mirror of
https://github.com/APercy/automobiles_pck
synced 2025-06-15 13:28:02 +02:00
653 lines
23 KiB
Lua
Executable File
653 lines
23 KiB
Lua
Executable File
--
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-- entity
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--
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minetest.register_entity('automobiles_roadster:front_suspension',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_front_suspension.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:rear_suspension',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_rear_suspension.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:wheel',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_wheel.b3d",
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backface_culling = false,
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textures = {"automobiles_black.png", "automobiles_wood2.png", "automobiles_roadster_wheel.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:top1',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_top1.b3d",
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backface_culling = false,
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textures = {"automobiles_metal.png", "automobiles_black.png", "automobiles_alpha.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:top2',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_top2.b3d",
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backface_culling = false,
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textures = {"automobiles_metal.png", "automobiles_black.png", "automobiles_alpha.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:pivot_mesh',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pivot_mesh.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_roadster:steering',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_roadster_steering.b3d",
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textures = {"automobiles_metal.png", "automobiles_wood2.png", "automobiles_metal.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity("automobiles_roadster:roadster", {
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initial_properties = {
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physical = true,
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collide_with_objects = true,
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collisionbox = {-1.1, -0.51, -1.1, 1.1, 2, 1.1},
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selectionbox = {-1.1, 0.0, -1.1, 1.1, 2, 1.1},
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stepheight = 0.5,
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visual = "mesh",
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mesh = "automobiles_roadster.b3d",
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textures = {
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"automobiles_black.png", --bancos
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"automobiles_painting.png", --pintura
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"automobiles_black.png", --chassis
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"automobiles_metal2.png", --carcaça farol
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"automobiles_black.png", --grade do radiador
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"automobiles_black.png", --forração interna
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"automobiles_metal.png", --lente do farol
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"automobiles_wood.png", --parede de fogo
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"automobiles_roadster_fuel.png", --combustivel
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"automobiles_metal2.png", --parabrisa fixo
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"automobiles_alpha.png", --vidro do parabrisa fixo
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"automobiles_black.png", --paralamas
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"automobiles_painting.png", --portas
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"automobiles_black.png", --portas interno
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"automobiles_metal2.png", --parabrisa movel
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"automobiles_alpha.png", --vidro do parabrisa movel
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"automobiles_metal2.png", --carenagem do radiador
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"automobiles_wood.png", --assoalho
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"automobiles_painting.png", --tanque de combustivel
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},
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},
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textures = {},
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driver_name = nil,
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sound_handle = nil,
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owner = "",
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static_save = true,
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infotext = "A very nice roadster!",
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hp = 50,
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buoyancy = 2,
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physics = automobiles.physics,
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lastvelocity = vector.new(),
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time_total = 0,
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_passenger = nil,
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_color = "#2b2b2b",
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_steering_angle = 0,
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_engine_running = false,
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_last_checkpoint = "",
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_total_laps = -1,
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_race_id = "",
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_energy = 1,
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_last_time_collision_snd = 0,
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_last_time_drift_snd = 0,
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_last_time_command = 0,
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get_staticdata = function(self) -- unloaded/unloads ... is now saved
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return minetest.serialize({
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stored_owner = self.owner,
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stored_hp = self.hp,
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stored_color = self._color,
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stored_steering = self._steering_angle,
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stored_energy = self._energy,
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--race data
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stored_last_checkpoint = self._last_checkpoint,
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stored_total_laps = self._total_laps,
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stored_race_id = self._race_id,
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})
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end,
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on_activate = function(self, staticdata, dtime_s)
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if staticdata ~= "" and staticdata ~= nil then
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local data = minetest.deserialize(staticdata) or {}
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self.owner = data.stored_owner
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self.hp = data.stored_hp
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self._color = data.stored_color
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self._steering_angle = data.stored_steering
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self._energy = data.stored_energy
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--minetest.debug("loaded: ", self.energy)
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--race data
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self._last_checkpoint = data.stored_last_checkpoint
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self._total_laps = data.stored_total_laps
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self._race_id = data.stored_race_id
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end
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self.object:set_animation({x = 1, y = 8}, 0, 0, true)
