mirror of
https://github.com/APercy/automobiles_pck
synced 2025-06-18 14:58:02 +02:00
583 lines
20 KiB
Lua
Executable File
583 lines
20 KiB
Lua
Executable File
--
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-- entity
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--
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minetest.register_entity('automobiles_catrelle:wheel',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_catrelle_wheel.b3d",
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backface_culling = false,
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textures = {"automobiles_black.png", "automobiles_metal.png", "automobiles_catrelle_wheel.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_catrelle:front_suspension',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pivot_mesh.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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--[[on_step = function(self, dtime, moveresult)
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minetest.chat_send_all(dump(moveresult))
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end,]]--
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})
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minetest.register_entity('automobiles_catrelle:rear_suspension',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pivot_mesh.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_catrelle:f_lights',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_catrelle_f_lights.b3d",
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textures = {"automobiles_grey.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_catrelle:r_lights',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_catrelle_pos_lights.b3d",
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textures = {"automobiles_rear_lights_off.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_catrelle:turn_left_light',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_catrelle_turn_l_light.b3d",
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textures = {"automobiles_turn.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_catrelle:turn_right_light',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_catrelle_turn_r_light.b3d",
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textures = {"automobiles_turn.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_catrelle:pivot_mesh',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pivot_mesh.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_catrelle:pointer',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pointer.b3d",
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visual_size = {x = 0.5, y = 0.5, z = 0.5},
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textures = {"automobiles_white.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity("automobiles_catrelle:catrelle", {
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initial_properties = {
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physical = true,
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collide_with_objects = true,
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collisionbox = {-0.1, -0.4, -0.1, 0.1, 1.8, 0.1},
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selectionbox = {-2.0, 0.0, -2.0, 2.0, 2, 2.0},
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stepheight = 0.65 + automobiles_lib.extra_stepheight,
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visual = "mesh",
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mesh = "automobiles_catrelle_body.b3d",
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--use_texture_alpha = true,
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--backface_culling = false,
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textures = {
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"automobiles_black.png", --bancos
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"automobiles_painting.png", --pintura
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"automobiles_black.png", --paralamas
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"automobiles_black.png", --grade_motor
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"automobiles_catrelle_bars.png", --grade_motor
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"automobiles_painting.png", --interior 1
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"automobiles_dark_grey.png", --interior 2
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"automobiles_black.png", --painel1
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"automobiles_catrelle_fuel.png", --combustivel
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"automobiles_catrelle_glass.png", --parabrisa
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"automobiles_metal.png", --para choques
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"automobiles_painting.png", --pintura portas
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"automobiles_dark_grey.png", --forracao portas
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"automobiles_catrelle_glass.png", --vidros
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"automobiles_black.png", --volante
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"automobiles_black.png", --ventilação
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},
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},
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textures = {},
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driver_name = nil,
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sound_handle = nil,
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owner = "",
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static_save = true,
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infotext = "A very nice Catrelle!",
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hp = 50,
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buoyancy = 2,
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physics = automobiles_lib.physics,
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lastvelocity = vector.new(),
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time_total = 0,
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_passenger = nil,
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_color = "#0063b0",
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_steering_angle = 0,
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_engine_running = false,
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_last_checkpoint = "",
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_total_laps = -1,
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_race_id = "",
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_energy = 1,
