make sure generic dialogs never get injected in edit mode

This commit is contained in:
Sokomine 2022-05-05 13:49:52 +02:00
parent 9260989bed
commit 9fadc666ae

View File

@ -442,7 +442,7 @@ function yl_speak_up.talk(self, clicker)
if(yl_speak_up.edit_mode[pname] == n_id) then
player = nil
end
yl_speak_up.speak_to[pname].dialog = yl_speak_up.load_dialog(n_id, clicker)
yl_speak_up.speak_to[pname].dialog = yl_speak_up.load_dialog(n_id, player)
-- is this player explicitly allowed to edit this npc?
if(yl_speak_up.speak_to[pname].dialog