
|
||||
end
|
||||
|
||||
out.r_value =
|
||||
minetest.formspec_escape(dialog.n_dialogs[d_id].d_options[o_id].o_results[r_id].r_value):trim()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local formspec = {
|
||||
"size[13.4,8.5]",
|
||||
-- npc
|
||||
"field[-10,-10;4,0.5;n_id;;",
|
||||
out.n_id,
|
||||
"]",
|
||||
-- dialog
|
||||
"field[-10,-10;4,0.5;d_id;;",
|
||||
out.d_id,
|
||||
"]",
|
||||
"label[0.2,0.35;",
|
||||
out.d_id,
|
||||
"]",
|
||||
"field[1,0.1;12.2,0.5;d_text;;",
|
||||
out.d_text,
|
||||
"]",
|
||||
-- option
|
||||
"dropdown[0.2,0.75;2,0.75;o_id;",
|
||||
out.o_id_items,
|
||||
";",
|
||||
out.o_id_count,
|
||||
"]",
|
||||
"checkbox[0.2,1.85;o_hide;Hide;",
|
||||
out.o_hide,
|
||||
"]",
|
||||
"checkbox[0.2,2.35;o_grey;Grey;",
|
||||
out.o_grey,
|
||||
"]",
|
||||
"field[1.6,2.05;0.75,0.5;o_sort;Sort;",
|
||||
out.o_sort,
|
||||
"]",
|
||||
"textarea[2.4,0.75;10.8,0.95;o_met;;",
|
||||
out.o_met,
|
||||
"]",
|
||||
"textarea[2.4,1.75;10.8,0.95;o_not_met;;",
|
||||
out.o_not_met,
|
||||
"]",
|
||||
-- prerequisite
|
||||
"dropdown[0.2,2.8;3,0.75;p_id;",
|
||||
out.p_id_items,
|
||||
";",
|
||||
out.p_id_count,
|
||||
"]",
|
||||
"dropdown[0.2,3.8;3,0.75;p_type;",
|
||||
out.p_type_items,
|
||||
";",
|
||||
out.p_type_count,
|
||||
"]",
|
||||
"textarea[3.4,2.8;9.8,2.1;p_value;;",
|
||||
out.p_value,
|
||||
"]",
|
||||
-- result
|
||||
"dropdown[0.2,5;3,0.75;r_id;",
|
||||
out.r_id_items,
|
||||
";",
|
||||
out.r_id_count,
|
||||
"]",
|
||||
"dropdown[0.2,6;3,0.75;r_type;",
|
||||
out.r_type_items,
|
||||
";",
|
||||
out.r_type_count,
|
||||
"]",
|
||||
"textarea[3.4,5;9.8,2.1;r_value;;",
|
||||
out.r_value,
|
||||
"]",
|
||||
-- buttons
|
||||
"button[0.2,7.7;3,0.75;button_back;Back]",
|
||||
"button[7.1,7.7;3,0.75;button_delete;Delete OPTION]",
|
||||
"button[10.2,7.7;3,0.75;button_save;Save]",
|
||||
-- tooltips
|
||||
|
||||
"tooltip[d_text;d_text: Dialog text. What the NPC says to you\n\n",
|
||||
out.d_text,
|
||||
";#FFFFFF;#000000]",
|
||||
"tooltip[0.2,0.75;2,0.75;o_id: Option Id;#FFFFFF;#000000]",
|
||||
"tooltip[o_met;o_met: Option text when prerequisites are met\n(What you say to the NPC)\n\n",
|
||||
out.o_met,
|
||||
";#FFFFFF;#000000]",
|
||||
"tooltip[o_not_met;o_not_met: Option text when prerequisites are not met\n(What you say to the NPC instead)\n\n",
|
||||
out.o_not_met,
|
||||
";#FFFFFF;#000000]",
|
||||
"tooltip[o_hide;o_hide: If checked, this option is hidden when prerequistes are not met;#FFFFFF;#000000]",
|
||||
"tooltip[o_grey;o_grey: If checked, this option is shown when prerequistes are not met, but grey and not selectable;#FFFFFF;#000000]",
|
||||
"tooltip[o_sort;o_sort: The lower the number, the higher up in the list this option goes\nNegative values are ignored;#FFFFFF;#000000]",
|
||||
"tooltip[0.2,2.8;3,0.75;p_id: Prerequisite Id;#FFFFFF;#000000]",
|
||||
"tooltip[0.2,3.8;3,0.75;p_type: Defines what the p_value stands for.\n\n",
|
||||
"item: requires the user to have this item in the inventory\n",
|
||||
"quest: requires the user to have completed a quest with this id\n",
|
||||
