mirror of
https://github.com/APercy/automobiles_pck
synced 2025-08-15 01:25:49 +02:00
162 lines
6.9 KiB
Lua
162 lines
6.9 KiB
Lua
function delorean.set_kit(self)
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local normal_kit = nil
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if self.normal_kit then self.normal_kit:remove() end
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local pos = self.object:get_pos()
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if self._delorean_type == 0 or self._delorean_type == nil then
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normal_kit = minetest.add_entity(pos,'automobiles_delorean:normal_kit')
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normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.normal_kit = normal_kit
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self.normal_kit:set_properties({is_visible=true})
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elseif self._delorean_type == 1 then
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--time machine
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normal_kit = minetest.add_entity(pos,'automobiles_delorean:time_machine_kit')
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normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.normal_kit = normal_kit
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self.normal_kit:set_properties({is_visible=true})
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local instruments = minetest.add_entity(pos,'automobiles_delorean:time_machine_kit_instruments')
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instruments:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.instruments = instruments
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self.instruments:set_properties({is_visible=true})
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end
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end
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function delorean.gravity_auto_correction(self, dtime)
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local factor = 1
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--minetest.chat_send_player(self.driver_name, "antes: " .. self._car_gravity)
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if self._car_gravity > 0 then factor = -1 end
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local time_correction = (dtime/delorean.ideal_step)
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local intensity = 1
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local correction = (intensity*factor) * time_correction
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--minetest.chat_send_player(self.driver_name, correction)
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local before_correction = self._car_gravity
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local new_car_gravity = self._car_gravity + correction
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if math.sign(before_correction) ~= math.sign(new_car_gravity) then
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self._car_gravity = 0
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else
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self._car_gravity = new_car_gravity
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end
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--now desacelerate
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if self._car_gravity == 0 then
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local curr_vel = self.object:get_velocity()
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if curr_vel.y < 0 then
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self._car_gravity = 0.5
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else
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self._car_gravity = -0.5
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end
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end
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--minetest.chat_send_player(self.driver_name, "depois: " .. self._car_gravity)
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end
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function delorean.control_flight(self, player)
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if self._is_flying == 1 then
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local ctrl = player:get_player_control()
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local max = 6
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local min = -6
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local curr_vel = self.object:get_velocity()
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if ctrl.jump then
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if self._car_gravity < max and curr_vel.y < 2.5 then
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self._car_gravity = self._car_gravity + 1
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end
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elseif ctrl.sneak then
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if self._car_gravity > min and curr_vel.y > -2.5 then
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self._car_gravity = self._car_gravity - 1
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end
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end
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end
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end
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function delorean.set_wheels_mode(self, angle_factor)
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if not self._is_flying or self._is_flying == 0 then
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--whell turn
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self.lf_wheel:set_attach(self.front_suspension,'',{x=-delorean.front_wheel_xpos,y=0,z=0},{x=0,y=-self._steering_angle-angle_factor,z=0})
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self.rf_wheel:set_attach(self.front_suspension,'',{x=delorean.front_wheel_xpos,y=0,z=0},{x=0,y=(-self._steering_angle+angle_factor)+180,z=0})
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self.lr_wheel:set_attach(self.rear_suspension,'',{x=-delorean.rear_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
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self.rr_wheel:set_attach(self.rear_suspension,'',{x=delorean.rear_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})
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else
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local extra_space = 0.5
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self.lf_wheel:set_attach(self.front_suspension,'',{x=-delorean.front_wheel_xpos-extra_space,y=0,z=0},{x=0,y=0,z=90})
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self.rf_wheel:set_attach(self.front_suspension,'',{x=delorean.front_wheel_xpos+extra_space,y=0,z=0},{x=0,y=180,z=-90})
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self.lr_wheel:set_attach(self.rear_suspension,'',{x=-delorean.rear_wheel_xpos-extra_space,y=0,z=0},{x=0,y=0,z=90})
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self.rr_wheel:set_attach(self.rear_suspension,'',{x=delorean.rear_wheel_xpos+extra_space,y=0,z=0},{x=0,y=180,z=-90})
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end
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end
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function delorean.turn_flight_mode(self)
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if self._is_flying == 1 then
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--initial lift
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self._car_gravity = 2
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local curr_pos = self.object:get_pos()
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curr_pos.y = curr_pos.y + 1.5
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self.object:move_to(curr_pos)
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end
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end
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function delorean.set_mode(self, is_attached, curr_pos, velocity, player, dtime)
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if self._delorean_type == 1 then
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local ent_propertioes = self.normal_kit:get_properties()
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if ent_propertioes.mesh ~= "automobiles_delorean_time_machine_accessories.b3d" then
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delorean.set_kit(self)
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end
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if is_attached == true then
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self.instruments:set_properties(
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{
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textures={
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"automobiles_metal.png", --time panel
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"automobiles_delorean_time.png", --time panel
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"automobiles_metal.png", -- flux capacitor
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"automobiles_delorean_flux.png", --flux capacitor
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"automobiles_black.png", --flux capacitor
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"automobiles_dark_grey.png", --roof panel
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"automobiles_delorean_roof_1.png", --root panel
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"automobiles_delorean_roof_2.png", --roof panel
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}, glow=15}
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)
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else
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self.instruments:set_properties(
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{
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textures={
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"automobiles_metal.png", --time panel
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"automobiles_delorean_time_off.png", --time panel
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"automobiles_metal.png", -- flux capacitor
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"automobiles_delorean_flux_off.png", --flux capacitor
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"automobiles_black.png", --flux capacitor
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"automobiles_dark_grey.png", --roof panel
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"automobiles_delorean_roof_1_off.png", --root panel
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"automobiles_delorean_roof_2_off.png", --roof panel
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}, glow=0}
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)
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end
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--start flight functions
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if self._is_flying == 1 then
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if is_attached then
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delorean.control_flight(self, player)
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end
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delorean.gravity_auto_correction(self, dtime)
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--check if is near the ground, so revert the flight mode
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local noded = automobiles_lib.nodeatpos(automobiles_lib.pos_shift(curr_pos,{y=-0.6}))
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if (noded and noded.drawtype ~= 'airlike') then
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if noded.drawtype ~= 'liquid' then
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self._is_flying = 0
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end
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--avoid liquids
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if noded.drawtype == 'liquid' then
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self._car_gravity = 5
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local fixed_vel = velocity
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fixed_vel.y = 0.1
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self.lastvelocity.y = fixed_vel.y --do not compute collision after
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self.object:set_velocity(fixed_vel)
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--curr_pos.y = curr_pos.y + 0.5
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--self.object:move_to(curr_pos)
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end
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end
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end
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end
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end
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