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_last_time_collision_snd = 0,
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_last_time_drift_snd = 0,
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_last_time_command = 0,
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_roll = math.rad(0),
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_pitch = 0,
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_longit_speed = 0,
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_show_rag = true,
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_show_lights = false,
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_light_old_pos = nil,
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_last_ground_check = 0,
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_last_light_move = 0,
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_last_engine_sound_update = 0,
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_turn_light_timer = 0,
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_inv = nil,
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_inv_id = "",
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_change_color = automobiles_lib.paint,
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_intensity = 4,
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_car_gravity = -automobiles_lib.gravity,
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_is_flying = 0,
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_trunk_slots = 32,
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_engine_sound = "automobiles_engine",
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_max_fuel = 10,
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_vehicle_name = "Catrelle",
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_drive_wheel_pos = {x=-4.0, y=8.00, z=21},
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_drive_wheel_angle = 15,
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_seat_pos = {{x=-4.0,y=3,z=15},{x=4.0,y=3,z=15}},
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_front_suspension_ent = 'automobiles_catrelle:front_suspension',
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_front_suspension_pos = {x=0,y=-0.2,z=30.5},
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_front_wheel_ent = 'automobiles_catrelle:wheel',
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_front_wheel_xpos = 7.5,
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_front_wheel_frames = {x = 1, y = 49},
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_rear_suspension_ent = 'automobiles_catrelle:rear_suspension',
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_rear_suspension_pos = {x=0,y=-0.2,z=0},
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_rear_wheel_ent = 'automobiles_catrelle:wheel',
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_rear_wheel_xpos = 7.5,
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_rear_wheel_frames = {x = 1, y = 49},
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_fuel_gauge_pos = {x=-4.47,y=8.50,z=20.5},
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_front_lights = 'automobiles_catrelle:f_lights',
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_rear_lights = 'automobiles_catrelle:r_lights',
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_turn_left_lights = 'automobiles_catrelle:turn_left_light',
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_turn_right_lights = 'automobiles_catrelle:turn_right_light',
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get_staticdata = automobiles_lib.get_staticdata,
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on_deactivate = function(self)
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automobiles_lib.save_inventory(self)
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end,
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on_activate = automobiles_lib.on_activate,
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on_step = function(self, dtime)
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automobiles_lib.stepfunc(self, dtime)
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--[[sound play control]]--
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self._last_time_collision_snd = self._last_time_collision_snd + dtime
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if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
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self._last_time_drift_snd = self._last_time_drift_snd + dtime
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if self._last_time_drift_snd > 1 then self._last_time_drift_snd = 1 end
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--[[end sound control]]--
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local rotation = self.object:get_rotation()
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local yaw = rotation.y
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local newyaw=yaw
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local pitch = rotation.x
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local hull_direction = minetest.yaw_to_dir(yaw)
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local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
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local velocity = self.object:get_velocity()
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local longit_speed = automobiles_lib.dot(velocity,hull_direction)
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local fuel_weight_factor = (5 - self._energy)/5000
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local longit_drag = vector.multiply(hull_direction,(longit_speed*longit_speed) *
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(catrelle.LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed))
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local later_speed = automobiles_lib.dot(velocity,nhdir)
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local later_drag = vector.multiply(nhdir,later_speed*
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later_speed*catrelle.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
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local accel = vector.add(longit_drag,later_drag)
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local stop = nil
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local curr_pos = self.object:get_pos()
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local player = nil
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local is_attached = false
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if self.driver_name then
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player = minetest.get_player_by_name(self.driver_name)