"function: executes the given LUA function which must return true or false. true = prerequisite met\n",
|
||||
"auto: ???\n",
|
||||
"delete: Deletes the chosen prerequiste when the dialog is saved",
|
||||
";#FFFFFF;#000000]",
|
||||
"tooltip[p_value;p_value: This is evaluated to decide whether the prerequisites are met or not;#FFFFFF;#000000]",
|
||||
"tooltip[0.2,5;3,0.75;r_id: Result Id;#FFFFFF;#000000]",
|
||||
"tooltip[0.2,6;3,0.75;r_type: Defines what the r_value stands for.\n\n",
|
||||
"dialog: forwards the user to the given dialog d_id\n",
|
||||
"item: places this item in the inventory of the user\n",
|
||||
"quest: starts a quest with this id for the user\n",
|
||||
"function: executes the given LUA function\n",
|
||||
"auto: automatically forwards the user to the given dialog d_id after a given time\n",
|
||||
"delete: Deletes the chosen prerequiste when the dialog is saved",
|
||||
";#FFFFFF;#000000]",
|
||||
"tooltip[r_value;r_value: This is what happens when the user chooses this option;#FFFFFF;#000000]"
|
||||
}
|
||||
|
||||
return table.concat(formspec, "")
|
||||
end
|
||||
|
||||
|
||||
-- receive fields
|
||||
|
||||
-- options
|
||||
|
||||
|
||||
yl_speak_up.input_optiondialog = function(player, formname, fields)
|
||||
if formname ~= "yl_speak_up:optiondialog" then
|
||||
return
|
||||
end
|
||||
if(not(minetest.check_player_privs(player, {npc_master=true}))) then
|
||||
return
|
||||
end
|
||||
|
||||
local pname = player:get_player_name()
|
||||
local n_id = yl_speak_up.speak_to[pname].n_id
|
||||
local d_id = yl_speak_up.speak_to[pname].d_id
|
||||
local dialog = yl_speak_up.speak_to[pname].dialog
|
||||
|
||||
if fields then
|
||||
-- Button Cancel: Exit the form
|
||||
if fields.button_back or fields.quit then
|
||||
local temp_dialog = yl_speak_up.speak_to[pname].dialog
|
||||
|
||||
yl_speak_up.speak_to[pname] = {}
|
||||
|
||||
yl_speak_up.speak_to[pname].dialog = temp_dialog
|
||||
yl_speak_up.speak_to[pname].n_id = n_id
|
||||
yl_speak_up.speak_to[pname].d_id = d_id
|
||||
|
||||
yl_speak_up.show_fs(player, "setdialog", {n_id = n_id, d_id = d_id})
|
||||
return
|
||||
end
|
||||
|
||||
-- Button Delete Option: Delete option dialog, but do not exit
|
||||
if fields.button_delete and fields.d_id and fields.o_id ~= yl_speak_up.text_new_option_id then
|
||||
local temp_dialog = yl_speak_up.speak_to[pname].dialog
|
||||
|
||||
yl_speak_up.speak_to[pname] = {}
|
||||
|
||||
yl_speak_up.speak_to[pname].dialog = temp_dialog
|
||||
yl_speak_up.speak_to[pname].n_id = n_id
|
||||
yl_speak_up.speak_to[pname].d_id = d_id
|
||||
|
||||
yl_speak_up.speak_to[pname].o_id = yl_speak_up.text_new_option_id
|
||||
yl_speak_up.speak_to[pname].p_id = yl_speak_up.text_new_prerequisite_id
|
||||
yl_speak_up.speak_to[pname].r_id = yl_speak_up.text_new_result_id
|
||||
|
||||
local o_id = yl_speak_up.text_new_option_id
|
||||
local p_id = yl_speak_up.text_new_prerequisite_id
|
||||
local r_id = yl_speak_up.text_new_result_id
|
||||
|
||||
delete_option(fields.n_id, fields.d_id, fields.o_id)
|
||||
yl_speak_up.log_change(pname, n_id,
|
||||
"(staff) Deleted option "..tostring(fields.o_id).." in dialog "..tostring(fields.d_id)..".")
