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make npc_gives/npc_wants work again
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@ -586,8 +586,7 @@ yl_speak_up.save_element_p_or_a_or_e = function(
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show_save_msg = "size[9,2.5]"..
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"label[0.2,0.5;The information was saved successfully.\n"..
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"The item has been returned to your inventory.]"..
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"button[1.5,2.0;2,0.9;back_from_error_msg;Back]"
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return
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"button[1.5,2.0;2,0.9;back_from_saving;Back]"
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-- "The player has to manually enter a password or passphrase or some other text.", -- 6
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elseif(data.what and id_prefix == "a_" and data.what == 6) then
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