-- -- Minetest formspec layout engine -- -- Copyright © 2022 by luk3yx -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU Lesser General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Lesser General Public License for more details. -- You should have received a copy of the GNU Lesser General Public License -- along with this program. If not, see . -- local DEBUG_MODE = false local hot_reload = (DEBUG_MODE and minetest.global_exists("flow") and flow.hot_reload or {}) flow = {} local Form = {} local min, max = math.min, math.max local function strip_escape_sequences(str) return (str:gsub("\27%([^)]+%)", ""):gsub("\27.", "")) end local LABEL_HEIGHT = 0.4 local LABEL_OFFSET = LABEL_HEIGHT / 2 local CHAR_WIDTH = 0.21 -- 0.2 local function get_lines_size(lines) local w = 0 for _, line in ipairs(lines) do w = max(w, #strip_escape_sequences(line) * CHAR_WIDTH) end return w, LABEL_HEIGHT * #lines end local function get_label_size(label) return get_lines_size((label or ""):split("\n", true)) end local size_getters = {} local function get_and_fill_in_sizes(node) if node.type == "list" then return node.w * 1.25 - 0.25, node.h * 1.25 - 0.25 end if node.w and node.h then return node.w, node.h end local f = size_getters[node.type] if not f then return 0, 0 end local w, h = f(node) node.w = node.w or max(w, node.min_w or 0) node.h = node.h or max(h, node.min_h or 0) return node.w, node.h end function size_getters.container(node) local w, h = 0, 0 for _, n in ipairs(node) do local w2, h2 = get_and_fill_in_sizes(n) w = max(w, (n.x or 0) + w2) h = max(h, (n.y or 0) + h2) end return w, h end size_getters.scroll_container = size_getters.container function size_getters.label(node) local w, h = get_label_size(node.label) return w, LABEL_HEIGHT + (h - LABEL_HEIGHT) * 1.25 end local MIN_BUTTON_HEIGHT = 0.8 function size_getters.button(node) local x, y = get_label_size(node.label) return max(x, MIN_BUTTON_HEIGHT * 2), max(y, MIN_BUTTON_HEIGHT) end size_getters.button_exit = size_getters.button size_getters.image_button = size_getters.button size_getters.image_button_exit = size_getters.button size_getters.item_image_button = size_getters.button function size_getters.field(node) local label_w, label_h = get_label_size(node.label) if not node._padding_top and node.label and #node.label > 0 then node._padding_top = label_h end local w, h = get_label_size(node.default) return max(w, label_w, 3), max(h, MIN_BUTTON_HEIGHT) end size_getters.pwdfield = size_getters.field size_getters.textarea = size_getters.field function size_getters.vertlabel(node) return CHAR_WIDTH, #node.label * LABEL_HEIGHT end function size_getters.textlist(node) local w, h = get_lines_size(node.listelems) return w, h * 1.1 end function size_getters.dropdown(node) return max(get_lines_size(node.items) + 0.3, 2), MIN_BUTTON_HEIGHT end function size_getters.checkbox(node) local w, h = get_label_size(node.label) return w + 0.4, h end local function apply_padding(node, x, y) local w, h = get_and_fill_in_sizes(node) if node.type == "label" or node.type == "checkbox" then y = y + LABEL_OFFSET end if node._padding_top then y = y + node._padding_top h = h + node._padding_top end local padding = node.padding if padding then x = x + padding y = y + padding w = w + padding * 2 h = h + padding * 2 end node.x, node.y = x, y return w, h end local invisible_elems = { style = true, listring = true, scrollbaroptions = true, tableoptions = true, tablecolumns = true, tooltip = true, style_type = true, set_focus = true, } local DEFAULT_SPACING = 0.2 function size_getters.vbox(vbox) local spacing = vbox.spacing or DEFAULT_SPACING local width = 0 local y = 0 for _, node in ipairs(vbox) do if not invisible_elems[node.type] then if y > 0 then y = y + spacing end local w, h = apply_padding(node, 0, y) width = max(width, w) y = y + h end end return width, y end function size_getters.hbox(hbox) local spacing = hbox.spacing or DEFAULT_SPACING local x = 0 local height = 0 for _, node in ipairs(hbox) do if not invisible_elems[node.type] then if x > 0 then x = x + spacing end local w, h = apply_padding(node, x, 0) height = max(height, h) x = x + w end end -- Special cases for _, node in ipairs(hbox) do if node.type == "checkbox" then node.y = height / 2 end end return x, height end function size_getters.padding(node) assert(#node == 1, "Padding can only have one element inside.") local n = node[1] local x, y = apply_padding(n, 0, 0) if node.expand == nil then node.expand = n.expand end return x, y end local align_types = {} function align_types.fill(node, x, w, extra_space) -- Special