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send debug information to the player that is editing instead of singleplayer
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@ -1701,7 +1701,6 @@ end
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-- this is called when the player is in edit_mode (editing the NPC);
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-- this is called when the player is in edit_mode (editing the NPC);
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-- the function checks if the player has changed any parameters
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-- the function checks if the player has changed any parameters
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-- TODO: implement the change detection and ask the user what to do (save? discard?)
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-- TODO: implement the change detection and ask the user what to do (save? discard?)
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-- TODO: what if it is a new dialog?
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-- Parameters:
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-- Parameters:
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-- pname player name
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-- pname player name
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-- fields the fields returned from the formspec
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-- fields the fields returned from the formspec
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@ -1824,7 +1823,7 @@ yl_speak_up.edit_mode_apply_changes = function(pname, fields)
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-- TODO just for debugging
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-- TODO just for debugging
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for k,v in pairs(yl_speak_up.npc_was_changed[ yl_speak_up.edit_mode[pname] ]) do
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for k,v in pairs(yl_speak_up.npc_was_changed[ yl_speak_up.edit_mode[pname] ]) do
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minetest.chat_send_player("singleplayer", v )
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minetest.chat_send_player(pname, v )
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end
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end
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end
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end
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-- end of yl_speak_up.edit_mode_apply_changes
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-- end of yl_speak_up.edit_mode_apply_changes
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