|
||||
yl_speak_up.show_fs(player, "optiondialog",
|
||||
{n_id = n_id, d_id = d_id, o_id = o_id, p_id = p_id, r_id = r_id})
|
||||
return
|
||||
end
|
||||
|
||||
if fields.d_text then
|
||||
yl_speak_up.speak_to[pname].d_text = fields.d_text
|
||||
end
|
||||
if fields.d_type then
|
||||
yl_speak_up.speak_to[pname].d_type = fields.d_type
|
||||
end
|
||||
|
||||
-- When a new o_id is chosen, then all the other stuff is invalidated and we need to take values from the dialog or even default values
|
||||
if fields.o_id ~= nil and fields.o_id ~= yl_speak_up.speak_to[pname].o_id then
|
||||
local o_id = fields.o_id
|
||||
yl_speak_up.speak_to[pname].o_id = o_id
|
||||
yl_speak_up.speak_to[pname].p_id = yl_speak_up.text_new_prerequisite_id
|
||||
yl_speak_up.speak_to[pname].r_id = yl_speak_up.text_new_result_id
|
||||
|
||||
-- Depends on the dialog
|
||||
if o_id == yl_speak_up.text_new_option_id then --New dialog
|
||||
yl_speak_up.speak_to[pname].o_hide = "false"
|
||||
yl_speak_up.speak_to[pname].o_grey = "false"
|
||||
yl_speak_up.speak_to[pname].o_sort = ""
|
||||
yl_speak_up.speak_to[pname].o_met = "Text when conditions are not met"
|
||||
yl_speak_up.speak_to[pname].o_not_met = "Text when conditions are met"
|
||||
else -- existing dialog
|
||||
yl_speak_up.speak_to[pname].o_hide =
|
||||
dialog.n_dialogs[d_id].d_options[o_id].o_hide_when_prerequisites_not_met or "false"
|
||||
yl_speak_up.speak_to[pname].o_grey =
|
||||
dialog.n_dialogs[d_id].d_options[o_id].o_grey_when_prerequisites_not_met or "false"
|
||||
yl_speak_up.speak_to[pname].o_sort = dialog.n_dialogs[d_id].d_options[o_id].o_sort or ""
|
||||
yl_speak_up.speak_to[pname].o_met =
|
||||
dialog.n_dialogs[d_id].d_options[o_id].o_text_when_prerequisites_not_met or
|
||||
"Text when conditions are not met"
|
||||
yl_speak_up.speak_to[pname].o_not_met =
|
||||
dialog.n_dialogs[d_id].d_options[o_id].o_text_when_prerequisites_met or
|
||||
"Text when conditions are met"
|
||||
end
|
||||
else
|
||||
if fields.o_hide then
|
||||
yl_speak_up.speak_to[pname].o_hide = fields.o_hide
|
||||
end
|
||||
if fields.o_grey then
|
||||
yl_speak_up.speak_to[pname].o_grey = fields.o_grey
|
||||
end
|
||||
if fields.o_sort then
|
||||
yl_speak_up.speak_to[pname].o_sort = fields.o_sort
|
||||
end
|
||||
if fields.o_met then
|
||||
yl_speak_up.speak_to[pname].o_met = fields.o_met
|
||||
end
|
||||
if fields.o_not_met then
|
||||
yl_speak_up.speak_to[pname].o_not_met = fields.o_not_met
|
||||
end
|
||||
|
||||
if fields.p_id ~= nil and fields.p_id ~= yl_speak_up.speak_to[pname].p_id then
|
||||
yl_speak_up.speak_to[pname].p_id = fields.p_id
|
||||
yl_speak_up.speak_to[pname].p_value = fields.p_value
|
||||
yl_speak_up.speak_to[pname].p_type = fields.p_type
|
||||
end
|
||||
if fields.p_value then
|
||||
yl_speak_up.speak_to[pname].p_value = fields.p_value
|
||||
end
|
||||
if fields.p_type then
|
||||
yl_speak_up.speak_to[pname].p_type = fields.p_type
|
||||
end
|
||||
if fields.r_id ~= nil and fields.r_id ~= yl_speak_up.speak_to[pname].r_id then
|
||||
yl_speak_up.speak_to[pname].r_id = fields.r_id
|
||||
yl_speak_up.speak_to[pname].r_value = fields.r_value
|
||||
yl_speak_up.speak_to[pname].r_type = fields.r_type
|
||||
end
|
||||
if fields.r_value then
|
||||
yl_speak_up.speak_to[pname].r_value = fields.r_value
|
||||
end
|
||||
