From 6fe611a267e861c784a86ae1b2c6c8eec43f4d50 Mon Sep 17 00:00:00 2001 From: Sokomine Date: Fri, 9 Sep 2022 23:39:12 +0200 Subject: [PATCH] moved logging of mute/unmute to yl_speak_up.log_change --- functions.lua | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/functions.lua b/functions.lua index b7367ad..6b26863 100644 --- a/functions.lua +++ b/functions.lua @@ -495,21 +495,17 @@ yl_speak_up.set_muted = function(p_name, obj, set_muted) luaentity.yl_speak_up.talk = false yl_speak_up.update_nametag(luaentity) - minetest.chat_send_player(p_name,"NPC with ID "..npc.." will shut up at pos ".. + minetest.chat_send_player(p_name,"NPC with ID n_"..npc.." will shut up at pos ".. minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name) - minetest.log("action","[MOD] yl_speak_up: NPC with ID n_"..npc.. - " will shut up at pos "..minetest.pos_to_string(obj:get_pos(),0).. - " on command of "..p_name) + yl_speak_up.log_change(p_name, "n_"..npc, "muted - NPC stops talking") elseif(not(set_muted) and not(luaentity.yl_speak_up.talk)) then -- mute the npc luaentity.yl_speak_up.talk = true yl_speak_up.update_nametag(luaentity) - minetest.chat_send_player(p_name,"NPC with ID "..npc.." will resume speech at pos ".. + minetest.chat_send_player(p_name,"NPC with ID n_"..npc.." will resume speech at pos ".. minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name) - minetest.log("action","[MOD] yl_speak_up: NPC with ID n_"..npc.. - " will resume speech at pos "..minetest.pos_to_string(obj:get_pos(),0).. - " on command of "..p_name) + yl_speak_up.log_change(p_name, "n_"..npc, "unmuted - NPC talks again") end end