fixed bug in initial configuration

This commit is contained in:
Sokomine 2021-05-17 02:28:11 +02:00
parent ec40c4c1a2
commit 4c4992f985

View File

@ -2693,8 +2693,10 @@ yl_speak_up.input_talk = function(player, formname, fields)
local dialog = yl_speak_up.speak_to[pname].dialog
local d_id = yl_speak_up.speak_to[pname].d_id
local count = 0
for k,v in pairs(dialog) do
count = count + 1
if(dialog and dialog.n_dialogs) then
for k,v in pairs(dialog.n_dialogs) do
count = count + 1
end
end
-- give the NPC its first dialog
if(not(dialog) or count==0) then