cases if node.type == "list" or node.type == "checkbox" then return align_types.centre(node, x, w, extra_space) elseif node.type == "label" then if x == "y" then node.y = node.y + extra_space / 2 return end -- Hack node.type = "container" node[1] = { type = "image_button", texture_name = "blank.png", drawborder = false, x = 0, y = 0, w = node.w + extra_space, h = node.h, label = node.label, } -- Overlay button to prevent clicks from doing anything node[2] = { type = "image_button", texture_name = "blank.png", drawborder = false, x = 0, y = 0, w = node.w + extra_space, h = node.h, label = "", } node.y = node.y - LABEL_OFFSET node.label = nil assert(#node == 2) end node[w] = node[w] + extra_space end function align_types.start() -- No alterations required end -- "end" is a Lua keyword align_types["end"] = function(node, x, _, extra_space) node[x] = node[x] + extra_space end -- Aliases for convenience align_types.top, align_types.bottom = align_types.start, align_types["end"] align_types.left, align_types.right = align_types.start, align_types["end"] function align_types.centre(node, x, w, extra_space) if node.type == "label" then return align_types.fill(node, x, w, extra_space) elseif node.type == "checkbox" and x == "y" then node.y = (node.h + extra_space) / 2 return end node[x] = node[x] + extra_space / 2 end align_types.center = align_types.centre -- Try to guess at what the best expansion setting is local auto_align_centre = { image = true, animated_image = true, model = true, item_image_button = true } function align_types.auto(node, x, w, extra_space, cross) if auto_align_centre[node.type] then return align_types.centre(node, x, w, extra_space) end if x == "y" or (node.type ~= "label" and node.type ~= "checkbox") or (node.expand and not cross) then return align_types.fill(node, x, w, extra_space) end end local function expand(box) local x, w, align_h, y, h, align_v if box.type == "hbox" then x, w, align_h, y, h, align_v = "x", "w", "align_h", "y", "h", "align_v" elseif box.type == "vbox" then x, w, align_h, y, h, align_v = "y", "h", "align_v", "x", "w", "align_h" elseif box.type == "padding" then box.type = "container" local node = box[1] if node.expand then align_types[node.align_h or "auto"](node, "x", "w", box.w - node.w - ((node.padding or 0) + (box.padding or 0)) * 2) align_types[node.align_v or "auto"](node, "y", "h", box.h - node.h - ((node.padding or 0) + (box.padding or 0)) * 2 - (node._padding_top or 0) - (box._padding_top or 0)) end return expand(node) elseif box.type == "container" or box.type == "scroll_container" then for _, node in ipairs(box) do if node.x == 0 and node.expand and box.w then node.w = box.w end expand(node) end return else return end box.type = "container" -- Calculate the amount of free space and put expand nodes into a table local box_h = box[h] local free_space = box[w] local expandable = {} local expand_count = 0 local first = true for i, node in ipairs(box) do local width, height = node[w] or 0, node[h] or 0 if not invisible_elems[node.type] then if first then first = false else free_space = free_space - (box.spacing or DEFAULT_SPACING) end if node.type == "list" then width = width * 1.25 - 0.25 height = height * 1.25 - 0.25 end free_space = free_space - width - (node.padding or 0) * 2 - (y == "x" and node._padding_top or 0) if node.expand then expandable[node] = i expand_count = expand_count + 1 end -- Nodes are expanded in the other direction no matter what their -- expand setting is if box_h > height then align_types[node[align_v] or "auto"](node, y, h, box_h - height - (node.padding or 0) * 2 - (y == "y" and node._padding_top or 0), true) end end end -- If there's any free space then expand the nodes to fit if free_space > 0 then local extra_space = free_space / expand_count for node, node_idx in pairs(expandable) do align_types[node[align_h] or "auto"](node, x, w, extra_space) -- Shift other elements along for j = node_idx + 1, #box do if box[j][x] then box[j][x] = box[j][x] + extra_space end end end elseif align_h == "align_h" then -- Use the image_button hack on labels regardless of the amount of free -- space if this is in a horizontal box. for node in pairs(expandable) do if node.type == "label" then local align = node.align_h or "auto" if align == "centre" or align == "center" or align == "fill" or (align == "auto" and node.expand) then align_types.fill(node, "x", "w", 0) end end end end -- Recursively expand for _, node in ipairs(box) do expand(node) end end -- Renders the GUI into hopefully valid AST -- This won't fill in names local