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automobiles.paint(self, self._color)
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local pos = self.object:get_pos()
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local top1=minetest.add_entity(self.object:get_pos(),'automobiles_roadster:top1')
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top1:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.top1 = top1
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local front_suspension=minetest.add_entity(self.object:get_pos(),'automobiles_roadster:front_suspension')
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front_suspension:set_attach(self.object,'',{x=0,y=0,z=25.5},{x=0,y=0,z=0})
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self.front_suspension = front_suspension
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local lf_wheel=minetest.add_entity(pos,'automobiles_roadster:wheel')
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lf_wheel:set_attach(self.front_suspension,'',{x=-10.8,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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lf_wheel:set_animation({x = 2, y = 13}, 0, 0, true)
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self.lf_wheel = lf_wheel
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local rf_wheel=minetest.add_entity(pos,'automobiles_roadster:wheel')
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rf_wheel:set_attach(self.front_suspension,'',{x=10.8,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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rf_wheel:set_animation({x = 2, y = 13}, 0, 0, true)
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self.rf_wheel = rf_wheel
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local rear_suspension=minetest.add_entity(self.object:get_pos(),'automobiles_roadster:rear_suspension')
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rear_suspension:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.rear_suspension = rear_suspension
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local lr_wheel=minetest.add_entity(pos,'automobiles_roadster:wheel')
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lr_wheel:set_attach(self.rear_suspension,'',{x=-10.8,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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lr_wheel:set_animation({x = 2, y = 13}, 0, 0, true)
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self.lr_wheel = lr_wheel
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local rr_wheel=minetest.add_entity(pos,'automobiles_roadster:wheel')
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rr_wheel:set_attach(self.rear_suspension,'',{x=10.8,y=0,z=0},{x=0,y=0,z=0})
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-- set the animation once and later only change the speed
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rr_wheel:set_animation({x = 2, y = 13}, 0, 0, true)
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self.rr_wheel = rr_wheel
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local steering_axis=minetest.add_entity(pos,'automobiles_roadster:pivot_mesh')
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steering_axis:set_attach(self.object,'',{x=-4.25,y=12,z=15},{x=70,y=0,z=0})
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self.steering_axis = steering_axis
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local steering=minetest.add_entity(self.steering_axis:get_pos(),'automobiles_roadster:steering')
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steering:set_attach(self.steering_axis,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.steering = steering
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local driver_seat=minetest.add_entity(pos,'automobiles_roadster:pivot_mesh')
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driver_seat:set_attach(self.object,'',{x=-4.25,y=7.5,z=9.5},{x=0,y=0,z=0})
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self.driver_seat = driver_seat
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local passenger_seat=minetest.add_entity(pos,'automobiles_roadster:pivot_mesh')
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passenger_seat:set_attach(self.object,'',{x=4.25,y=7.5,z=9.5},{x=0,y=0,z=0})
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self.passenger_seat = passenger_seat
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self.object:set_armor_groups({immortal=1})
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mobkit.actfunc(self, staticdata, dtime_s)
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end,
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on_step = function(self, dtime)
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mobkit.stepfunc(self, dtime)
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--[[sound play control]]--
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self._last_time_collision_snd = self._last_time_collision_snd + dtime
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if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
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self._last_time_drift_snd = self._last_time_drift_snd + dtime
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if self._last_time_drift_snd > 1 then self._last_time_drift_snd = 1 end
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--[[end sound control]]--
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local rotation = self.object:get_rotation()
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local yaw = rotation.y
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local newyaw=yaw
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local pitch = rotation.x
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local hull_direction = minetest.yaw_to_dir(yaw)
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local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
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local velocity = self.object:get_velocity()
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local longit_speed = automobiles.dot(velocity,hull_direction)
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local fuel_weight_factor = (5 - self._energy)/5000
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local longit_drag = vector.multiply(hull_direction,(longit_speed*longit_speed) *
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(roadster.LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles.sign(longit_speed))
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local later_speed = automobiles.dot(velocity,nhdir)
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local later_drag = vector.multiply(nhdir,later_speed*
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later_speed*roadster.LATER_DRAG_FACTOR*-1*automobiles.sign(later_speed))
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local accel = vector.add(longit_drag,later_drag)
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local player = nil
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local is_attached = false
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if self.driver_name then
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player = minetest.get_player_by_name(self.driver_name)
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if player then
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local player_attach = player:get_attach()
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if player_attach then
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if self.driver_seat then
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if player_attach == self.driver_seat then is_attached = true end
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end
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end
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end
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end
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if is_attached then --and self.driver_name == self.owner then
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local curr_pos = self.object:get_pos()
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local impact = automobiles.get_hipotenuse_value(velocity, self.lastvelocity)
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if impact > 1 then
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--self.damage = self.damage + impact --sum the impact value directly to damage meter
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if self._last_time_collision_snd > 0.3 then
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self._last_time_collision_snd = 0
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minetest.sound_play("collision", {