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if player then
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local player_attach = player:get_attach()
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if player_attach then
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if self.driver_seat then
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if player_attach == self.driver_seat then is_attached = true end
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end
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end
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end
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end
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local is_breaking = false
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if is_attached then
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local ctrl = player:get_player_control()
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if ctrl.aux1 then
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--sets the engine running - but sets a delay also, cause keypress
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if self._last_time_command > 0.8 then
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self._last_time_command = 0
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minetest.sound_play({name = "automobiles_horn"},
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{object = self.object, gain = 0.6, pitch = 1.0, max_hear_distance = 32, loop = false,})
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end
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end
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if ctrl.down then
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is_breaking = true
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self.r_lights:set_properties({textures={"automobiles_rear_lights_full.png"}, glow=15})
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end
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end
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self._last_light_move = self._last_light_move + dtime
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if self._last_light_move > 0.15 then
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self._last_light_move = 0
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if self._show_lights == true then
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--self.lights:set_properties({is_visible=true})
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self.lights:set_properties({textures={"automobiles_catrelle_lights.png"}, glow=15})
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if is_breaking == false then
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self.r_lights:set_properties({textures={"automobiles_rear_lights.png"}, glow=10})
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end
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automobiles_lib.put_light(self)
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else
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--self.lights:set_properties({is_visible=false})
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self.lights:set_properties({textures={"automobiles_grey.png"}, glow=0})
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if is_breaking == false then
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self.r_lights:set_properties({textures={"automobiles_rear_lights_off.png"}, glow=0})
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end
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automobiles_lib.remove_light(self)
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end
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end
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-- impacts and control
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self.object:move_to(curr_pos)
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if is_attached then --and self.driver_name == self.owner then
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local impact = automobiles_lib.get_hipotenuse_value(velocity, self.lastvelocity)
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if impact > 1 then
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--self.damage = self.damage + impact --sum the impact value directly to damage meter
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if self._last_time_collision_snd > 0.3 then
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self._last_time_collision_snd = 0
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minetest.sound_play("collision", {
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to_player = self.driver_name,
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--pos = curr_pos,
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--max_hear_distance = 5,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
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end
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--[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu
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automobiles_lib.destroy(self)
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end]]--
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end
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--control
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local steering_angle_max = 30
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local steering_speed = 40
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if math.abs(longit_speed) > 3 then
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local mid_speed = (steering_speed/2)
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steering_speed = mid_speed + mid_speed / math.abs(longit_speed*0.25)
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end
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accel, stop = automobiles_lib.control(self, dtime, hull_direction, longit_speed, longit_drag, later_drag, accel, catrelle.max_acc_factor, catrelle.max_speed, steering_angle_max, steering_speed)
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else
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self._show_lights = false
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if self.sound_handle ~= nil then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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end
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local angle_factor = self._steering_angle / 10
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--whell turn
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self.lf_wheel:set_attach(self.front_suspension,'',{x=-self._front_wheel_xpos,y=0,z=0},{x=0,y=-self._steering_angle-angle_factor,z=0})