function render_ast(node) local t1 = DEBUG_MODE and minetest.get_us_time() node.padding = node.padding or 0.3 local w, h = apply_padding(node, 0, 0) local t2 = DEBUG_MODE and minetest.get_us_time() expand(node) local t3 = DEBUG_MODE and minetest.get_us_time() local res = { formspec_version = 5, {type = "size", w = w, h = h}, } for field in formspec_ast.find(node, 'field') do res[#res + 1] = { type = 'field_close_on_enter', name = field.name, close_on_enter = false, } end -- Add the root element's background image as a fullscreen one if node.bgimg then res[#res + 1] = { type = node.bgimg_middle and "background9" or "background", texture_name = node.bgimg, middle_x = node.bgimg_middle, x = 0, y = 0, w = 0, h = 0, auto_clip = true, } node.bgimg = nil end res[#res + 1] = node if DEBUG_MODE then local t4 = minetest.get_us_time() print('apply_padding', t2 - t1) print('expand', t3 - t2) print('field_close_on_enter', t4 - t3) end return res end local function chain_cb(f1, f2) return function(...) f1(...) f2(...) end end local field_value_transformers = { tabheader = tonumber, dropdown = tonumber, checkbox = minetest.is_yes, table = function(value) return minetest.explode_table_event(value).row end, textlist = function(value) return minetest.explode_textlist_event(value).index end, scrollbar = function(value) return minetest.explode_scrollbar_event(value).value end, } local function default_field_value_transformer(value) return value end local default_value_fields = { field = "default", textarea = "default", checkbox = "selected", dropdown = "selected_idx", table = "selected_idx", textlist = "selected_idx", scrollbar = "value", tabheader = "current_tab", } local sensible_defaults = { default = "", selected = false, selected_idx = 1, value = 1, } -- Removes on_event from a formspec_ast tree and returns a callbacks table local function parse_callbacks(tree, ctx_form, auto_name_id) local callbacks = {} local saved_fields = {} local seen_scroll_container = false for node in formspec_ast.walk(tree) do if node.type == "container" then if node.bgcolor then local padding = node.padding or 0 table.insert(node, 1, { type = "box", color = node.bgcolor, x = -padding, y = -padding, w = node.w + padding * 2, h = node.h + padding * 2, }) end if node.bgimg then local padding = node.padding or 0 table.insert(node, 1, { type = node.bgimg_middle and "background9" or "background", texture_name = node.bgimg, middle_x = node.bgimg_middle, x = -padding, y = -padding, w = node.w + padding * 2, h = node.h + padding * 2, }) end if node.on_quit then if callbacks.quit then -- HACK callbacks.quit = chain_cb(callbacks.quit, node.on_quit) else callbacks.quit = node.on_quit end end elseif seen_scroll_container then -- Work around a Minetest bug with scroll containers not scrolling -- backgrounds. if (node.type == "background" or node.type == "background9") and not node.auto_clip then node.type = "image" end elseif node.type == "scroll_container" then seen_scroll_container = true end local node_name = node.name if node_name then local value_field = default_value_fields[node.type] if value_field then -- Add the corresponding value transformer transformer to -- saved_fields saved_fields[node_name] = ( field_value_transformers[node.type] or default_field_value_transformer ) -- Update ctx.form if there is no current value, otherwise -- change the node's value to the saved one. local value = ctx_form[node_name] if node.type == "dropdown" and not node.index_event then -- Special case for dropdowns without index_event if node.items then if value == nil then ctx_form[node_name] = node.items[ node.selected_idx or 1 ] else local idx = table.indexof(node.items, value) if idx > 0 then node.selected_idx = idx end end end node.selected_idx = node.selected_idx or 1 saved_fields[node_name] = default_field_value_transformer elseif value == nil then if value_field == "selected_idx" and not node[value_field] then node[value_field] = sensible_defaults[value_field] end ctx_form[node_name] = node[value_field] or sensible_defaults[value_field] else node[value_field] = value or sensible_defaults[value_field] end end end if node.on_event then if not node_name then node_name = ("\1%x"):format(auto_name_id) node.name = node_name auto_name_id = auto_name_id + 1 end callbacks[node_name] = node.on_event node.on_event = nil end if node._after_positioned then node:_after_positioned() node._after_positioned = nil end end return callbacks, saved_fields, auto_name_id end local gui_mt = { __index = function(gui, k) local elem_type = k if elem_type ~= "ScrollbarOptions" and