generated from your-land/yl_template
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# yl_template
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## Purpose
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This mod is not meant to bring functionality by itself, but to serve as a template you can base your mod on.
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## Download
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Get it from https://gitea.your-land.de/your-land/yl_template
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## Installation
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Being a template, you shouldn't install the mod itself. Your mod could look like this:
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## Usage
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## Uninstall
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## License
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local chatcommand_cmd = "admin_example"
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local chatcommand_definition = {
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params = "<name> <privilege>", -- Short parameter description
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description = "Example description", -- Full description
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privs = {[yl_template.admin_priv] = true}, -- Require the "privs" privilege to run
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func = function(name, param)
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local success = true
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if success then
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return true, "Sucess message"
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else
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return false, "Fail message"
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end
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end
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-- Called when command is run. Returns boolean success and text output.
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-- Special case: The help message is shown to the player if `func`
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-- returns false without a text output.
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}
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minetest.register_chatcommand(chatcommand_cmd, chatcommand_definition)
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local chatcommand_cmd = "player_example"
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local chatcommand_definition = {
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params = "<name> <privilege>", -- Short parameter description
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description = "Example description", -- Full description
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privs = {privs = true}, -- Require the "privs" privilege to run
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func = function(name, param)
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local success = true
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if success then
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return true, "Sucess message"
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else
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return false, "Fail message"
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end
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end
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-- Called when command is run. Returns boolean success and text output.
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-- Special case: The help message is shown to the player if `func`
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-- returns false without a text output.
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}
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minetest.register_chatcommand(chatcommand_cmd, chatcommand_definition)
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dofile(yl_template.modpath .. "chatcommand_admin.lua")
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dofile(yl_template.modpath .. "chatcommand_player.lua")
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-- Setting a configuration, switch the order in which the settings shall take precedence. First valid one taken.
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yl_template.external_value = "mod_default" or minetest.settings:get("yl_template.external_value") or "default"
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yl_template.save_path = "yl_template" or minetest.settings:get("yl_template.save_path") or "default"
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yl_template.admin_priv = "admin_priv" or minetest.settings:get("yl_template.admin_priv") or "server"
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This file holds a couple of editors notes regarding the mod.
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Todo's can be noted here, known issues, the path to ressources or general annotations.
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local timer = 0
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local gs = function(dtime)
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timer = timer + dtime
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if timer <= yl_template.config.interval then
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return
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end
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timer = 0
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-- do stuff
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end
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minetest.register_globalstep(gs)
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-- Version 0.0.1
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-- Author AliasAlreadyTaken
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-- License MIT
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-- Changelog
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local mod_start_time = core.get_us_time()
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core.log("action", "[MOD] yl_template loading")
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yl_template = {}
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yl_template.error = {}
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yl_template.modstorage = core.get_mod_storage()
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yl_template.modpath = core.get_modpath("yl_template") .. DIR_DELIM
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yl_template.worldpath = core.get_worldpath() .. DIR_DELIM
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yl_template.information = {}
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yl_template.information.version = "0.0.1"
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yl_template.information.author = "AliasAlreadyTaken"
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yl_template.information.license = "MIT"
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yl_template.information.name = "yl_template"
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yl_template.information.source = "https://gitea.your-land.de/your-land/yl_template"
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yl_template.information.additional = "Additional information"
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dofile(yl_template.modpath .. "config.lua")
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dofile(yl_template.modpath .. "setup.lua")
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dofile(yl_template.modpath .. "privs.lua")
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dofile(yl_template.modpath .. "internal.lua")
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dofile(yl_template.modpath .. "api.lua")
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dofile(yl_template.modpath .. "distinct_feature.lua")
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dofile(yl_template.modpath .. "overwrite_feature.lua")
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dofile(yl_template.modpath .. "globalsteps.lua")
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dofile(yl_template.modpath .. "chatcommands.lua")
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local mod_end_time = (core.get_us_time() - mod_start_time) / 1000000
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core.log("action", "[MOD] yl_template loaded in [" .. mod_end_time .. "s]")
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-- The functions and variables in this file are only for use in the mod itself. Those that do real work should be local and wrapped in public functions
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local debug = true
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local function say(text)
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if yl_template.debug then
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core.log("action", "[MOD] yl_template : " .. text)
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end
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end
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local function save_path(file)
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return yl_template.worldpath .. file .. ".json"
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end
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local function save_json(filename, content)
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if type(filename) ~= "string" or type(content) ~= "table" then
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return false
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end
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local savepath = save_path(filename)
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local savecontent = minetest.write_json(content)
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return minetest.safe_file_write(savepath, savecontent)
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end
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local function load_json(filename) -- returns the saved dialog
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local savepath = save_path(filename)
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local file, err = io.open(savepath, "r")
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if err then
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return {}
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end
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io.input(file)
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local savecontent = io.read()
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local content = minetest.parse_json(savecontent)
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io.close(file)
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if type(content) ~= "table" then
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content = {}
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end
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return content
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end
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-- Public functions wrap the private ones, so they can be exchanged easily
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function yl_template.load(filename, ...)
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return load_json(filename, ...)
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end
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function yl_template.save(filename, content, ...)
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return save_json(filename, content, ...)
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end
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name = yl_template
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description = A template with best practices
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depends = default
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optional_depends = moreblocks
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author = AliasAlreadyTaken
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release = 202106161537
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title = Template
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local priv_name = "example"
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local priv_definition = {
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description = "Can do example task",
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-- Privilege description
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give_to_singleplayer = false,
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-- Whether to grant the privilege to singleplayer.
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give_to_admin = true,
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-- Whether to grant the privilege to the server admin.
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-- Uses value of 'give_to_singleplayer' by default.
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on_grant = function(name, granter_name)
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-- logging
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if not granter_name then
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granter_name = "MOD"
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end
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if not name then
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name = "ERROR"
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end
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if not priv_name then
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priv_name = "ERROR"
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end
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core.log(
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"action",
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"[MOD] yl_template: User " .. granter_name .. " granted user " .. name .. " priv " .. priv_name
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)
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end,
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-- Called when given to player 'name' by 'granter_name'.
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-- 'granter_name' will be nil if the priv was granted by a mod.
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on_revoke = function(name, revoker_name)
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-- logging
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if not revoker_name then
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revoker_name = "MOD"
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end
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if not name then
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name = "ERROR"
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end
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if not priv_name then
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priv_name = "ERROR"
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end
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core.log(
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"action",
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"[MOD] yl_template: User " .. revoker_name .. " revoked user " .. name .. " priv " .. priv_name
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)
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end
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-- Called when taken from player 'name' by 'revoker_name'.
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-- 'revoker_name' will be nil if the priv was revoked by a mod.
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-- Note that the above two callbacks will be called twice if a player is
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-- responsible, once with the player name, and then with a nil player
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-- name.
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-- Return true in the above callbacks to stop register_on_priv_grant or
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-- revoke being called.
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}
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minetest.register_privilege(priv_name, priv_definition)
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[category]
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# First line: Name the settings
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# Second line: Say what it does, how to use it, what it changes
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# Third line: Is it optional? What's the default value? Does it expect a certain set of values?
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yl_template.external_value (Description of the setting) string "default_value"
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local function run_once()
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local dl = minetest.get_dir_list(yl_template.worldpath, true)
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local create = true
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for _, v in ipairs(dl) do
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if v == yl_template.save_path then
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create = false
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end
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end
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if create then
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minetest.mkdir(yl_template.worldpath .. DIR_DELIM .. yl_template.save_path)
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end
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end
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run_once()
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