if fields.r_type then
|
||||
yl_speak_up.speak_to[pname].r_type = fields.r_type
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local o_id = fields.o_id or yl_speak_up.speak_to[pname].o_id
|
||||
local p_id = fields.p_id or yl_speak_up.speak_to[pname].p_id
|
||||
local r_id = fields.r_id or yl_speak_up.speak_to[pname].r_id
|
||||
|
||||
-- Button Save
|
||||
if fields and fields.button_save and fields.n_id and fields.d_id then
|
||||
local temp_dialog = options_to_dialog(pname)
|
||||
|
||||
yl_speak_up.save_dialog(n_id, temp_dialog)
|
||||
-- TODO: a better change detection would be good - because name, description and owner can change here
|
||||
yl_speak_up.log_change(pname, n_id,
|
||||
"(staff) Saved dialog "..tostring(fields.d_id)..".")
|
||||
|
||||
yl_speak_up.show_fs(player, "optiondialog",
|
||||
{n_id = fields.n_id, d_id = fields.d_id, o_id = fields.o_id,
|
||||
p_id = fields.p_id, r_id = fields.r_id})
|
||||
end
|
||||
|
||||
yl_speak_up.show_fs(player, "optiondialog",
|
||||
{n_id = n_id, d_id = d_id, o_id = o_id, p_id = p_id, r_id = r_id})
|
||||
end
|
||||
|
||||
-- dialog
|
||||
|
||||
yl_speak_up.input_setdialog = function(player, formname, fields)
|
||||
if formname ~= "yl_speak_up:setdialog" then
|
||||
return
|
||||
end
|
||||
if(not(minetest.check_player_privs(player, {npc_master=true}))) then
|
||||
return
|
||||
end
|
||||
|
||||
local pname = player:get_player_name()
|
||||
local n_id = yl_speak_up.speak_to[pname].n_id
|
||||
local d_id = yl_speak_up.speak_to[pname].d_id or yl_speak_up.text_new_dialog_id
|
||||
|
||||
-- Button Cancel: Exit the form
|
||||
if fields.button_cancel or fields.quit then
|
||||
yl_speak_up.speak_to[pname] = nil
|
||||
minetest.close_formspec(pname, "yl_speak_up:setdialog")
|
||||
return
|
||||
end
|
||||
|
||||
-- Button Options with valid d_id: Show options formspec
|
||||
if fields.button_option and fields.d_id and fields.d_id ~= yl_speak_up.text_new_dialog_id then
|
||||
local o_id = yl_speak_up.text_new_option_id
|
||||
local p_id = yl_speak_up.text_new_prerequisite_id
|
||||
local r_id = yl_speak_up.text_new_result_id
|
||||
|
||||
-- Context
|
||||
yl_speak_up.speak_to[pname].d_id = fields.d_id
|
||||
yl_speak_up.speak_to[pname].o_id = o_id
|
||||
yl_speak_up.speak_to[pname].p_id = p_id
|
||||
yl_speak_up.speak_to[pname].r_id = r_id
|
||||
|
||||
yl_speak_up.show_fs(player, "optiondialog",
|
||||
{n_id = n_id, d_id = fields.d_id, o_id = o_id, p_id = p_id, r_id = r_id})
|
||||
return
|
||||
end
|
||||
|
||||
-- Button Options with invalid d_id: Show options formspec
|
||||
if fields.button_option and fields.d_id and fields.d_id == yl_speak_up.text_new_dialog_id then
|
||||
yl_speak_up.speak_to[pname].d_id = yl_speak_up.text_new_dialog_id
|
||||
yl_speak_up.show_fs(player, "msg", {input_to = "yl_speak_up:optiondialog",
|
||||
formspec = yl_speak_up.get_error_message()})
|
||||
return
|
||||
end
|
||||
|
||||
-- Button Save: Save the settings, but do not exit
|
||||
if fields.button_save and fields.d_id then
|
||||
local dialog = yl_speak_up.fields_to_dialog(pname, fields)
|
||||
yl_speak_up.save_dialog(n_id, dialog)
|
||||
-- TODO: a better change detection would be great (name, description, owner can be changed as well)
|
||||
yl_speak_up.log_change(pname, n_id,
|
||||
"(staff) Saved dialog "..tostring(fields.d_id)..".")