elem_type ~= "TableOptions" and elem_type ~= "TableColumns" then elem_type = elem_type:gsub("([a-z])([A-Z])", function(a, b) return a .. "_" .. b end) end elem_type = elem_type:lower() local function f(t) t.type = elem_type return t end rawset(gui, k, f) return f end, } local gui = setmetatable({ embed = function(fs, w, h) if type(fs) ~= "table" then fs = formspec_ast.parse(fs) end fs.type = "container" fs.w = w fs.h = h return fs end, formspec_version = 0, }, gui_mt) flow.widgets = gui local current_ctx function flow.get_context() if not current_ctx then error("get_context() was called outside of a GUI function!", 2) end return current_ctx end -- Renders a GUI into a formspec_ast tree and a table with callbacks. function Form:_render(player, ctx, formspec_version, id1) local used_ctx_vars = {} -- Wrap ctx.form local orig_form = ctx.form or {} local wrapped_form = setmetatable({}, { __index = function(_, key) used_ctx_vars[key] = true return orig_form[key] end, __newindex = function(_, key, value) orig_form[key] = value end, }) ctx.form = wrapped_form gui.formspec_version = formspec_version or 0 current_ctx = ctx local box = self._build(player, ctx) current_ctx = nil gui.formspec_version = 0 -- Restore the original ctx.form assert(ctx.form == wrapped_form, "Changing the value of ctx.form is not supported!") ctx.form = orig_form local tree = render_ast(box) local callbacks, saved_fields, id2 = parse_callbacks( tree, orig_form, id1 or 0 ) local redraw_if_changed = {} for var in pairs(used_ctx_vars) do -- Only add it if there is no callback and the name exists in the -- formspec. if saved_fields[var] and not callbacks[var] then redraw_if_changed[var] = true end end return tree, { self = self, formname = self._formname, callbacks = callbacks, saved_fields = saved_fields, redraw_if_changed = redraw_if_changed, ctx = ctx, auto_name_id = id2, } end local open_formspecs = {} function Form:show(player, ctx) if type(player) == "string" then player = minetest.get_player_by_name(player) if not player then return end end local t = minetest.get_us_time() ctx = ctx or {} -- The numbering of automatically named elements is continued from previous -- iterations of the form to work around race conditions local name = player:get_player_name() local old_form_info = open_formspecs[name] local auto_name_id if old_form_info and old_form_info.self == self and old_form_info.auto_name_id < 1e6 then auto_name_id = old_form_info.auto_name_id end local info = minetest.get_player_information(name) local tree, form_info = self:_render(player, ctx, info and info.formspec_version, auto_name_id) local t2 = minetest.get_us_time() local fs = assert(formspec_ast.unparse(tree)) local t3 = minetest.get_us_time() open_formspecs[name] = form_info if DEBUG_MODE then print(t3 - t, t2 - t, t3 - t2) end minetest.show_formspec(name, self._formname, fs) end function Form:show_hud(player, ctx) local tree = self:_render(player, ctx or {}) hud_fs.show_hud(player, self._formname, tree) end function Form:close(player) minetest.close_formspec(player:get_player_name(), self._formname) end function Form:close_hud(player) hud_fs.close_hud(player, self._formname) end local used_ids = {} setmetatable(used_ids, {__mode = "v"}) local formname_prefix = minetest.get_current_modname() .. ":" local form_mt = {__index = Form} function flow.make_gui(build_func) local res = setmetatable({}, form_mt) -- Reserve a formname local id = #used_ids + 1 used_ids[id] = gui res._formname = formname_prefix .. id res._build = build_func return res end local function on_fs_input(player, formname, fields) local name = player:get_player_name() local form_info = open_formspecs[name] if not form_info then return end if formname ~= form_info.formname then return end local callbacks = form_info.callbacks local ctx = form_info.ctx local redraw_if_changed = form_info.redraw_if_changed local ctx_form = ctx.form -- Update the context before calling any callbacks local redraw_fs = false for field, transformer in pairs(form_info.saved_fields) do if fields[field] then local new_value = transformer(fields[field]) if redraw_if_changed[field] and ctx_form[field] ~= new_value then if DEBUG_MODE then print('Modified:', dump(field), dump(ctx_form[field]), '->', dump(new_value)) end redraw_fs = true end ctx_form[field] = new_value end end -- Some callbacks may be false to indicate that they're valid fields but -- don't need to be called for field, value in pairs(fields) do if callbacks[field] and callbacks[field](player, ctx, value) then redraw_fs = true end end if open_formspecs[name] ~= form_info