Extra tools and commands to extend WorldEdit for Minetest
If you can dream of it, it probably belongs here!
Use //maze and //maze3d to generate customisable mazes in 2 or 3 dimensions.
Customise the path sizing for additional artistic control.
Save time by creating instant forests with //forest.
Artibrary mixes of saplings are supported too as a weighted list.
Unlock a continuously growing library of commands, such as //smoothadv for easy terrain smoothing, and //overlay for overlaying a node on top of terrain.
Many more commands are waiting to be discovered, including //torus, //bonemeal, and //scale.
Powerful meta commands such as //multi for executing multiple commands at once and //subdivide for running commands on areas of virtually unlimited size enable convenience and enhance flexibility.
Download from ContentDB, or from the Content tab in Minetest.
WorldEditAdditions is dependent on WorldEdit. Clone using Git:
cd path/to/worldmods;
git clone https://github.com/Uberi/Minetest-WorldEdit.git worldedit;
git clone https://github.com/sbrl/Minetest-WorldEditAdditions.git worldeditadditions;
cd worldeditadditions;
git checkout "$(git describe --tags --abbrev=0)";
If you're familiar with WorldEdit already, then WorldEditAdditions will follow the existing expectations you're used to. For players new to WorldEdit / WorldEditAdditions, we have a tutorial that will get you up to speed in no time!
Are you a mod developer who wants to extend or hack on WorldEditAdditions? Check out our Lua API, and our contributing docs!