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self.rf_wheel:set_attach(self.front_suspension,'',{x=self._front_wheel_xpos,y=0,z=0},{x=0,y=(-self._steering_angle+angle_factor)+180,z=0})
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self.lr_wheel:set_attach(self.rear_suspension,'',{x=-self._rear_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
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self.rr_wheel:set_attach(self.rear_suspension,'',{x=self._rear_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})
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--check if the tyres is touching the pavement
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local noded = automobiles_lib.nodeatpos(automobiles_lib.pos_shift(curr_pos,{y=-0.5}))
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if (noded and noded.drawtype ~= 'airlike') then
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if noded.drawtype ~= 'liquid' then
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local min_later_speed = 0.9
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if (later_speed > min_later_speed or later_speed < -min_later_speed) and
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self._last_time_drift_snd > 0.6 then
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self._last_time_drift_snd = 0
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minetest.sound_play("automobiles_drifting", {
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pos = curr_pos,
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max_hear_distance = 20,
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gain = 3.0,
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fade = 0.0,
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pitch = 1.0,
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ephemeral = true,
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})
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end
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self.lf_wheel:set_animation_frame_speed(longit_speed * (12 - angle_factor))
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self.rf_wheel:set_animation_frame_speed(-longit_speed * (12 + angle_factor))
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self.lr_wheel:set_animation_frame_speed(longit_speed * (12 - angle_factor))
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self.rr_wheel:set_animation_frame_speed(-longit_speed * (12 + angle_factor))
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end
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end
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--drive wheel turn
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self.object:set_bone_position("drive_wheel", {x=-0, y=0, z=0}, {x=0, y=0, z=-self._steering_angle*2})
|
|
|
|
|
|
if math.abs(self._steering_angle)>5 then
|
|
local turn_rate = math.rad(40)
|
|
newyaw = yaw + dtime*(1 - 1 / (math.abs(longit_speed) + 1)) *
|
|
self._steering_angle / 30 * turn_rate * automobiles_lib.sign(longit_speed)
|
|
end
|
|
|
|
--turn light
|
|
self._turn_light_timer = self._turn_light_timer + dtime
|
|
if math.abs(self._steering_angle) > 15 and self._turn_light_timer >= 1 then
|
|
self._turn_light_timer = 0
|
|
--set turn light
|
|
--minetest.chat_send_all(self._steering_angle)
|
|
if self._steering_angle < 0 then
|
|
--minetest.chat_send_all("direita")
|
|
self.turn_r_light:set_properties({textures={"automobiles_turn_on.png"}, glow=20})
|
|
end
|
|
if self._steering_angle > 0 then
|
|
--minetest.chat_send_all("esquerda")
|
|
self.turn_l_light:set_properties({textures={"automobiles_turn_on.png"}, glow=20})
|
|
end
|
|
end
|
|
if self._turn_light_timer > 0.5 then
|
|
self.turn_l_light:set_properties({textures={"automobiles_turn.png"}, glow=0})
|
|
self.turn_r_light:set_properties({textures={"automobiles_turn.png"}, glow=0})
|
|
end
|
|
if self._turn_light_timer > 1 then
|
|
self._turn_light_timer = 1
|
|
end
|
|
|
|
--[[
|
|
accell correction
|
|
under some circunstances the acceleration exceeds the max value accepted by set_acceleration and
|
|
the game crashes with an overflow, so limiting the max acceleration in each axis prevents the crash
|
|
]]--
|
|
local max_factor = 25
|
|
local acc_adjusted = 10
|
|
if accel.x > max_factor then accel.x = acc_adjusted end
|
|
if accel.x < -max_factor then accel.x = -acc_adjusted end
|
|
if accel.z > max_factor then accel.z = acc_adjusted end
|
|
if accel.z < -max_factor then accel.z = -acc_adjusted end
|
|
-- end correction
|
|
|
|
-- calculate energy consumption --
|
|
----------------------------------
|
|
if self._energy > 0 then
|
|
local zero_reference = vector.new()
|
|
local acceleration = automobiles_lib.get_hipotenuse_value(accel, zero_reference)
|
|
--minetest.chat_send_all(acceleration)
|
|
local consumed_power = acceleration/40000
|
|
self._energy = self._energy - consumed_power;
|
|
end
|
|
if self._energy <= 0 then
|
|
self._engine_running = false
|
|
self._is_flying = 0
|
|
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
|
--minetest.chat_send_player(self.driver_name, "Out of fuel")
|
|
else
|
|
self._last_engine_sound_update = self._last_engine_sound_update + dtime
|
|
if self._last_engine_sound_update > 0.300 then
|
|
self._last_engine_sound_update = 0
|
|
automobiles_lib.engine_set_sound_and_animation(self, longit_speed)
|
|
end
|
|
end
|
|
|
|
local energy_indicator_angle = automobiles_lib.get_gauge_angle(self._energy)
|
|
self.fuel_gauge:set_attach(self.object,'',self._fuel_gauge_pos,{x=0,y=0,z=energy_indicator_angle})
|
|
----------------------------
|
|
-- end energy consumption --
|
|
|
|
--gravity works
|
|
if not self._is_flying or self._is_flying == 0 then
|
|
accel.y = -automobiles_lib.gravity
|
|
else
|
|
local time_correction = (self.dtime/catrelle.ideal_step)
|
|
local y_accel = self._car_gravity*time_correction
|
|
accel.y = y_accel --sets the anti gravity
|
|
end
|
|
|
|
if stop ~= true then
|
|
--self.object:set_velocity(velocity)
|
|
self.object:add_velocity(vector.multiply(accel,dtime))
|
|
--self.object:set_acceleration(accel)
|
|
else
|
|
if stop == true then
|
|
self.object:set_acceleration({x=0,y=0,z=0})
|
|
self.object:set_velocity({x=0,y=0,z=0})
|
|
end
|
|
end
|
|
|
|
self._last_ground_check = self._last_ground_check + dtime
|
|
if self._last_ground_check > 0.18 then
|
|
self._last_ground_check = 0
|
|
automobiles_lib.ground_get_distances(self, 0.372, 3.0)
|
|
end
|
|
local newpitch = self._pitch --velocity.y * math.rad(6)
|
|
|
|
local newroll = 0
|
|
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
|
|
|
|
--saves last velocity for collision detection (abrupt stop)
|
|
self.lastvelocity = self.object:get_velocity()
|
|
self._longit_speed = longit_speed
|
|
|
|
end,
|
|
|
|
on_punch = automobiles_lib.on_punch,
|
|
on_rightclick = automobiles_lib.on_rightclick,
|
|
})
|
|
|
|
|