then return end if fields.quit then open_formspecs[name] = nil elseif redraw_fs then form_info.self:show(player, ctx) end end local function on_leaveplayer(player) open_formspecs[player:get_player_name()] = nil end if DEBUG_MODE then flow.hot_reload = {on_fs_input, on_leaveplayer} if not hot_reload[1] then minetest.register_on_player_receive_fields(function(...) return flow.hot_reload[1](...) end) end if not hot_reload[2] then minetest.register_on_leaveplayer(function(...) return flow.hot_reload[2](...) end) end else minetest.register_on_player_receive_fields(on_fs_input) minetest.register_on_leaveplayer(on_leaveplayer) end -- Extra GUI elements -- Please don't modify the gui table in your own code function gui.PaginatedVBox(def) local w, h = def.w, def.h def.w, def.h = nil, nil local paginator_name = "_paginator-" .. assert(def.name) def.type = "vbox" local inner_w, inner_h = get_and_fill_in_sizes(def) h = h or min(inner_h, 5) local ctx = flow.get_context() -- Build a list of pages local page = {} local pages = {page} local max_y = h for _, node in ipairs(def) do if node.y and node.y + (node.h or 0) > max_y then -- Something overflowed, go to a new page page = {} pages[#pages + 1] = page max_y = node.y + h end -- Add to the current page node.x, node.y = nil, nil page[#page + 1] = node end -- Get the current page local current_page = ctx.form[paginator_name] or 1 if current_page > #pages then current_page = #pages ctx.form[paginator_name] = current_page end page = pages[current_page] or {} page.h = h return gui.VBox { min_w = w or inner_w, gui.VBox(page), gui.HBox { gui.Button { label = "<", on_event = function(_, ctx) ctx.form[paginator_name] = max(current_page - 1, 1) return true end, }, gui.Label { label = "Page " .. current_page .. " of " .. #pages, align_h = "centre", expand = true, }, gui.Button { label = ">", on_event = function(_, ctx) ctx.form[paginator_name] = current_page + 1 return true end, }, } } end function gui.ScrollableVBox(def) -- On older clients fall back to a paginated vbox if gui.formspec_version < 4 then return gui.PaginatedVBox(def) end local w, h = def.w, def.h local scrollbar_name = "_scrollbar-" .. assert( def.name, "Please provide a name for all ScrollableVBox elements!" ) local align_h, align_v, expand_box = def.align_h, def.align_v, def.expand def.type = "vbox" def.x, def.y = 0, 0 def.w, def.h = nil, nil local inner_w, inner_h = get_and_fill_in_sizes(def) def.w = w or inner_w def.expand = true h = h or min(inner_h, 5) local scrollbar = { w = 0.5, h = 0.5, orientation = "vertical", name = scrollbar_name, } -- Allow properties of the scrollbar (such as the width) to be overridden if def.custom_scrollbar then for k, v in pairs(def.custom_scrollbar) do scrollbar[k] = v end end local opts = {} return gui.HBox { align_h = align_h, align_v = align_v, expand = expand_box, gui.ScrollContainer{ expand = true, w = w or inner_w, h = h, scrollbar_name = scrollbar_name, orientation = "vertical", def, -- Calculate the scrollbar maximum after the scroll container is -- expanded _after_positioned = function(self) opts.max = max(inner_h - self.h + 0.05, 0) * 10 opts.thumbsize = (self.h / inner_h) * (inner_h - self.h) * 10 end, }, gui.ScrollbarOptions{opts = opts}, gui.Scrollbar(scrollbar) } end function gui.Flow(def) local vbox = { type = "vbox", bgcolor = def.bgcolor, bgimg = def.bgimg, align_h = "centre", align_v = "centre", } local width = assert(def.w) local spacing = def.spacing or DEFAULT_SPACING local line = {spacing = spacing} for _, node in ipairs(def) do local w = get_and_fill_in_sizes(node) if w > width then width = def.w vbox[#vbox + 1] = gui.HBox(line) line = {spacing = spacing} end line[#line + 1] = node width = width - w - spacing end vbox[#vbox + 1] = gui.HBox(line) return vbox end function gui.Spacer(def) def.type = "container" if def.expand == nil then def.expand = true end assert(#def == 0) return def end -- Prevent any further modifications to the gui table function gui_mt.__newindex() error("Cannot modifiy gui table") end local modpath = minetest.get_modpath("flow") if minetest.is_singleplayer() then local example_form minetest.register_chatcommand("flow-example", { privs = {server = true}, help = "Shows an example formspec", func = function(name) -- Only load example.lua when it's needed if not example_form then example_form = dofile(modpath .. "/example.lua") end example_form:show(name) end, }) end if DEBUG_MODE then local f, err = loadfile(modpath .. "/test-fs.lua") if f then return f() else minetest.log("error", "[flow] " .. tostring(err)) end end