|
||||
yl_speak_up.speak_to[pname].dialog = dialog
|
||||
|
||||
if yl_speak_up.speak_to[pname].obj then
|
||||
local obj = yl_speak_up.speak_to[pname].obj
|
||||
local ent = obj:get_luaentity()
|
||||
if ent ~= nil then
|
||||
ent.yl_speak_up.npc_name = dialog.n_npc
|
||||
ent.yl_speak_up.npc_description = dialog.n_description
|
||||
ent.owner = dialog.npc_owner
|
||||
|
||||
local i_text = dialog.n_npc .. "\n" .. dialog.n_description .. "\n" .. yl_speak_up.infotext
|
||||
obj:set_properties({infotext = i_text})
|
||||
yl_speak_up.update_nametag(ent)
|
||||
end
|
||||
end
|
||||
|
||||
yl_speak_up.show_fs(player, "setdialog", {n_id = n_id, d_id = d_id})
|
||||
return
|
||||
end
|
||||
|
||||
-- Button Delete: Delete dialog, but do not exit
|
||||
if fields.button_delete and fields.d_id then
|
||||
yl_speak_up.delete_dialog(n_id, fields.d_id)
|
||||
yl_speak_up.speak_to[pname].d_id = yl_speak_up.text_new_dialog_id
|
||||
yl_speak_up.show_fs(player, "setdialog", {n_id = n_id, d_id = yl_speak_up.text_new_dialog_id})
|
||||
yl_speak_up.log_change(pname, n_id,
|
||||
"(staff) Deleted dialog "..tostring(fields.d_id)..".")
|
||||
end
|
||||
|
||||
-- Change in Dropdown List: Show dialog formspec again with different dialog selected
|
||||
if fields.d_id then
|
||||
yl_speak_up.speak_to[pname].d_id = fields.d_id
|
||||
yl_speak_up.show_fs(player, "setdialog", {n_id = n_id, d_id = fields.d_id})
|
||||
end
|
||||
end
|
||||
|
||||
-- Make the NPC talk
|
||||
|
||||
function yl_speak_up.config(clicker, npc)
|
||||
if not clicker and not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
if not npc then
|
||||
return
|
||||
end
|
||||
|
||||
local npc_id = npc:get_luaentity().yl_speak_up.id
|
||||
local n_id = "n_" .. npc_id
|
||||
local pname = clicker:get_player_name()
|
||||
|
||||
yl_speak_up.speak_to[pname] = {}
|
||||
yl_speak_up.speak_to[pname].n_id = n_id -- Memorize which player talks to which NPC
|
||||
yl_speak_up.speak_to[pname].d_id = yl_speak_up.text_new_dialog_id -- The only d_id we can rely on existing
|
||||
yl_speak_up.speak_to[pname].dialog = yl_speak_up.load_dialog(n_id, false) -- Load the dialog and see what we can do with it
|
||||
yl_speak_up.speak_to[pname].obj = npc
|
||||
|
||||
-- find out who owns the npc while we still have easy access to the luaentity
|
||||
yl_speak_up.npc_owner[ n_id ] = npc:get_luaentity().owner
|
||||
|
||||
yl_speak_up.show_fs(clicker, "setdialog", {n_id = n_id, d_id = yl_speak_up.text_new_dialog_id})
|
||||
end
|
||||
|
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126
tools.lua
126
tools.lua
@ -1,126 +0,0 @@
|
||||
|
||||
yl_speak_up.allow_staff_use = function(itemstack, user, pointed_thing)
|
||||
local has_priv = minetest.check_player_privs(user, {npc_master=true})
|
||||
local p_name = user:get_player_name()
|
||||
|
||||
if not has_priv then
|
||||
minetest.chat_send_player(p_name,yl_speak_up.message_tool_taken_because_of_lacking_priv)
|
||||
-- no special NPC involved
|
||||
yl_speak_up.log_change(p_name, nil,
|
||||
"User "..p_name..
