automobiles_pck/automobiles_delorean/flight.lua

162 lines
6.9 KiB
Lua

function delorean.set_kit(self)
local normal_kit = nil
if self.normal_kit then self.normal_kit:remove() end
local pos = self.object:get_pos()
if self._delorean_type == 0 or self._delorean_type == nil then
normal_kit = minetest.add_entity(pos,'automobiles_delorean:normal_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
elseif self._delorean_type == 1 then
--time machine
normal_kit = minetest.add_entity(pos,'automobiles_delorean:time_machine_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
local instruments = minetest.add_entity(pos,'automobiles_delorean:time_machine_kit_instruments')
instruments:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.instruments = instruments
self.instruments:set_properties({is_visible=true})
end
end
function delorean.gravity_auto_correction(self, dtime)
local factor = 1
--minetest.chat_send_player(self.driver_name, "antes: " .. self._car_gravity)
if self._car_gravity > 0 then factor = -1 end
local time_correction = (dtime/delorean.ideal_step)
local intensity = 1
local correction = (intensity*factor) * time_correction
--minetest.chat_send_player(self.driver_name, correction)
local before_correction = self._car_gravity
local new_car_gravity = self._car_gravity + correction
if math.sign(before_correction) ~= math.sign(new_car_gravity) then
self._car_gravity = 0
else
self._car_gravity = new_car_gravity
end
--now desacelerate
if self._car_gravity == 0 then
local curr_vel = self.object:get_velocity()
if curr_vel.y < 0 then
self._car_gravity = 0.5
else
self._car_gravity = -0.5
end
end
--minetest.chat_send_player(self.driver_name, "depois: " .. self._car_gravity)
end
function delorean.control_flight(self, player)
if self._is_flying == 1 then
local ctrl = player:get_player_control()
local max = 6
local min = -6
local curr_vel = self.object:get_velocity()
if ctrl.jump then
if self._car_gravity < max and curr_vel.y < 2.5 then
self._car_gravity = self._car_gravity + 1
end
elseif ctrl.sneak then
if self._car_gravity > min and curr_vel.y > -2.5 then
self._car_gravity = self._car_gravity - 1
end
end
end
end
function delorean.set_wheels_mode(self, angle_factor)
if not self._is_flying or self._is_flying == 0 then
--whell turn
self.lf_wheel:set_attach(self.front_suspension,'',{x=-delorean.front_wheel_xpos,y=0,z=0},{x=0,y=-self._steering_angle-angle_factor,z=0})
self.rf_wheel:set_attach(self.front_suspension,'',{x=delorean.front_wheel_xpos,y=0,z=0},{x=0,y=(-self._steering_angle+angle_factor)+180,z=0})
self.lr_wheel:set_attach(self.rear_suspension,'',{x=-delorean.rear_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
self.rr_wheel:set_attach(self.rear_suspension,'',{x=delorean.rear_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})
else
local extra_space = 0.5
self.lf_wheel:set_attach(self.front_suspension,'',{x=-delorean.front_wheel_xpos-extra_space,y=0,z=0},{x=0,y=0,z=90})
self.rf_wheel:set_attach(self.front_suspension,'',{x=delorean.front_wheel_xpos+extra_space,y=0,z=0},{x=0,y=180,z=-90})
self.lr_wheel:set_attach(self.rear_suspension,'',{x=-delorean.rear_wheel_xpos-extra_space,y=0,z=0},{x=0,y=0,z=90})
self.rr_wheel:set_attach(self.rear_suspension,'',{x=delorean.rear_wheel_xpos+extra_space,y=0,z=0},{x=0,y=180,z=-90})
end
end
function delorean.turn_flight_mode(self)
if self._is_flying == 1 then
--initial lift
self._car_gravity = 2
local curr_pos = self.object:get_pos()
curr_pos.y = curr_pos.y + 1.5
self.object:move_to(curr_pos)
end
end
function delorean.set_mode(self, is_attached, curr_pos, velocity, player, dtime)
if self._delorean_type == 1 then
local ent_propertioes = self.normal_kit:get_properties()
if ent_propertioes.mesh ~= "automobiles_delorean_time_machine_accessories.b3d" then
delorean.set_kit(self)
end
if is_attached == true then
self.instruments:set_properties(
{
textures={
"automobiles_metal.png", --time panel
"automobiles_delorean_time.png", --time panel
"automobiles_metal.png", -- flux capacitor
"automobiles_delorean_flux.png", --flux capacitor
"automobiles_black.png", --flux capacitor
"automobiles_dark_grey.png", --roof panel
"automobiles_delorean_roof_1.png", --root panel
"automobiles_delorean_roof_2.png", --roof panel
}, glow=15}
)
else
self.instruments:set_properties(
{
textures={
"automobiles_metal.png", --time panel
"automobiles_delorean_time_off.png", --time panel
"automobiles_metal.png", -- flux capacitor
"automobiles_delorean_flux_off.png", --flux capacitor
"automobiles_black.png", --flux capacitor
"automobiles_dark_grey.png", --roof panel
"automobiles_delorean_roof_1_off.png", --root panel
"automobiles_delorean_roof_2_off.png", --roof panel
}, glow=0}
)
end
--start flight functions
if self._is_flying == 1 then
if is_attached then
delorean.control_flight(self, player)
end
delorean.gravity_auto_correction(self, dtime)
--check if is near the ground, so revert the flight mode
local noded = automobiles_lib.nodeatpos(automobiles_lib.pos_shift(curr_pos,{y=-0.6}))
if (noded and noded.drawtype ~= 'airlike') then
if noded.drawtype ~= 'liquid' then
self._is_flying = 0
end
--avoid liquids
if noded.drawtype == 'liquid' then
self._car_gravity = 5
local fixed_vel = velocity
fixed_vel.y = 0.1
self.lastvelocity.y = fixed_vel.y --do not compute collision after
self.object:set_velocity(fixed_vel)
--curr_pos.y = curr_pos.y + 0.5
--self.object:move_to(curr_pos)
end
end
end
end
end