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https://gitea.your-land.de/Sokomine/yl_speak_up.git
synced 2025-07-31 01:35:49 +02:00
moved rest of minetest.show_formspec to yl_speak_up.show_fs
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@ -1793,13 +1793,21 @@ end)
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-- call show_formspec with the right input_* function for the right formspec
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-- (handles all show_formspec-calls)
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yl_speak_up.show_fs = function(player, fs_name, param)
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if(not(player)) then
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return
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end
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local pname = player:get_player_name()
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if(fs_name == "TODO") then
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-- this is here mostly to fascilitate debugging - so that really all calls to
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-- minetest.show_formspec are routed through here
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if(fs_name == "msg") then
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, param.input_to, param.formspec)
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elseif(fs_name == "optiondialog") then
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if(not(param)) then
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@ -2078,7 +2086,8 @@ yl_speak_up.input_setdialog = function(player, formname, fields)
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-- Button Options with invalid d_id: Show options formspec
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if fields.button_option and fields.d_id and fields.d_id == yl_speak_up.text_new_dialog_id then
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yl_speak_up.speak_to[pname].d_id = yl_speak_up.text_new_dialog_id
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minetest.show_formspec(pname, "yl_speak_up:optiondialog", get_error_message())
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yl_speak_up.show_fs(player, "msg", {input_to = "yl_speak_up:optiondialog",
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formspec = get_error_message()})
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return
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end
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@ -2294,7 +2303,8 @@ yl_speak_up.save_changes_and_switch_to_other_dialog = function(player, fields, t
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-- hidden field telling about the target dialog
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"field[20,20;0.1,0.1;goto_target_dialog;target_dialog;"..minetest.formspec_escape(target_dialog).."]"
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-- actaully show the formspec to the player
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minetest.show_formspec(pname, "yl_speak_up:confirm_save", formspec)
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yl_speak_up.show_fs(player, "msg", {input_to = "yl_speak_up:confirm_save",
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formspec = formspec})
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return
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end
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-- if there is nothing that needs to be saved or discarded: allow quit/exit
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@ -2948,7 +2958,8 @@ yl_speak_up.input_talk = function(player, formname, fields)
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-- the player wants to change name and description; show the formspec
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if(edit_mode and fields.button_edit_name_and_description) then
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-- this is not the initial config - but the same formspec can be used
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minetest.show_formspec(pname, "yl_speak_up:talk", get_fs_initial_config(player, n_id, yl_speak_up.speak_to[pname].d_id, false))
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yl_speak_up.show_fs(player, "msg", {input_to = "yl_speak_up:talk", formspec =
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get_fs_initial_config(player, n_id, yl_speak_up.speak_to[pname].d_id, false)})
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return
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end
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@ -3415,13 +3426,13 @@ function yl_speak_up.talk(self, clicker)
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-- show a formspec to other players that this NPC is busy
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if(not(yl_speak_up.may_edit_npc(clicker, n_id))) then
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-- show a formspec so that the player knows that he may come back later
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minetest.show_formspec(pname, "yl_spaek_up:ignore",
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yl_speak_up.show_fs(player, "msg", {input_to = "yl_spaek_up:ignore", formspec =
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"size[6,2]"..
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"label[1.2,0.0;"..minetest.formspec_escape((self.yl_speak_up.npc_name or "This NPC")..
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" [muted]").."]"..
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"label[0.2,0.5;Sorry! I'm currently busy learning new things.]"..
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"label[0.2,1.0;Please come back later.]"..
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"button_exit[2.5,1.5;1,0.9;ok;Ok]")
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"button_exit[2.5,1.5;1,0.9;ok;Ok]"})
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return
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end
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-- allow the owner to edit (and subsequently unmute) the npc
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@ -332,10 +332,12 @@ yl_speak_up.input_add_trade_simple = function(player, formname, fields)
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end
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-- show error message (that leads back to this formspec)
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if(error_msg) then
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minetest.show_formspec(pname, "yl_speak_up:add_trade_simple",
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"size[6,2]"..
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"label[0.2,0.5;"..error_msg.."]"..
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"button[2,1.5;1,0.9;back_from_error_msg;Back]")
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:add_trade_simple",
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formspec =
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"size[6,2]"..
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"label[0.2,0.5;"..error_msg.."]"..
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"button[2,1.5;1,0.9;back_from_error_msg;Back]"})
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return
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end
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@ -367,10 +369,12 @@ yl_speak_up.input_add_trade_simple = function(player, formname, fields)
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if(dialog.trades[ trade_id ] and dialog.trades[ trade_id ].d_id) then
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yl_speak_up.speak_to[pname].trade_id = trade_id
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-- tell the player that the new trade has been added
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minetest.show_formspec(pname, "yl_speak_up:do_trade_simple",
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"size[6,2]"..
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"label[0.2,0.5;The new trade has been configured successfully.]"..
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"button[1.5,1.5;2,0.9;trade_simple_stored;Show trade]")
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:do_trade_simple",
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formspec =
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"size[6,2]"..
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"label[0.2,0.5;The new trade has been configured successfully.]"..
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"button[1.5,1.5;2,0.9;trade_simple_stored;Show trade]"})
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-- return back to trade list
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elseif(not(o_id)) then
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-- we are no longer trading
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