|
||||
" used an admin item: "..itemstack:get_name()..
|
||||
" at pos "..minetest.pos_to_string(user:get_pos(),0),
|
||||
"action")
|
||||
itemstack:take_item(1)
|
||||
return
|
||||
end
|
||||
|
||||
if (pointed_thing.type ~= "object") then
|
||||
return
|
||||
end
|
||||
|
||||
local obj = pointed_thing.ref
|
||||
local luaentity = obj:get_luaentity()
|
||||
|
||||
-- Is the thing we clicked really one of our NPCs?
|
||||
if not(luaentity) or (luaentity and not(luaentity.yl_speak_up)) then
|
||||
return
|
||||
end
|
||||
return obj
|
||||
end
|
||||
|
||||
|
||||
minetest.register_tool("yl_speak_up:staff_of_i_said_so", {
|
||||
description = "Staff of I-said-so",
|
||||
inventory_image = "yl_speak_up_staff_of_i_said_so.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local obj = yl_speak_up.allow_staff_use(itemstack, user, pointed_thing)
|
||||
if(not(obj)) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
yl_speak_up.config(user, obj)
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_tool("yl_speak_up:staff_of_shut_up", {
|
||||
description = "Staff of shut-up",
|
||||
inventory_image = "yl_speak_up_staff_of_shut_up.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local obj = yl_speak_up.allow_staff_use(itemstack, user, pointed_thing)
|
||||
if(not(obj)) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p_name = user:get_player_name()
|
||||
yl_speak_up.set_muted(p_name, obj, true)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_tool("yl_speak_up:staff_of_dawai_dawai", {
|
||||
description = "Staff of dawai-dawai",
|
||||
inventory_image = "yl_speak_up_staff_of_dawai_dawai.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local obj = yl_speak_up.allow_staff_use(itemstack, user, pointed_thing)
|
||||
if(not(obj)) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p_name = user:get_player_name()
|
||||
yl_speak_up.set_muted(p_name, obj, false)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_tool("yl_speak_up:staff_of_game_over", {
|
||||
description = "Staff of game-over",
|
||||
inventory_image = "yl_speak_up_staff_of_game_over.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local obj = yl_speak_up.allow_staff_use(itemstack, user, pointed_thing)
|
||||
if(not(obj)) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p_name = user:get_player_name()
|
||||
local luaentity = obj:get_luaentity()
|
||||
local npc = luaentity.yl_speak_up.id
|
||||
|
||||
minetest.chat_send_player(p_name,"NPC with ID n_"..npc.." removed from position "..
|
||||
minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
|
||||
yl_speak_up.log_change(p_name, "n_"..tostring(npc),
|
||||
"removed with Staff of game-over")
|
||||
obj:remove()
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_tool("yl_speak_up:staff_of_fashion", {
|
||||
description = "Staff of fashion",
|
||||
inventory_image = "yl_speak_up_staff_of_fashion.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local obj = yl_speak_up.allow_staff_use(itemstack, user, pointed_thing)
|
||||
if(not(obj)) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p_name = user:get_player_name()
|
||||
local luaentity = obj:get_luaentity()
|
||||
local npc = luaentity.yl_speak_up.id
|
||||
|
||||
yl_speak_up.fashion(user, obj)
|
||||
minetest.chat_send_player(p_name,"NPC with ID n_"..npc.." will redress at pos "..
|
||||
minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
|
||||
yl_speak_up.log_change(p_name, "n_"..tostring(npc),
|
||||
"changed skin with Staff of fashion")
|
||||
return itemstack
|
||||
end
|
||||
})
|
Loading…
Reference in New Issue
Block a user