automobiles_pck/automobiles_buggy/buggy_entities.lua

282 lines
7.6 KiB
Lua
Executable File

--
-- entity
--
minetest.register_entity('automobiles_buggy:front_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_buggy_f_suspension.b3d",
textures = {"automobiles_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_buggy:rear_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
pointable=false,
visual = "mesh",
mesh = "automobiles_buggy_r_suspension.b3d",
textures = {"automobiles_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_buggy:f_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_buggy_f_lights.b3d",
textures = {"automobiles_grey.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_buggy:r_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_buggy_r_lights.b3d",
textures = {"automobiles_rear_lights_off.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_buggy:f_wheel',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "automobiles_buggy_f_wheel.b3d",
backface_culling = false,
textures = {"automobiles_black.png", "automobiles_metal.png", "automobiles_buggy_wheel.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_buggy:r_wheel',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "automobiles_buggy_r_wheel.b3d",
backface_culling = false,
textures = {"automobiles_black.png", "automobiles_metal.png", "automobiles_buggy_wheel.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_buggy:rag',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "automobiles_buggy_rag.b3d",
--use_texture_alpha = true,
backface_culling = false,
textures = {"automobiles_black.png", "automobiles_buggy_rag_window.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity("automobiles_buggy:buggy", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-0.1, -0.45, -0.1, 0.1, 1, 0.1},
selectionbox = {-1.5, 0.0, -1.5, 1.5, 2, 1.5},
stepheight = 0.7 + automobiles_lib.extra_stepheight,
visual = "mesh",
mesh = "automobiles_buggy_body.b3d",
--use_texture_alpha = true,
--backface_culling = false,
textures = {
"automobiles_black.png", --bancos
"automobiles_painting.png", --carroceria
"automobiles_black.png", --banco traseiro
"automobiles_black.png", --chssis
"automobiles_metal.png", --frontlights
"automobiles_black.png", --interior
"automobiles_metal.png", --engine
"automobiles_buggy_fuel.png", --panel
"automobiles_metal.png", --windshield
"automobiles_buggy_windshield.png", --windshield
"automobiles_metal.png", --engine protection
"automobiles_metal.png", --front protection
"automobiles_metal.png", --driver protection
"automobiles_black.png", -- engine details
"automobiles_metal.png", "automobiles_black.png", --volante
},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = "A very nice buggy!",
hp = 50,
buoyancy = 2,
physics = automobiles_lib.physics,
lastvelocity = vector.new(),
time_total = 0,
_passenger = nil,
_color = "#ff8b0e",
_steering_angle = 0,
_engine_running = false,
_last_checkpoint = "",
_total_laps = -1,
_race_id = "",
_energy = 1,
_last_time_collision_snd = 0,
_last_time_drift_snd = 0,
_last_time_command = 0,
_roll = math.rad(0),
_pitch = 0,
_longit_speed = 0,
_show_rag = true,
_show_lights = false,
_light_old_pos = nil,
_last_ground_check = 0,
_last_light_move = 0,
_last_engine_sound_update = 0,
_inv = nil,
_inv_id = "",
_change_color = automobiles_lib.paint,
_intensity = 4,
_trunk_slots = 8,
_engine_sound = "buggy_engine",
_max_fuel = 10,
_formspec_function = buggy.driver_formspec,
_vehicle_name = "Buggy",
_drive_wheel_pos = {x=-4.26,y=6.01,z=16},
_drive_wheel_angle = 15,
_rag_extended_ent = 'automobiles_buggy:rag',
_seat_pos = {{x=-4.25,y=0.48,z=9.5},{x=4.25,y=0.48,z=9.5}},
_front_suspension_ent = 'automobiles_buggy:front_suspension',
_front_suspension_pos = {x=0,y=-0.7,z=23},
_front_wheel_ent = 'automobiles_buggy:f_wheel',
_front_wheel_xpos = 8,
_front_wheel_frames = {x = 1, y = 13},
_rear_suspension_ent = 'automobiles_buggy:rear_suspension',
_rear_suspension_pos = {x=0,y=0,z=0},
_rear_wheel_ent = 'automobiles_buggy:r_wheel',
_rear_wheel_xpos = 8,
_rear_wheel_frames = {x = 1, y = 13},
_fuel_gauge_pos = {x=0,y=4.65,z=15.17},
_front_lights = 'automobiles_buggy:f_lights',
_rear_lights = 'automobiles_buggy:r_lights',
_LONGIT_DRAG_FACTOR = 0.12*0.12,
_LATER_DRAG_FACTOR = 6.0,
_max_acc_factor = 5,
_max_speed = 15,
_min_later_speed = 4.0,
_consumption_divisor = 60000,
get_staticdata = automobiles_lib.get_staticdata,
on_deactivate = function(self)
automobiles_lib.save_inventory(self)
end,
on_activate = automobiles_lib.on_activate,
on_step = automobiles_lib.on_step,
on_punch = automobiles_lib.on_punch,
on_rightclick = automobiles_lib.on_rightclick,
})