diff --git a/fs_manage_quests.lua b/fs_manage_quests.lua index 97c4af2..9a43efe 100644 --- a/fs_manage_quests.lua +++ b/fs_manage_quests.lua @@ -43,6 +43,11 @@ end -- makes use of yl_speak_up.input_fs_manage_general and is thus pretty short yl_speak_up.input_fs_manage_quests = function(player, formname, fields) local pname = player:get_player_name() + if(fields and fields.manage_quest_steps and fields.manage_quest_steps ~= "") then + -- the quest we're working at is stored in yl_speak_up.speak_to[pname].q_id + yl_speak_up.show_fs(player, "manage_quest_steps") + return + end local quest_list = yl_speak_up.get_sorted_quest_list(pname) local res = yl_speak_up.input_fs_manage_general(player, formname, fields, -- what_is_the_list_about, min_length, max_length, function_add_new_entry, @@ -79,10 +84,70 @@ yl_speak_up.get_fs_manage_quests = function(player, param) "add and change a human readable description later on.", "If you click here, the selected quest will be deleted.\n".. "This will only be possible if it's not used anywhere.") - if(selected and selected ~= "") then - local k = selected - -- index 1 is "Add variable:" - table.insert(formspec, "button[12,2.15;4.5,0.6;show_variable;Show and edit this variable]") + if(not(selected) or selected == "") then + return table.concat(formspec, "") end + local var_name = yl_speak_up.restore_complete_var_name(selected, pname) + local quest = {} + for q_id, data in pairs(yl_speak_up.quests) do + if(data and data.var_name and data.var_name == var_name) then + quest = data + end + end + local quest_state_selected = table.indexof({"created","testing","open","official"}, quest.state) + if(quest_state_selected == -1) then + quest_state_selected = 1 + end + -- index 1 is "Add variable:" + + table.insert(formspec, "button[12,2.15;4.5,0.6;show_variable;Show and edit this variable]") + + table.insert(formspec, "scroll_container[0,3;18,8;scr0;vertical;1]") + table.insert(formspec, "button[12,0.15;4.5,0.6;manage_quest_steps;Manage quest steps]") + + table.insert(formspec, "label[0.5,0.5;Quest ID:]") + table.insert(formspec, "label[3.5,0.5;"..minetest.formspec_escape(quest.id or "- ? -").."]") + table.insert(formspec, "label[0.5,1.1;State:]") + table.insert(formspec, "dropdown[3.5,0.8;4.0,0.5;quest_state;created,testing,open,official;"..tostring(quest_state_selected).."]") + table.insert(formspec, "label[0.5,1.7;Creator/Owner:]") + table.insert(formspec, "field[3.5,1.4;4.0,0.5;quest_owner;;"..minetest.formspec_escape(quest.owner or "- ? -").."]") + table.insert(formspec, "label[0.5,2.3;Name:]") + table.insert(formspec, "field[3.5,2.0;13.0,0.5;quest_name;;"..minetest.formspec_escape(quest.name or "- ? -").."]") + table.insert(formspec, "label[0.5,2.9;Short Description:]") + table.insert(formspec, "field[3.5,2.6;13.0,0.5;quest_short_desc;;"..minetest.formspec_escape(quest.short_desc or "- ? -").."]") + table.insert(formspec, "label[0.5,3.5;Full Description:]") + table.insert(formspec, "textarea[3.5,3.2;13.0,1.5;quest_desc;;"..minetest.formspec_escape(quest.description or "- ? -").."]") + table.insert(formspec, "label[0.5,5.1;Internal comment:]") + table.insert(formspec, "textarea[3.5,4.8;13.0,1.5;quest_comment;;"..minetest.formspec_escape(quest.comment or "- ? -").."]") + + table.insert(formspec, "button[3.5,6.5;4.0,0.8;save_changes;TODO Save changes]") + table.insert(formspec, "scroll_container_end[]") + + -- TODO: make the content of the fields and textareas more readable (more contrast) + -- TODO: actually process and store changed entries +--[[ + -- TODO: entries that are not yet shown: + quest.var_name = var_name -- name of the variable where progress is stored for each player + quest.step_data = {} -- table containing information about a quest step (=key) + -- this may also be information about WHERE a quest step shall + -- take place + quest.subquests = {} -- list of other quest_ids that contribute to this quest + -- -> determined from quests.npcs and quests.locations + quest.is_subquest_of = {} -- list of quest_ids this quest contributes to + -- -> determined from quests.npcs and quests.locations + quest.npcs = {} -- list of NPC that contribute to this quest + -- -> derived from quest.var_name + quest.locations = {} -- list of locations that contribute to this quest + -- -> derived from quest.var_name + quest.items = {} -- data of quest items created and accepted + quest.rewards = {} -- list of rewards (item stacks) for this ques + quest.testers = {} -- list of player names that can test the quest + -- -> during the created/testing phase: any player for which + -- quest.var_name is set to a value + quest.solved_by = {} -- list of names of players that solved the quest at least once +--]] + + -- store the quest ID so that we know what we're working at + yl_speak_up.speak_to[pname].q_id = quest.id return table.concat(formspec, "") end