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https://github.com/Uberi/Minetest-WorldEdit
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Better description of //orient and update corresponding translations.
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@ -114,7 +114,7 @@ Flip the current WorldEdit region along the given axis=Das aktuelle WorldEdit-Ge
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Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=Das aktuelle WorldEdit-Gebiet um der gegebenen Achse um den Winkel <angle> rotieren (90-Grad-Schritte)
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invalid usage: angle must be multiple of 90=Ungültige Verwendung: Winkel muss ein Vielfaches von 90 sein
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@1 nodes rotated=@1 Blöcke rotiert
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Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=Ausgerichtete Blöcke im aktuellen WorldEdit-Gebiet um die Y-Achse mit dem Winkel <angle> rotieren (90-Grad-Schritte)
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Rotate nodes in the current editing area in their orientation around an axis <axis> by 90° steps <angle> or mirror (flip) their orientation along an axis <axis>.=Blöcke im aktuellen Bearbeitungsgebiet in ihrer Ausrichtung um eine Achse <axis> um 90°-Schritte <angle> drehen (rotate) oder entlang einer Achse <axis> spiegeln (flip).
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@1 nodes oriented=@1 Blöcke ausgerichtet
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Fix the lighting in the current WorldEdit region=Belichtung im aktuellen WorldEdit-Gebiet korrigieren
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@1 nodes updated=@1 Blöcke verändert
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@ -85,7 +85,7 @@ Flip the current WorldEdit region along the given axis=Перевернуть/О
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Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=Повернуть текущий WorldEdit-регион вокруг оси <axis> на угол <angle> (шаг - 90 градусов)
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invalid usage: angle must be multiple of 90=недопустимое использование: угол должен быть кратен 90
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@1 nodes rotated=повёрнуто @1 нод(а/ы)
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Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=Повернуть блоки в текущем WorldEdit-регионе вокруг оси Y на угол <angle> (шаг - 90 градусов)
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Rotate nodes in the current editing area in their orientation around an axis <axis> by 90° steps <angle> or mirror (flip) their orientation along an axis <axis>.=Поворот (rotate) или переворот (flip) блоков в текущей области редактирования в их ориентации вокруг оси <axis> на 90° с шагом <angle>.
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@1 nodes oriented=повёрнуто @1 нод(а/ы)
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Fix the lighting in the current WorldEdit region=Исправить освещение в текущем WorldEdit-регионе
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@1 nodes updated=обновлено @1 нод(а/ы)
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@ -244,8 +244,8 @@ worldedit.register_command("rotate", {
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})
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worldedit.register_command("orient", {
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params = "<operation> x/y/z/? [<angle>]",
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description = S("Change orientation of all oriented nodes in the current WorldEdit region performing <operation> (rotate or flip) around the <axis> axis by angle <angle> (90 degree increment, unused for flip operation)"),
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params = "rotate|flip x/y/z/? [<angle>]",
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description = S("Rotate nodes in the current editing area in their orientation around an axis <axis> by 90° steps <angle> or mirror (flip) their orientation along an axis <axis>."),
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category = S("Transformations"),
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privs = {worldedit=true},
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require_pos = 2,
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