mirror of
https://gitlab.com/luk3yx/minetest-flow.git
synced 2025-06-16 15:28:00 +02:00
172 lines
4.8 KiB
Lua
172 lines
4.8 KiB
Lua
-- Load formspec_ast
|
|
_G.FORMSPEC_AST_PATH = '../formspec_ast'
|
|
dofile(FORMSPEC_AST_PATH .. '/init.lua')
|
|
|
|
-- Stub Minetest API
|
|
_G.minetest = {}
|
|
|
|
function minetest.is_yes(str)
|
|
str = str:lower()
|
|
return str == "true" or str == "yes"
|
|
end
|
|
|
|
local callback
|
|
function minetest.register_on_player_receive_fields(func)
|
|
assert(callback == nil)
|
|
callback = func
|
|
end
|
|
|
|
local function dummy() end
|
|
minetest.register_on_leaveplayer = dummy
|
|
minetest.get_modpath = dummy
|
|
minetest.is_singleplayer = dummy
|
|
|
|
table.indexof = table.indexof or function(list, value)
|
|
for i, item in ipairs(list) do
|
|
if item == value then
|
|
return i
|
|
end
|
|
end
|
|
return -1
|
|
end
|
|
|
|
string.split = string.split or function(str, chr)
|
|
local r, i, s, e = {}, 0, str:find(chr, nil, true)
|
|
while s do
|
|
r[#r + 1] = str:sub(i, s - 1)
|
|
i = e + 1
|
|
s, e = str:find(chr, i, true)
|
|
end
|
|
r[#r + 1] = str:sub(i)
|
|
return r
|
|
end
|
|
|
|
-- Load flow
|
|
dofile('init.lua')
|
|
local gui = flow.widgets
|
|
|
|
-- "Normalise" the AST by flattening then parsing/unparsing to remove extra
|
|
-- values and fix weird floating point offsets
|
|
local function normalise_tree(tree)
|
|
tree = formspec_ast.flatten(tree)
|
|
tree.formspec_version = 5
|
|
return assert(formspec_ast.parse(formspec_ast.unparse(tree)))
|
|
end
|
|
|
|
local function render(build_func, ctx, fs_ver)
|
|
if type(build_func) ~= "function" then
|
|
local tree = build_func
|
|
function build_func() return tree end
|
|
end
|
|
|
|
local form = flow.make_gui(build_func)
|
|
return form:_render({get_player_name = "test"}, ctx or {}, fs_ver)
|
|
end
|
|
|
|
local function test_render(build_func, output)
|
|
local tree = render(build_func)
|
|
local expected_tree = assert(formspec_ast.parse(output))
|
|
|
|
assert.same(normalise_tree(expected_tree), normalise_tree(tree))
|
|
end
|
|
|
|
describe("Flow", function()
|
|
it("renders labels correctly", function()
|
|
test_render(gui.Label{label = "Hello world!"}, [[
|
|
size[3.12,1]
|
|
label[0.3,0.5;Hello world!]
|
|
]])
|
|
end)
|
|
|
|
it("spaces elements correctly", function()
|
|
-- Taken from flow-playground tutorial
|
|
test_render(gui.VBox{
|
|
-- Don't rely on label widths
|
|
min_w = 10,
|
|
|
|
gui.Label{label = "Spacing = 0.5:"},
|
|
gui.HBox{
|
|
spacing = 0.5,
|
|
|
|
gui.Box{w = 1, h = 1, color = "red"},
|
|
gui.Box{w = 1, h = 1, color = "green"},
|
|
gui.Box{w = 1, h = 1, color = "blue"},
|
|
},
|
|
gui.Label{label = "Spacing = 0:"},
|
|
gui.HBox{
|
|
spacing = 0,
|
|
gui.Box{w = 1, h = 1, color = "red"},
|
|
gui.Box{w = 1, h = 1, color = "green"},
|
|
gui.Box{w = 1, h = 1, color = "blue"},
|
|
},
|
|
gui.Label{label = "Spacing = 0.2 (default):"},
|
|
gui.HBox{
|
|
gui.Box{w = 1, h = 1, color = "red"},
|
|
gui.Box{w = 1, h = 1, color = "green"},
|
|
gui.Box{w = 1, h = 1, color = "blue"},
|
|
},
|
|
gui.Label{label = "Padding demo:"},
|
|
gui.Image{
|
|
w = 1, h = 1,
|
|
texture_name = "default_glass.png",
|
|
padding = 0.5,
|
|
},
|
|
}, [[
|
|
size[10.6,8.6]
|
|
|
|
container[0.3,0.3]
|
|
label[0,0.2;Spacing = 0.5:]
|
|
box[0,0.6;1,1;red]
|
|
box[1.5,0.6;1,1;green]
|
|
box[3,0.6;1,1;blue]
|
|
container_end[]
|
|
|
|
container[0.3,2.1]
|
|
label[0,0.2;Spacing = 0:]
|
|
box[0,0.6;1,1;red]
|
|
box[1,0.6;1,1;green]
|
|
box[2,0.6;1,1;blue]
|
|
container_end[]
|
|
|
|
container[0.3,3.9]
|
|
label[0,0.2;Spacing = 0.2 (default):]
|
|
box[0,0.6;1,1;red]
|
|
box[1.2,0.6;1,1;green]
|
|
box[2.4,0.6;1,1;blue]
|
|
container_end[]
|
|
|
|
container[0.3,5.7]
|
|
label[0,0.2;Padding demo:]
|
|
image[4.5,1.1;1,1;default_glass.png]
|
|
container_end[]
|
|
]])
|
|
end)
|
|
|
|
it("adds elements to redraw_if_changed", function()
|
|
local tree, state = render(function(player, ctx)
|
|
dummy(ctx.form.test1, ctx.form.test2, ctx.form.test3)
|
|
|
|
return gui.VBox{
|
|
gui.Field{name = "test2"},
|
|
gui.Checkbox{name = "test3"},
|
|
gui.Checkbox{name = "test4"},
|
|
}
|
|
end)
|
|
|
|
assert.same(state.redraw_if_changed, {test2 = true, test3 = true})
|
|
end)
|
|
|
|
it("registers callbacks", function()
|
|
local function func() end
|
|
|
|
local tree, state = render(function(player, ctx)
|
|
return gui.VBox{
|
|
gui.Label{label = "Callback demo:"},
|
|
gui.Button{label = "Click me!", name = "btn", on_event = func},
|
|
}
|
|
end)
|
|
|
|
assert.same(state.callbacks, {btn = func})
|
|
end)
|
|
end)
|