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to_player = self.driver_name,
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--pos = curr_pos,
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--max_hear_distance = 5,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
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end
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--[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu
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automobiles.destroy(self)
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end]]--
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end
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local min_later_speed = 0.9
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if (later_speed > min_later_speed or later_speed < -min_later_speed) and
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self._last_time_drift_snd > 0.6 then
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self._last_time_drift_snd = 0
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minetest.sound_play("drifting", {
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to_player = self.driver_name,
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pos = curr_pos,
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max_hear_distance = 5,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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ephemeral = true,
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})
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end
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--control
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local steering_angle_max = 30
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local steering_speed = 40
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accel = automobiles.control(self, dtime, hull_direction, longit_speed, longit_drag, later_drag, accel, roadster.max_acc_factor, roadster.max_speed, steering_angle_max, steering_speed)
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else
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if self.sound_handle ~= nil then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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end
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local angle_factor = self._steering_angle / 10
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self.lf_wheel:set_animation_frame_speed(longit_speed * (10 + angle_factor))
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self.rf_wheel:set_animation_frame_speed(longit_speed * (10 - angle_factor))
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self.lr_wheel:set_animation_frame_speed(longit_speed * (10 - angle_factor))
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self.rr_wheel:set_animation_frame_speed(longit_speed * (10 + angle_factor))
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--whell turn
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self.steering:set_attach(self.steering_axis,'',{x=0,y=0,z=0},{x=0,y=0,z=self._steering_angle*2})
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self.lf_wheel:set_attach(self.front_suspension,'',{x=10.8,y=0,z=0},{x=0,y=-self._steering_angle-angle_factor,z=0})
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self.rf_wheel:set_attach(self.front_suspension,'',{x=-10.8,y=0,z=0},{x=0,y=-self._steering_angle+angle_factor,z=0})
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if math.abs(self._steering_angle)>5 then
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local turn_rate = math.rad(40)
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newyaw = yaw + dtime*(1 - 1 / (math.abs(longit_speed) + 1)) *
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self._steering_angle / 30 * turn_rate * automobiles.sign(longit_speed)
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end
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--[[if player and is_attached then
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player:set_look_horizontal(newyaw)
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end]]--
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local newpitch = velocity.y * math.rad(6)
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--[[
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accell correction
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under some circunstances the acceleration exceeds the max value accepted by set_acceleration and
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the game crashes with an overflow, so limiting the max acceleration in each axis prevents the crash
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]]--
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local max_factor = 25
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local acc_adjusted = 10
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if accel.x > max_factor then accel.x = acc_adjusted end
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if accel.x < -max_factor then accel.x = -acc_adjusted end
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if accel.z > max_factor then accel.z = acc_adjusted end
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if accel.z < -max_factor then accel.z = -acc_adjusted end
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-- end correction
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accel.y = -automobiles.gravity
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self.object:set_acceleration(accel)
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if newyaw~=yaw or newpitch~=pitch then self.object:set_rotation({x=newpitch,y=newyaw,z=0}) end
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--saves last velocity for collision detection (abrupt stop)
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self.lastvelocity = self.object:get_velocity()
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-- calculate energy consumption --
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----------------------------------
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if self._energy > 0 and self._engine_running and not automobiles.is_creative then
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local zero_reference = vector.new()
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local acceleration = automobiles.get_hipotenuse_value(accel, zero_reference)
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local consumed_power = acceleration/200000
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self._energy = self._energy - consumed_power;
|
|
end
|
|
if self._energy <= 0 and self._engine_running then
|
|
self._engine_running = false
|
|
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
|
minetest.chat_send_player(self.driver_name, "Out of fuel")
|
|
end
|
|
----------------------------
|
|
-- end energy consumption --
|
|
end,
|
|
|
|
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
|
|
if not puncher or not puncher:is_player() then
|
|
return
|
|
end
|
|
|
|
local name = puncher:get_player_name()
|
|
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
|
|
if self.owner == nil then
|
|
self.owner = name
|
|
end
|
|
|
|
if self.driver_name and self.driver_name ~= name then
|
|
-- do not allow other players to remove the object while there is a driver
|
|
return
|
|
end
|
|
|
|
local is_attached = false
|
|
if puncher:get_attach() == self.object then is_attached = true end
|
|
|
|
local itmstck=puncher:get_wielded_item()
|
|
local item_name = ""
|
|
if itmstck then item_name = itmstck:get_name() end
|
|
|
|
--refuel procedure
|
|
--[[
|
|
refuel works it car is stopped and engine is off
|
|
]]--
|
|
local velocity = self.object:get_velocity()
|
|
local speed = automobiles.get_hipotenuse_value(vector.new(), velocity)
|
|
if self._engine_running == false and speed <= 0.1 then
|
|
if automobiles.loadFuel(self, puncher:get_player_name(), roadster.max_fuel) then return end
|
|
end
|
|
-- end refuel
|
|
|
|
if is_attached == false then
|
|
|
|
-- deal with painting or destroying
|
|
if itmstck then
|
|
--race status restart
|
|
if item_name == "checkpoints:status_restarter" and self._engine_running == false then
|
|
--restart race current status
|
|
self._last_checkpoint = ""
|
|
self._total_laps = -1
|
|
self._race_id = ""
|
|
return
|
|
end
|
|
|
|
--painting
|
|
local split = string.split(item_name, ":")
|
|
local color, indx, _
|
|
if split[1] then _,indx = split[1]:find('dye') end
|
|
if indx then
|
|
for clr,_ in pairs(automobiles.colors) do
|
|
local _,x = split[2]:find(clr)
|
|
if x then color = clr end
|
|
end
|
|
else
|
|
color = false
|
|
end
|
|
|
|
if color then
|
|
|
|
--lets paint!!!!
