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Author | SHA1 | Date |
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imre84 | 2242c5a631 | |
Imre Péntek | 8a3f46153c | |
Imre Péntek | ea05043273 |
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@ -227,9 +227,9 @@ Code
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----
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Contained in code.lua, this module allows arbitrary Lua code to be used with WorldEdit.
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### error = worldedit.lua(code,name)
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### error = worldedit.lua(code, name)
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the given code gets encapsulated into a function with parameters `name`, `player`, pos`
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the given code gets encapsulated into a function with parameters `name`, `player`, `pos`
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where
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* `name` is a playername or `nil`
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* `player` is the player object of the above player if applicable, otherwise `nil`
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@ -237,7 +237,9 @@ where
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the resulting function is then executed as a Lua chunk in the global namespace.
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The return is a tuple of success and return of the function converted to a string, which in turn serves as an error messsage in case of a failure
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The return is
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* a string in case of an error
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* a tuple of `nil` and return of the function converted to a string in case of success
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### error = worldedit.luatransform(pos1, pos2, code)
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@ -6,10 +6,10 @@
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-- * name (the name of the player issuing the //lua command)
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-- * player (the player object of the above player if applicable)
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-- * pos (the position of the aforementioned player (if applicable) rounded to integers
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-- @return tuple of success, return of code as string (error message in case of failure)
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-- @return string in case of error, tuple of nil, return of code as string in case of success
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function worldedit.lua(code, name)
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if string.sub(code,1,1)=="=" then
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code="return "..string.sub(code,2)
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if string.sub(code, 1, 1) == "=" then
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code = "return " .. string.sub(code, 2)
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end
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local factory, err = loadstring("return function(name, player, pos) " .. code .. " end")
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if not factory then -- Syntax error
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