|
|
--local color = item_name:sub(indx+1)
|
|
local colstr = automobiles.colors[color]
|
|
--minetest.chat_send_all(color ..' '.. dump(colstr))
|
|
if colstr then
|
|
automobiles.paint(self, colstr)
|
|
itmstck:set_count(itmstck:get_count()-1)
|
|
puncher:set_wielded_item(itmstck)
|
|
end
|
|
-- end painting
|
|
|
|
else -- deal damage
|
|
|
|
local is_admin = false
|
|
is_admin = minetest.check_player_privs(puncher, {server=true})
|
|
--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
|
|
if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
|
|
toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
|
|
self.hp = self.hp - 10
|
|
minetest.sound_play("collision", {
|
|
object = self.object,
|
|
max_hear_distance = 5,
|
|
gain = 1.0,
|
|
fade = 0.0,
|
|
pitch = 1.0,
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
if self.hp <= 0 then
|
|
roadster.destroy(self)
|
|
end
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
on_rightclick = function(self, clicker)
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
|
|
local name = clicker:get_player_name()
|
|
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
|
|
if self.owner == "" then
|
|
self.owner = name
|
|
end
|
|
|
|
if name == self.driver_name then
|
|
--detach all
|
|
automobiles.dettach_driver(self, clicker)
|
|
|
|
local passenger = nil
|
|
if self._passenger then
|
|
passenger = minetest.get_player_by_name(self._passenger)
|
|
if passenger then automobiles.dettach_pax(self, passenger) end
|
|
end
|
|
|
|
self.object:set_acceleration(vector.multiply(automobiles.vector_up, -automobiles.gravity))
|
|
|
|
else
|
|
if name == self.owner then
|
|
--is the owner, okay, lets attach
|
|
automobiles.attach_driver(self, clicker)
|
|
else
|
|
--minetest.chat_send_all("clicou")
|
|
--a passenger
|
|
if self._passenger == nil then
|
|
--there is no passenger, so lets attach
|
|
if self.driver_name then
|
|
automobiles.attach_pax(self, clicker, true)
|
|
end
|
|
else
|
|
--there is a passeger
|
|
if self._passenger == name then
|
|
--if you are the psenger, so deattach
|
|
automobiles.dettach_pax(self, clicker)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
--
|
|
-- items
|
|
--
|
|
|
|
-- roadster
|
|
minetest.register_craftitem("automobiles_roadster:roadster", {
|
|
description = "Roadster",
|
|
inventory_image = "automobiles_roadster.png",
|
|
liquids_pointable = false,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
|
|
local pointed_pos = pointed_thing.above
|
|
--pointed_pos.y=pointed_pos.y+0.2
|
|
local car = minetest.add_entity(pointed_pos, "automobiles_roadster:roadster")
|
|
if car and placer then
|
|
local ent = car:get_luaentity()
|
|
local owner = placer:get_player_name()
|
|
if ent then
|
|
ent.owner = owner
|
|
car:set_yaw(placer:get_look_horizontal())
|
|
itemstack:take_item()
|
|
ent.object:set_acceleration({x=0,y=-automobiles.gravity,z=0})
|
|
end
|
|
end
|
|
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
--
|
|
-- crafting
|
|
--
|
|
--[[
|
|
if minetest.get_modpath("default") then
|
|
minetest.register_craft({
|
|
output = "automobiles_roadster:roadster",
|
|
recipe = {
|
|
{"default:obsidian_block", "default:steel_ingot", "default:obsidian_block"},
|
|
{"default:steel_ingot", "default:mese_block", "default:steel_ingot"},
|
|
{"default:obsidian_block", "default:steel_ingot", "default:obsidian_block"},
|
|
}
|
|
})
|
|
end]]--
|